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Thank you MrEh AND NO THANK YOU TO EVERYONE ELSE WHO LOOKED AT IT AND DIDN'T COMMENT!I lol'ed at Jay's edit.
You have done well my young padawan.I think the infinite double jump is claw hopping. Its when you use side b before you land and any time during the animation you can cancel it with another jump just before you land
I would take them both to rainbow lol.What stages do you typically use in CPing against Snake or Falco?
Somewhat small kill zones. Eliminates snake's downthrow tech chasing, and eliminates falco's chaingrab and beats his laser game somewhat.Rainbow, yeah, that works. Neutral 'cause it bad for everyone. :D
And it makes you have to jump around alot and since Bowser didn't bring his Koopa Clown Copter...Somewhat small kill zones. Eliminates snake's downthrow tech chasing, and eliminates falco's chaingrab and beats his laser game somewhat.
nah you don't have to jump that much actually, and the stage can force people to be above bowser putting them in a disadvantage and ur fighting snake and falco not mk so bowser being put above them isnt super horrible either if you can still space.And it makes you have to jump around alot and since Bowser didn't bring his Koopa Clown Copter...
its pretty good, but I know for a fact bowser has a better upair.Snake does, actually. It hits pretty **** hard. It's something to worry about if you're over 100%.
No fair, I wanted to name it ;.; That's actually a good name though, I like it.I claim copyrights to the term "Boozer-port"
anywho, I have no idea what happened there....but if it can be replicated? :D
Haha, I forgot to test.It's stage-specific. Bowser will disappear behind the rock during that part of Pokemon Stadium's transformations when he Air Dodges while facing right. Just a very strange glitch, unfortunately
Boozer-Port Unveiled:
http://www.youtube.com/watch?v=s6F9jO-bC3I
Doesn't the chaingrab only work if it's an air release? Couldn't he just ground break and move away (not that hard, considering Falco normally does a ground break I think)?You can recover from the spike, specially if you tech it right. We also have a 0-death chaingrab on Falco that works on any %
Aside from that I disagree that its only 45-55 too. It's actually worse than that.
You can chaingrab him both ways.Doesn't the chaingrab only work if it's an air release? Couldn't he just ground break and move away (not that hard, considering Falco normally does a ground break I think)?
10charsYES!I am having trouble against Link and TLink on Intense in Classic, how should I deal with them when they fling me into the air? I find myself constantly getting owned by the both of them (Doesn't help the fact I am often trying to face Crazy Hand.)
I really don't follow you at all... :/I need some help
what is the play style of a bowser on a professional level in terms of the transition between BT's to AT's?
Example
Pit professional play style
Basic Technique
70%-90%
Advance Technique
30%-10%
how often a well experience bowser make the transition between Advance technique and Basic technique or to make more comprehensive, how often a well experience bowser uses ATI really don't follow you at all... :/