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Koopa Questions: a Bowser Q&A Thread

Cassius.

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Erm...it's pretty mindgamey, lol. I really don't use it that much...hell seeing as how I only figured out how to do B-Reversals like 3 weeks ago, it hasn't really been applied to my game anyway. I'm pretty sure it's a nice way to catch your opponent off guard, but don't overuse/abuse it...thats when it becomes a problem and you'll be punished badly for it.

Teh f!r3 has always been a good surprise move and for getting space I guess?

...I stopped using it once I got...destroyed because of it. ;-;

I also try to FastFall Klaw alot...and I always end up Bowser-Bombing...does anyone else do that and care to share how they do it well, if they do? I liek teh helpz :>
 

Riddle

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Hey, just wanted to know, how often do you Bowser worshippers use wavebounce firebreath during your matches?
Little by little it has turned out to be one of my favorite move, just because it can change the outcome of a match, or just crush the opponent even more than usual, it depends ;p
I wanted to know what you think of this move, if it's as reliable to you as it is to me, etc...
Wavebounce firebreath is good for spacing and such, but it's not game-breaking or anything. I try to use it to avoid juggles and as a surprise.

Lol at bowser worshippers.

I also try to FastFall Klaw alot...and I always end up Bowser-Bombing...does anyone else do that and care to share how they do it well, if they do? I liek teh helpz :>
You can't really fast fall a klaw, only fast falling the descent before it makes you fall faster during the animation. However you do it though Klaw isn't generally the best idea while being juggled. Usually you would rather air dodge or DI off of the stage and down-b to the ledge or something.

Bowser-bomb should never really be used above the stage as aerial down-b is extremely telegraphed and easily punished upon landing. The only situations I can see down-b being useful is out of shield or canceled into the ledge. I guess down-b could also be used for punishment, but there are generally better/safer options.
 

udov

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I agree with you, firebreath has always been and should remain a surprise move. I use it once or twice per game, never more :p
@JayDeth, that's actually how I found out that we could wavebounce with firebreath ;D

As for bowser bomb, I like it !
Most of the time, I use it to punish attacks that suffer some heavy lag when shielded, but I mainly use it after one jab, it often connects and gives early KO's...
But here again, it is not to be overused ^^
 

Flayl

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You can mindgame a bowser bomb once in a while. Fall over the stage, opponent starts coming towards you to UAir you and you suddenly halt in midair to bomb them after they miss.
 

Riddle

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Yeah I agree with the mindgame/punish aspects of bowser bomb, but in that regard it should be used very sparingly.

Jab Cancel to Bowser Bomb can work as well, and as I'm sure a lot of you know breaks anybody's full sheild.
 

B!squick

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Indeed. It's not guaranteed, but if you hit with the right hit box of Jab your opponent will have only 2 frames to react to a Bowser Bomb.
 

Riddle

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And of course there is the fact that the two hits of a grounded down B aren't actually a true combo....

Still though I haven't had anybody react fast enough to air dodge out of jab cancel to Down B in either of the two possible escape points, and until people start doing it consistently I'll keep doing it.

The funny thing about playing as Bowser is nobody really knows what to expect so they don't get out of perfectly escapable "combos"
 

Cassius.

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I always try to fast fall and then Klaw and I end up Bowser Bombing, like I said before. It is possible, its just that im hella ******** and I can't do it consistently D:

And also, I wouldnt Klaw while being juggled...that's really impractical, I mean sometimes when I'm above my enemy and his/her shield is up, I'd just like to swoop down and get them with the Klaw, like an eagle you know?

:V

But yea...I'll work on it in Training Mode I guess.
 

Overclassed

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Correct me if I'm wrong, but once you begin a fast fall... that's it, right?

So, in other words, tapping down to start a FF should keep you FFing. If that is the case, just tap down to start your FF and try to release and then push over + B, instead of making it all one motion.

O:
 

Riddle

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You can't really fast fall a klaw, only fast falling the descent before it makes you fall faster during the animation.
................you can....... fast fall then klaw jump

:083:

Umm...

However a TRUE FF'd Klaw would be better than this as you could do a rising Klaw and then fast fall, etc.

Limit129 said:
I'd just like to swoop down and get them with the Klaw, like an eagle you know?
This is Amazing. Eagles are win.
 

Riddle

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I'm done talking, I do this if I'm understanding you correctly.

:083:
Okay Vex. Unless I'm missing something though you can not FF during the Klaw animation like with normal aerials. Basically this means if you want a FF'd klaw you have to FF BEFORE you input the Klaw. This mecahnic then limits the ability to FF a Klaw.
 

-Kagato-

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I never really thought about Fastfalling into a Flying Slam.... Normally I just Claw-Hop around.

Still he's right. You cant fastfall during the Claw's animation.

As for bowser bomb, I like it !
Most of the time, I use it to punish attacks that suffer some heavy lag when shielded, but I mainly use it after one jab, it often connects and gives early KO's...
But here again, it is not to be overused ^^
Agreed 100%. Jabbing into a Bowser Bomb gave use to an otherwise dangerous move to use. The only issue is being close enough for attack to connect on it's start. I've sometimes jabbed an opponent out of it's range.

Still, Bowser's jab-specials are lovely.
 

Cassius.

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I'm starting to get better at performing it. Its not inconsistent anymore. I can get a "FFKlaw" about 6-8 times before I Bowser Bomb fail. Although wouldn't FFKlawing be more of an offensive option anyway? I mean if you really wanna risk the Bomb [unless you've perfected it, like I assume Vex did] you can go ahead, but if you just need/want to do ordinary Klawhopping, you can do that, and not risk it. Although I'm sure it does make Bowser faster.

._.
 

Ussi

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Why has the bowser boards have no activity for the past 23 hours 53 minutes? Is it really always this dead o.o?!?!
 

SmashBrosForce

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What's the Best Follow Up after Performed Koopa Klaw ?

Is Fire Breath much better if Used in the Air instead Ground ? (In terms of Start/End Lag)
Cause I use the Fire Breath in the Air to stop Aerial Approaches.


Bowser is Pretty Awesome !
 

Hobobloke

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At low percents fater the Klaw/Murder Hug/Koopaplex (whatever the **** we're calling it now) you can get a fair on them if you jump and fair. Also firebreath shouldn'tt be used much at all very situational laggy move I rarely ever use it.
 

SmashBrosForce

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At low percents fater the Klaw/Murder Hug/Koopaplex (whatever the **** we're calling it now) you can get a fair on them if you jump and fair. Also firebreath shouldn'tt be used much at all very situational laggy move I rarely ever use it.
Why Firebreath shouldn't be used much ? Yeah, you're right, is a Laggy move, but I always Rack 10% - 15% when I use with my Friends, WiFi People. I think Firebreath , if used correctly, can be very Useful.

Thanks for your explanation. ;)
 

B!squick

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10-15% is like one ftilt or jab and they are much safer.
Indeed. I reserve Firebreath either for the occasional zoning/spacing/whatever the techincal term is. Also for the space animals (Wolf, Fox, Falco) and other characters that can be trapped by it easily. I would also probably use it against Olimar as that would take care of all but 2 of the Pikmin types he can throw at you and one of them (the purple ones) are rarely pulled up.
 

Flayl

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There are situations where firebreath is a better option than FTilt, it's not exactly interchangeable.
 

SmashBrosForce

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There are situations where firebreath is a better option than FTilt, it's not exactly interchangeable.
I play Bowser, I like a lot him, and Im thinking to put Him as my Main either.

I use a lot Firebreath (Correctly) and I always Inflict good Damage.

What kind of situations beyond Spacing and Edge-Guard that Firebreath can be Useful ?

As Lord Bowser told, Jab is much more safer. But, Firebreath is amazing to Spacing and Block some Approaches.

*Flay are you going to the National Tourney in Lisbon ?


EDIT: Lord Bowser, it's possible to use Firebreath in the Air Blocking your opponent moves and bring him to the ground using Firebreath ? Yeah, so weird....
 

Hobobloke

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Yeah it is but you have to be quick due to the start-up lag and get them before they hit you, also they will usually DI up and jump to excape the flames though. Also be wary that some people can DI into you and lay a heavy hit (like Zelds's fair) in that case aiming the fire at the ground helps to make it harder for the to DI into you.
 

MrEh

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Fire is good for blocking obvious approaches and to screw with spacing.

Remember, short bursts are good for disrupting spacing. Don't give your opponent a chance to punish. Getting a lot of damage is good, but getting SAFE damage is better.
 

SmashBrosForce

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Yeah it is but you have to be quick due to the start-up lag and get them before they hit you, also they will usually DI up and jump to excape the flames though. Also be wary that some people can DI into you and lay a heavy hit (like Zelds's fair) in that case aiming the fire at the ground helps to make it harder for the to DI into you.
Cause I used one time a few months Ago this trick..

I will start to use this in my Battles !

Lord Bowser, I think If used Correctly can rack up a Good Damage.


Cool.
 

Cassius.

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It can rack up good damage, but personally I wouldnt rely on it as some sort of secret weapon. I'm saying everyone or at least most people can expect flames when playing against a Bowser, and if you overused it, your opponent(s) will be able to predict it and hit you hard.

Which is also why MrEh said using it in short bursts is better. I'm trying that <_< I usually only use the fire when I have a clear shot, I haven't really used it as a disrupter. Does it work against projectiles and stuff? If so, that would make me teh happiez :>
 

Flayl

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It's great for prolonged use if you manage to catch them close to you and they don't have a dragon punch move.

Anybody know if Snake can pull out a grenade while being caught in firebreath? Maybe by DI'ing up and pulling it in the frames he's not in hitstun?
 

B!squick

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Grenades are how they nomally escape traps like that, but unless he happens to be close to Bowser I think the Snake player would rather just DI up and away or just use UpB since it has that psuedo super armor.
 

Inuashakent

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I'm pretty sure this is known for a while, but did you know you can edge hop and B-Reversal a Fire breath? I searched for this and couldn't find it, and I've never seen anybody use it in game. It could be a useful edgeguard mindgame.


EDIT: Does anybody know?
 

Skyshroud

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Fire is good for blocking obvious approaches and to screw with spacing.

Remember, short bursts are good for disrupting spacing. Don't give your opponent a chance to punish. Getting a lot of damage is good, but getting SAFE damage is better.
This. If you disrupt them enough with it, they might try and read firebreath when it's not there and approach poorly (read: get punished).
 
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