Percon
Smash Lord
It's not impossible for Kirby to win against marth, even at higher level play, it's just an uphill battle.
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b/c the only samus players i had ever played were Rohan and Forte. Also if two equally skilled people were going at it Kirbys vs Marth on paper Marth wins. So to even the matchup u def should consider counterpicking. I feel more comfortable against Marth with ROB or Wolf than i do as Kirby. In tourney play u have to counterpick if ur set on winning all the timeA good Marth does not always beat a good Kirby. Again Gonzo, just because you lose to certain characters doesn't mean its a bad matchup.
Last time I posted on this thread u were saying Samus is 60-40 against Kirby which is ridiculous.
do you think Marth has a big enough advantage that a good stage counter pick would still have the odds in favor of a Marth? like... lets say you counter picked Delfino?..b/c the only samus players i had ever played were Rohan and Forte. Also if two equally skilled people were going at it Kirbys vs Marth on paper Marth wins. So to even the matchup u def should consider counterpicking. I feel more comfortable against Marth with ROB or Wolf than i do as Kirby. In tourney play u have to counterpick if ur set on winning all the time
What's so hard about spammers? I can see you having trouble on wifi, but their stuff is easy to dodge and block offline. Heck, you can even turn into a rock when you see a Snake cooking a grenade, if you don't feel like dodging. If your distance is good, that might even bait him to mortar slide, and if your timing is right you can turn back and bair him out of it. Plus you can get their powers and spam back...and final cutter is somewhat underestimated in those situations...I can deal with characters that have disjointed hitboxes like Marth, however I cant deal with projectile spamming characters vs my Kirby, like Snake and ROB.
How about Rainbow Cruise? :Odo you think Marth has a big enough advantage that a good stage counter pick would still have the odds in favor of a Marth? like... lets say you counter picked Delfino?..
Rainbow Cruise ***** Marth no worries there, but what do u for when he counterpicks u? u have to change ur character to give urself all the advantage u can get.do you think Marth has a big enough advantage that a good stage counter pick would still have the odds in favor of a Marth? like... lets say you counter picked Delfino?..
oh yes and Rainbow Cruise... but usually that stage gets banned by the opponent.. if they're smart anyways lolWhat's so hard about spammers? I can see you having trouble on wifi, but their stuff is easy to dodge and block offline. Heck, you can even turn into a rock when you see a Snake cooking a grenade, if you don't feel like dodging. If your distance is good, that might even bait him to mortar slide, and if your timing is right you can turn back and bair him out of it. Plus you can get their powers and spam back...and final cutter is somewhat underestimated in those situations...
How about Rainbow Cruise? :O
Unless maybe it's a really good Pit :Ogenerally though if you take more than... say.... 5% before you get into melee combat with a spammer you've done pretty terribly.
...he's not THAT slow... and speed isn't your biggest friend with Kirby. yes you can move 'fast' with fox but he has like ZERO air control. Kirby has the best aerial control next to Jiggly. This is what makes Kirby so awesome... among other things of courseThe problem with projectile spammers for kirby is he is really slow. Both on the ground and in the air. Play jigglypuff and see how fast you can move around in the air. Or fox etc. on the ground. This is why kirby is a very bad approacher. You pretty much have to wait for your opponent to leave themselves open in order to attack them. They don't even necessarily have to have projectiles, just a lot of range/speed (ZSS can be pretty annoying if they space their side b really well)
I think you're wrong....he's not THAT slow... and speed isn't your biggest friend with Kirby. yes you can move 'fast' with fox but he has like ZERO air control. Kirby has the best aerial control next to Jiggly. This is what makes Kirby so awesome... among other things of course
he's more floaty than Wario and Squirtle though... aaand i don't really feel like explaining but it helps lolI think you're wrong.
Kirby has only average air control... far below Jiggs, Wario, Squirtle..
I agree w/ everything here. I feel kirby has much better air control than my other characters. Some times i just like to float over people's heads for long periods of time just to make them lose focus....he's not THAT slow... and speed isn't your biggest friend with Kirby. yes you can move 'fast' with fox but he has like ZERO air control. Kirby has the best aerial control next to Jiggly. This is what makes Kirby so awesome... among other things of course
My thoughts exactly! Kirby isnt a speed character, so he has trouble getting around some projectiles, even though Kirby is small, projectiles can still force you to jump, shield, or dodge, and then your opponent would have you where he wants you because he knows that you want to dodge that projectile so he gets ready to punish you with a aerial attack or combo starter. Kirby is great at dodging it, he just gets forced into an unfortunate situation if the player is smart.The problem with projectile spammers for kirby is he is really slow. Both on the ground and in the air. Play jigglypuff and see how fast you can move around in the air. Or fox etc. on the ground. This is why kirby is a very bad approacher. You pretty much have to wait for your opponent to leave themselves open in order to attack them. They don't even necessarily have to have projectiles, just a lot of range/speed (ZSS can be pretty annoying if they space their side b really well)