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you can force him to approach with Kirby.I agree on Kirby > Ike in air but since Ike doesn't have to approach that won't always work. Ike stops all of kirby's approaches. Most of Ike's attacks won't be shield grabbed if spaced properly so that limits Kirby's damage racking opotions.
thats because you only look at the positives on Ike's side... Kirby's faster by a mile and a quarter. and why the heck would a Kirby user try and hit THROUGH SH n airs? wait out the n air and punish. get him off the ledge and he's dead.Thing is if kirby trys to air through a sh nair he will get hit by the back swing of the nair. Also Ike's jab gets kirby off of him pretty easily. Ike has enough options to switch up his game and not be predictable.
Ike outranges Kirby by a whole lot making it pretty hard for kirby to get in close. Add in huge knockback, a few lingering hitboxes, more priority and the fact the Ike has disjointed hitboxes I don't think Kirby has 7-3 over him.
we heard you the first time. FF'd F airs aren't god move... they can be avoided and predicted since its Ike's one good aerial. without it he has nothing aerial wise on Kirby and its not like Kirby doesn't have a shield button. Kirby gets the nod over Ike hands down. with or without a auto canceled N airA fast-falled full hop or sh f-air has no ending. It won't be shield grabbed due to range, can't be punished for lag and outranges inhale.
Out of a 120%?? I think you mean 55-45ok look i played some real good ikes. and there is this one ike mainer that beat a snake pro. and he is one of the best ikes i seen so far... . . . .. . . . .. anyway i played this ike and we had a best two outta three. and i won. but the fact of the matter is that he came sso close to beating my kirby. from my experience i would say its a match up of 65-55 in kirbys favor.
That's the thing, most/all Ikes abuse jabs, fast tilts etc that don't lack in power, making for a hard game.Ike recovery can gimps and some attacks are slow which can be punish by kirby just don't get hit it, its pretty strong.
What? Really? That's the last thing you want to do to MK, the only reason that Kirby can hold his own against MK is abusing his effective attacks and landing a fsmash that can easily kill MK below 100%. Chasing MK off the stage = death. Reverse hitbox of the shuttle loop can gimp you very easily, not something you want in a match like this. But stealing Mach Tornado somewhat evens the non-gimping game since its an excellent recovery.in my experience its a slight bit in Kirby's favor. or at least even. I feel similar about MK. Kirby to me is one of the very few characters who can effectively chase MK off the stage.
See a lot of people get gimped by not knowing what they are doing though. Just learn the spacing and realize that when metaknight is off stage he has to get back to the stage, so if you are both trying to space he is at a disadvantage since he has a more predictable pathway. Just predict any attack and space a bair or hammer.???? i think ur wrong, one sweetspotted Bair when MK is off the stage and MK dies. Chasing MK off the stage is def a good idea if u know what ur doing
Reverse Aerial Rushingok...what does RAR mean?
Here's something interesting too: I was playing at a friend's house, and I discovered that when Kirby uses G&W's sausage move, G&W can catch it in the bucket. However, in a G&W mirror match, they can't catch the sausage in the bucket. I dunno what's up with that...
Final Cutter can also be caught in the bucket.
Also, I'd like to say that Ike vs. Kirby is probably not 70:30, imo it's 60:40, or 65:35 at most. Just my opinion...
For the Dthrow, you need to learn how to tech it. It's not THAT hard to tech, but you do need to practice the timing a little bit since it seems to have a tighter window than normal techs.G&W discuss lol
god i hate this guy, he always gets me with Dthrow Dsmash
well i went to the GW thread and they said that kirby is one of the lightweights, and kirby cannot tech out of this but ill give it a try, sounds like it will helpFor the Dthrow, you need to learn how to tech it. It's not THAT hard to tech, but you do need to practice the timing a little bit since it seems to have a tighter window than normal techs.
Basically, for the Dthrow, G&W will make three "beeps" while you are sort of "juggled" in his hands. You need to press L/R (or whatever you use to shield) right after the third "beep." I was able to get it mastered with about 5 minutes of practice.
I'm almost sure I've teched it with Kirby before, but I usually play Wario for this matchup, so I might not have done it with Kirby.well i went to the GW thread and they said that kirby is one of the lightweights, and kirby cannot tech out of this but ill give it a try, sounds like it will help
Oh. I'm pretty sure I do that already, without knowing what it's called or seen instructions on it. When I send someone flying off the ledge, and I'm in say the middle of the stage, I sometimes run to the end of the stage, and near the the I press the opposite direction and jump towards them. That way, I'm still moving towards them, but I'm backwards so I can do a back air. That's what this is, right?Reverse Aerial Rushing
basically running at them tapping the opposite directiong, short hopping, then doing a ack Air while holding twords them, it keeps your forward momentum but with a Bair, kirby just got better lol
Wow I sound like a hick...I'm pretty sure I do that already, without knowing what it's called or seen instructions on it.