psykoplympton
Smash Ace
nair is ok. it doesnt kill or anything. it should be used to refresh back air and fsmash and such if it can be worked in.
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To be honest, I've never ever thought of doing that with Kirby.. I've only done similar stuff with falco in melee. I'll have a surprise for my friend then ThanksI think nair is pretty useless. The hitbox is too small, you can only use it near the ground (when about to land) so as to avoid the horrible lag, doesn't hit far, doesn't do much damage, and you have to put your control stick in a neutral position to do it, meaning you won't DI anything if they hit you.
... Well, I guess nair is great for cancelling sideB's, downB's, or ledgegrabbed upB's landing lags. but thats about it.
EDIT: Oh! To get past Lucario's sideB, bait him to do it by faking you'll land in front of him, then do whatever you feel like doing... Or, ledge cancel an upB or twu, then jump back in by ledgehopping a fair (don't jump while on the ledge, let go THEN jump!).
I hit with the front part of Kirby's utilt a lot, as well as the front part of Kirby's body when I bair... But stringing hits like that is much more risky than it seems on paper, or at least it feels to me like it is.☆ Just a warning, when you perform the Mirror string, try to make sure you don't U-Tilt > B-Air > U-Air Snake because he can use his broken U-Tilt to stop your string if he blocks your U-Air, just perform U-Tilt > B-Air > Repeat if you want to perform it safer. ☆
Yep, ALL of Kirby's attacks (except nair and ground hammer) are great, including his less-used dsmash and usmash... Ftilt is great for spacing, and also a good combo finisher since it knocks opponents far from you so as to prevent them from punishing you... Like, instread of risking an fsmash after a dair, just ftilt and you'll hit them without being in danger of getting hit back... The way you said you use kirby is the best way to use Kirby, so your opinion is just like our opinions when you look at it that way.
My opinion probably doesn't matter much in these boards, but I think Ftilt is good for spacing. I've also found that its a good surprise attack. People expect me to try and trick them with a bunch of aerials, so walking up to them and using Ftilt leaves them like, "WTF?!". And to top it all off, its great for low % combos. Using a mix of Bair, Fair, Utilt, Dtilt, Ftilt, and-personally-Uair in succession at the right time is just too good. But I'm pretty sure that most of what I've just said has already been said before on this very thread.
Not to mention that I thought this tread went dead already...
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If we knew what to add that hasn't been said already, we'd have added it already.
Thank you.
I also find that Dair and Ftilt are great for poking shields.
But again, I'm sure it's been said already. Is there anything at all we can add that hasn't been said already?
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If we knew what to add that hasn't been said already, we'd have added it already.
And yep, they're good shield pokers... Dair is much more risky than ftilt since they can shieldgrab you afterwards, whereas a well-spaced ftilt leaves you relatively safe.
Sad thing about this is that if your opponent anticipates it and evades it (or shields the whole thing), you're going to get punished by a strong attack, since you're low enough to get bair'd by any character (and worse by other characters... MK can uair juggle you, DDD can utilt you, Snake can utilt you, etc...).
What about hovering over your opponent while Daring? You don't necessarily have to land it.
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Sad thing about this is that if your opponent anticipates it and evades it (or shields the whole thing), you're going to get punished by a strong attack, since you're low enough to get bair'd by any character (and worse by other characters... MK can uair juggle you, DDD can utilt you, Snake can utilt you, etc...).
It's OK, no worries! Speculating and brainstorming ideas like that would eventually lead to new things, which is what we want, so don't get discouraged! I myself am finding out many new things all the time, but they're character-specific and only against specific characters, so nothing really amazing...
Hmm, you're right. I hadn't thought about that............................
Well I got nothing else. Guess we have to wait a while before we can find something else for kirby.
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Hmm, you QCDI down and tech or something?Meh, it's not too hard to do offline, especially for something like that. (I gotta learn to super-tech Sonic's Dthrow though.)
The problem is that dtilt doesn't have as much range as ftilt, about 1/2-2/3 the range, I'd say.could d-tilt work too?
Oops, hadn't seen this.Hmm, you QCDI down and tech or something?
Oh wow, I gotta try that. o_OActually, you know how Sonic slams you on the ground when he first starts his Dthrow? Well, turns out you can tech that, but he'll still go through the throw animation. Can't find the video of it anymore though...
Yeah, if you're fast enough, it ***** his Dthrow.Oh wow, I gotta try that. o_O
Also Pink, while it sometimes works, it's a lot more risky than most options in that position (like just shielding and Dthrowing again).