• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Kirby General Discussion

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
Fox can't chaingrab kirby, but he can dthrow techchase really well.
My statement = Kirby can cg d-throw with Jab resets.

Also Adding platforms hardly makes the MU anymore in Foxes favour. I mean he already as one of the best recoveries in the game, giving him platform isnt going to make much of a difference. And like it was already pointed out, a cornered Kirby = You're ****ed. Kirby with a place to go and make it more difficult to cornere = a Happy Kirby.
 

DerfMidWest

Fresh ******
Joined
Mar 31, 2011
Messages
4,063
Location
Cleveland, OH
Slippi.gg
SOFA#941
fox can cover the platforms easily. it helps fox more than kirby because fox can camp better with platforms and run really easily. It just gives him more options in general.
without platforms, fox still can **** kirby though.
Kirby really doesn't have any benefits in the fox mu other than being able to gimp him, which doesn't help much since its hard for kirby to get fox off the stage.
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
Kirby Needs the platforms to help the overall MU. So yeah its losing a bit more because Fox can use any stage pretty well and be extremely effective, but Kirby has less options so anything that benefits him even ifs taking a few steps forward and a few steps back, its still gives him more options.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
fox can cover the platforms easily. it helps fox more than kirby because fox can camp better with platforms and run really easily. It just gives him more options in general.
without platforms, fox still can **** kirby though.
Kirby really doesn't have any benefits in the fox mu other than being able to gimp him, which doesn't help much since its hard for kirby to get fox off the stage.
With platforms you get the ability to use uair KO platform games. Since by your admission Kirby can only successfully gimp fox for KOs normally, this is a 100% increase in KO potential, how is this not more beneficial to Kirby?

Fox does not double his number of killing moves by getting more platforms.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
How does Kirby get in on chars with swords, especially Marth and Roy? I try to bait reactions, like one should, but he's too slow with too little range to actually punish with anything outside of dash attack or dtilt. On top of that, they win every trade cuz of that huge disjoint vs my extended hurtbox.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Marth is generally slow apart from aerials.

So just wait until he jumps and then roll under him.

It seems like a dumb strategy but Marth can't really punish it unless he predicts it or you do it with stupid spacing. Once the Marth picks up on the strategy, he has to be more cautious with his aerials, so you can control space better and look for opportunities.

When he is on the ground, you can match him decently with ftilt/dash-dance/shield/etc...

This is how Hack beat Ice.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Thanks! That's what I figured, for the most part. My biggest problem happens when he just decides to stand there and dtilt instead of the normal DD, especially when he's cornered me. When i try to jump, I get utilted, and when I try to roll behind him, I get fsmashed, so I end up trying to muscle past him with dash attack or some CC attempt, but of course, this isn't a long-lasting solution for someone as light as Kirby... :( Tbh, I can actually deal with the rest of the sword chars. Marth is the main problem. :/
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Don't forget that you are Kirby in that situation; you've got 6 jumps to burn.

When Marth has you cornered, just jump backwards and try and find a way past him from there. If you find yourself still pressured you can grab the ledge and if he is too close at that point then you can just ledge-hop fair. If he is too far away for that muscling through with a waveland onto the stage > platform waveland/retreating aerial/dash-dance/etc... should work.

Just try to be patient, basically.

I don't want to give the impression that this is full-proof though; Kirby is awful at regaining stage control and you just have to live with that basically :p
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
Another possibility is if they are on a platform, you can get in from underneath. Fairly basic strategy, just uair from under, then try and get a u-tilt or something on there(Percentage pending)

What Grim posted is defs your best option.


At Apex me and Hack did Kirby dittos for about half an hour because I asked him to teach me Kirby.

He basically taught them that Kirby is a lot of fun.. -_- lol Hack :)
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Marth is generally slow apart from aerials.

So just wait until he jumps and then roll under him.

It seems like a dumb strategy but Marth can't really punish it unless he predicts it or you do it with stupid spacing. Once the Marth picks up on the strategy, he has to be more cautious with his aerials, so you can control space better and look for opportunities.

When he is on the ground, you can match him decently with ftilt/dash-dance/shield/etc...

This is how Hack beat Ice.
I thought Hack abused Kirby's frame 1 JCable fully invincible roll to beat Ice
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Another possibility is if they are on a platform, you can get in from underneath. Fairly basic strategy, just uair from under, then try and get a u-tilt or something on there(Percentage pending)

What Grim posted is defs your best option.
Thanks a lot, but this is the obvious stuff. :urg: Truth be told, Marth rarely ends up on a platform above me. It's usually the other way around cuz I'm trying to escape. :p However, I've recently started using WL>grab (and sometimes WL>utilt) cuz Kirby gets decent setups on platforms if the opponent's at the right % and he usually shields in anticipation of an uair if he's ever above me.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Kirby's dtilt has the same range as Marth's.

I use what amount to guerrilla tactics in this match, you can wavedash in and dtilt and then wavedash out in the hitstun before he can dtilt to retaliate. Kirby's wavedash is also fast enough that you can stay just on the border of how far he can swing his sword and still pop in for a quick tilt or grab.

Marths get really edgy when you're close to their sword but not getting hit. They will usually toss out an fsmash or something, which is a free grab.

Probably the best thing to do unless you're good at aerial fakeouts or the marth is terrible at fairing (that wouldn't be a marth main then, lol) is to stay grounded and deal with his grounded sword stuff. You are not going to win any contests for aerial mobility with kirby.

Oh yeah, and trade bair with dolphin slash while he's recovering. Free KO.
 

N.A.G.A.C.E

Smash Champion
Joined
Mar 30, 2008
Messages
2,919
Location
NY (LI)
Good luck with that. I aksed him to help me get better at teching a while ago so far he hasn't shown me a thing lol

:phone:
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
You mean like... footstool jumps?
BAD IDEA IS BAD.
I don't think you can footstool people out of hitstun, so no, not that. Actual teching that could save your life, not just endanger someone else's.

Edit: Of course, I mean footstooling someone while you are recovering from hitstun. In other words, during a situation where you'd normally be able to tech.
 

RaphaelRobo

Smash Champion
Joined
Oct 24, 2011
Messages
2,833
Ever since that day, Shy Guys have been my best friend. And he thought he was safe from my edgeguard.

I did do it with Ganon, by the way. Against a Sheik.
 
Top Bottom