Yes, it's FABulous.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
hello ryuu.When it comes to competetive smash, no.
I'm trying to improve but with no decent opponents, no skill as anyone but Kirby, no real understanding of how to use blocks effectively (I find attacks generally work better for defending than blocks) and a moral adversity to "wave dashing", can you really expect me to have any idea of the competetive scene?
If you could take the time to explain every tiny detail as to why every move is good or bad and when to use it (or not) then that would almost certainly help but I don't believe anyone actually would do such a thing. That is the sort of thing someone must discover for themselves and facing AI and noobs is not the way to do it.
i don't know that for a fact, but i'm at least 99% sure that it had to have been discovered.Yep, the same guide that is four threads below us. Already read it I agree that is good actually I think everyone here has read it. It is truly an awesome thread though.
But Wavedashing being discovered in beta testing is new to me, thanks for the info .
I read the beggining and decided it wasn't for me. That is not the character I play.I would recommend you read "the competitive kirby" (linked above) it is very informative reading, and probably would answer many of your questions. it also has an indepth move list.
Same old argument eh?re: wavedashing, it was discovered in testing, but was left in the game, so the developers obviously wanted us to make use of it. and it allows for cool stuff like this:
http://www.youtube.com/watch?v=17J6BbaTR18
QFFTLOL oh god why do the british have to be so stubborn XD
That paragraph makes me sad. What i showed you was like a victor wooten soloI read the beggining and decided it wasn't for me. That is not the character I play.
I play a fun killer blob, not some kind of offstage ariel maniac.
Maybe that's where I fail but that style of Kirby just isn't me so I couldn't see the point in reading their "advice".
I linked it to you for the moves guide. in appendix three cause thats what you asked for.
Same old argument eh?
Left in =/= intended. Left in = lazy.
That =/= cool. That = horrific.
What is done there is well beyond what can be expected of any regular gamer in any game whatsoever under regular conditions. I've seen competetive SF and semi competetive SC and NOTHING in those games even compares to the level of outright brokenness visible in Melee.
i don't see what you mean by "broken." melee has (relatively) good balance: 2/3 of the cast are playable under tournament conditions without secondaries.
The stuff that wavedashing allows for is outright insane and creates situations where even top level casual players can't begin to comprehend how the've been outclassed. When the top end of the non-tournament scene doesn't even understand its losses there is something terribly terribly wrong.
Is that supposed to be a criticism of melee in particular?
I'm an above-average chess player, but when i play experts/masters/IMs, I get destroyed, and i'm not even sure how it happens. that merely means that chess can be played on many levels, and it has competitve depth (unlike tictactoe or marbles).
Losses should be a learning experiance not an "oops, I blinked, what the hell happened?" phenomenon.
Not mutually exclusive. When i play Sniper, the best smasher in my region, i get *****. but most melee players are willing to help their victims and point out what they did wrong, etc.
I understand I'm ranting too much but the size of the gap between me, a lifelong gamer who beats all callengers 99% of the time in any game and can take on three people at once in brawl (yeah, ok, they weren't the best) and you lot, the tournament level losers (no offence but from what I understand, the people in this section don't win) is beyond comprehension.
I, a near pro at most games, could spend my entire life and still not come close to that.
actually you probably could. Just put in some concerted effort. 20 minutes of good practice, 5 days a week for a month=playing well in tournaments
And with that, I give up. My Kirby simply cannot compare, no matter what I do.
Don't flatter yourself. You're not good and you're nowhere near professional. Nearly every competitive game happens to have exploits that the best of players learn to take advantage of. Street Fighter had it in Kara throws; MvC2 had it in plenty of cases regarding cancels and physics, Tekken had it in wavedashing, Starcraft had it in worker stacking. You can play "casual" all you want, but that doesn't make you better; it makes you worse.I read the beggining and decided it wasn't for me. That is not the character I play.
I play a fun killer blob, not some kind of offstage ariel maniac.
Maybe that's where I fail but that style of Kirby just isn't me so I couldn't see the point in reading their "advice".
Same old argument eh?
Left in =/= intended. Left in = lazy.
That =/= cool. That = horrific.
What is done there is well beyond what can be expected of any regular gamer in any game whatsoever under regular conditions. I've seen competetive SF and semi competetive SC and NOTHING in those games even compares to the level of outright brokenness visible in Melee. The stuff that wavedashing allows for is outright insane and creates situations where even top level casual players can't begin to comprehend how the've been outclassed. When the top end of the non-tournament scene doesn't even understand its losses there is something terribly terribly wrong. Losses should be a learning experiance not an "oops, I blinked, what the hell happened?" phenomenon.
I understand I'm ranting too much but the size of the gap between me, a lifelong gamer who beats all callengers 99% of the time in any game and can take on three people at once in brawl (yeah, ok, they weren't the best) and you lot, the tournament level losers (no offence but from what I understand, the people in this section don't win) is beyond comprehension.
I, a near pro at most games, could spend my entire life and still not come close to that.
And with that, I give up. My Kirby simply cannot compare, no matter what I do.
QFT why this board in particular :/Jesus christ the kirby boards just get more and more ******** every day.
I blame ICG and Ryuu. Actually I take that back, I only blame Ryuu. ICG says some mostly ******** stuff but he rarely ever actually degrades a conversation at hand. He just comes along and ads a little carzy to the situation and makes it hilarious.QFT why this board in particular :/
Also ryuu, you can't l-cancel an AFB or FAB or whatever
wait, so if i understand you correctly, you want to jump OVERthem and sideB, and then turn around, ftilt, right?This nonsense is starting to confuse me.
Back on topic, is dashing up to the opponent and FAB jumping (not shorthopping) over them so that just the last hit or 2 strike from behind, Lcancelling (if possile) and turning round on landing straight into an Ftilt (giving you enough distance to run away before thy're back in attack range) a good tactic? Besides projectiles interrupting the dash I can't see why it wouldn't be as FAB is one of Kirby's highest priority moves and strikes from behind are harder to block. The projectile problem could most likely be countered by replacing dash with fireball as the movement speed remains roughly the same and if they try to respond to it somhow (turning to gaurd behind maybe) you just carry on with fireball instead and FAB them on the way down.
It also seems to be a good tactic to do this when they're near edges as the Ftilt can then become a Uair (as you don't land after FAB then), giving you just enough time to ledge grab in most cases. At high percentages the FAB can be enough to knock them off the edge, meaning that they're airborne and so recieve a lot more knockback from Uair, usually making it fatal (note: Uair must be perfomed away from the ledge so as to hit them in the right direction but you are already facing that way so it shouldn't be hard).
It's a common misconception that Kirby has advantage on hit with aerial hammer.if you're close enough, you'll pass through your opponents shield, leaving you in a good place to utilt him when you land.
Wrong. If you use Side B at the beggining of Kirby's first regular jump you still retain the full motion of the jump, thus allowing you to jump over them while using Side B, negating that opening vunerability of which you speak.wait, so if i understand you correctly, you want to jump OVERthem and sideB, and then turn around, ftilt, right?
Sorry. I'm trying to uderstand what is good and what isn't and, with the information I had at hand, this seemed like a decent attack combo.I blame ICG and Ryuu. Actually I take that back, I only blame Ryuu. ICG says some mostly ******** stuff but he rarely ever actually degrades a conversation at hand. He just comes along and ads a little carzy to the situation and makes it hilarious.
I get the feelling that Kirby appeals more to noobs with skill (like me) than the other low tier characters do, thus making it a more popular board among newcomers than the other low tier specifics.Just curious why is it that the Kirby boards are more active (from my perspective they appear that way.) than some of the other bottom tier characters
Yes and no. It seems to hit whatever, it just also lets them hit you and usually for a lot more damage when they do.It also has garbage priority.