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I gotta ask t1mmy what happened. It looks like they didn't listen to him.New Ruleset.
Discuzayum?
Sorry, I'll get to it eventually. In the middle of a lot of stuff still. I'm technically "back", but I still haven't solved all my current housing/work issues.Does no one check the video thread? I was kinda hoping someone would offer some critcism.
T1mmy's not in the BBR is he? Also, what's wrong with the stagelist?I gotta ask t1mmy what happened. It looks like they didn't listen to him.
*shakes head at the bad stage list*
He's not in the BBR, but he IS on the rule-set committee (AiB representative I think). As to the stage list... Picto is legal, Brinstar and Rainbow are both legal on the same list. I have qualms with most stage lists in general (I'm ULTRA conservative in my lists) but having those glaring weaknesses are just not acceptable.T1mmy's not in the BBR is he? Also, what's wrong with the stagelist?
I mean, there aren't a whole lot of stages, but this is pretty much what most tournies were running anyway.
Lylat Cruise a starter and Brinstar a counter pick?! LIFE... too... short. x_x ★New Ruleset.
Discuzayum?
I would like to see a lot more Jungle Japes on that list, but that's my inner Kirby talking more than the fair smasher.
Lol. Um... no.I'd like to see Jungle Japes in (at the very least), but the stages they have on are fine.
You're right. We have to take baby steps first.Lol. Um... no.
I was thinking 75m.You're right. We have to take baby steps first.
First we'll start off with Mario Bros., THEN Jungle Japes.
I'll take you on that and raise you a Port Town Aero Dive.I was thinking 75m.
I'll match that bet with a Hanenbow and raise you Corneria.I'll take you on that and raise you a Port Town Aero Dive.
Hmm... I gotta try that. o.O>Gets grabbed
>Holds control stick down
>Places cstick between thumb and index finger, and smashes left and right rapidly
>Mashes L while doing so
>Gets out of grab at 200% in less than 1 second
Problem ICs?
===
also, the unity ruleset would be so much better with 7 starters and japes instead of picto...
Ahhh.... however, that kind of doesn't answer my 2nd question.He's not in the BBR, but he IS on the rule-set committee (AiB representative I think). As to the stage list... Picto is legal, Brinstar and Rainbow are both legal on the same list. I have qualms with most stage lists in general (I'm ULTRA conservative in my lists) but having those glaring weaknesses are just not acceptable.
Glad I'm not the only one to feel this way.We proudly present: The Unity Ruleset!
It's pretty much exactly the same ruleset we've been seeing since the game came out. Problem??
I actually don't think PTAD is that bad XDI'll take you on that and raise you a Port Town Aero Dive.
*looks back a page*Ahhh.... however, that kind of doesn't answer my 2nd question.
What's wrong with those stages? Again, these are the same stages I've been seeing since this game came out.
I wouldn't either if the cars didn't kill and the section of the stage next to the vertical ramp didn't make it near impossible to avoid them without jumping.I actually don't think PTAD is that bad XD
I've been hit there before. I don't know if the game glitched or what, but the platform isn't 100% safe. Not to mention its not too much bigger than the platform in Brinstar anyways, making it dificult to continue fighting rather than playing the "don't get killed by the stage" game.thrilla, you can stand on the top platform there and avoid all the cars...
You only get hit if your hurtbox goes below the platform (Kirby Dthrow for example auto-kills there for that reason.).I've been hit there before. I don't know if the game glitched or what, but the platform isn't 100% safe. Not to mention its not too much bigger than the platform in Brinstar anyways, making it dificult to continue fighting rather than playing the "don't get killed by the stage" game.
For some reason, that sounds familiar, haha.You only get hit if your hurtbox goes below the platform (Kirby Dthrow for example auto-kills there for that reason.).
Not true. Even with the timer, you don't know what is coming. You can still be in the wrong place at the wrong time with no way to respond. There is only one "safe" area on the entire stage, and even that has to be eyeballed. I could understand arguments for it were it on a predictable change pattern (not the timing, but the transformations themselves), but without one there is no point given that the stage doesn't add anything to the competative scene that is not already there in the form of other stages.Ehhh... all the transformations on Picto are on a timer, and the only one that kills without a warning is the diagonal line.
Its an alteration in the game state that is arbitrarily forced on the competetors. The timer can make it seem forgivable, but it doesn't change what it is. And it may not hapen often, but it CAN kill and it ALWAYS damages. This in and of itself should eliminate it from competative play (and yes, this includes Halberd). Finaly, it doesn't encourage agression, it encourages platform camping. XDBrinstar's lava shouldn't be killing anyone. Like ever. The lava rise is not random, it's pretty predictable, and really all it does is limit the area that you can fight in for several seconds, encouraging aggression.
As for stages that can kill without the opponent doing anything, then what about stages like Lylat, where an untimely stage shift can gimp characters for no reason?
I actually kinda agree with this statement, but if you were to ask any Ness/Lucas main if they should make it back to the stage if they had to use their up-b recovery they would likely tell you no regardless. On top of that, it is two characters compared to a cast of 39, so it is a marginal problem as opposed to a centralizing one (aka, effects 1-2 characters vs. most/all members of the cast).What about YI, where an unlucky Shy Guy can gimp Ness?
I'm not gonna lie, this has happened to me in tourney and it was horrible. This stage has more that just the glitch problem with it too. If you want details on my thoughts I'm happy to do so, but this post is getting kinda long for my tastes, lol!PS1, where you can fall through the stage through a glitch?
Already addressed.Halberd's claw?
This falls into the same category as PS1's stage glitch. It is also on a stage that has other issues that I am willing to discuss further, just not in this post.Delfino's fall through the stage glitch?
Too true. That is why we need to look at the benifits and weigh them against the cost. Arbitrary and/or "free" damage stages should get the boot without question imo. Everything else is debatable.Don't get me wrong, I'm not saying all the stages I mentioned should be banned. I'm just saying that a majority of these stages have factors like these.
I know. Just sayin'.And yes, Lylat's tilt is also predictable, and you can in fact get around it. I don't have much trouble on that stage with Wolf or Mario, but just pointing out the similarities.
If I'm not mistaken, there is only about a 3 frame buffer before the damaging sections of the stage go active. By the definition of human response time (about 10 fames) it is not possible to react to the change. This is where one could make the argument that the hazards could be avoided via prediction, were there any pattern to the stage transformations. BTW, who else other than Sonic and DK players use this stage? (keep in mind Yoshi's Island does the same thing without having NEAR the amount of issues).I was saying all the transformations on Picto give an indication of what they are going to be before the hitboxes come out. That being said, I am kind of either way for Picto, because other than giving a few mid-tiers a strong-ish CP, it doesn't bring much.
Who goes to this stage except the players that main the characters that can effectively platform camp? Also, there are better stage options that don't deal damage...Ehhh... Brinstar only encourages platform camping for a couple characters. Platform camping on that stage is actually not very effective for a majority of the cast during the lava parts. Also, most of the time when a player hits lava it is because the other player put them into a position to be hit by it. It's generally not something that just randomly happens.
No Items: yupThis is a janky game, there's no getting around that. If you want to remove all the janky elements, then we'll end up with (to use a modified melee joke I heard a while back) no items, no planking, no camping, no tornado, all stages banned, MK only, Final Destination.
Actually, this stage is also really good for TL, Lucario and Kirby.If I'm not mistaken, there is only about a 3 frame buffer before the damaging sections of the stage go active. By the definition of human response time (about 10 fames) it is not possible to react to the change. This is where one could make the argument that the hazards could be avoided via prediction, were there any pattern to the stage transformations. BTW, who else other than Sonic and DK players use this stage? (keep in mind Yoshi's Island does the same thing without having NEAR the amount of issues).
Well, this stage is one of the few on which Mario is viable. Also, ZSS does really well there. Kirby's not bad there. DK does good here. Ness and Lucas are amazing here.Who goes to this stage except the players that main the characters that can effectively platform camp? Also, there are better stage options that don't deal damage...
That was a joke based on the melee "No items, no characters, no jumping, no shield, no projectiles, no wavedashing, fox only, Final Destination." joke and all its variations XDNo Items: yup
No planking: This strategy has developed due to other problems in the rule-set. I haven't had a chance to have a detailed discussion with some of the rule-set experts to develop my own opinions though. I'll get back to you on this later if you'd like.
No camping: lol. No.
No tornado: lol. Again, no.
All stages banned: Wouldn't that render the game unplayable?
MK onry: wut?
Final Destination: Exactly.
...
XD
What he said. I'm pretty sure that was the original joke. At least I think...God darn it from. It was no items, fox only, final destination.
If you're going to make this joke, do it right.