Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That. Is. Amazing.
stopped reading there
It is a pretty neat shirt. I'm not entirely sure it actually just looks like a heart to colorblind people though.Hey guys! The A1 MU Chart is out! Opinions on how I did with Kirby's MUs? Keep in mind that I had to john a lot about how bad I did, and there were a lot that wouldn't listen to my best of johns, but I did john my best johns though! By the way, I did all my johning from a port-o-john!
And A1, that is a pretty arousing shirt. I wouldn't mind taking it off at your house! (If only you didn't have that restrainy-thing)
I don't understand why Snake is -2.Hey guys! The BBR MU Chart is out! Opinions on how I did with Kirby's MUs? Keep in mind that I had to convince some people, and there were a lot that wouldn't budge past a certain point, I did try my best though!
D-tilt works fine when you're right next to Snake. Otherwise he's just going to hit your toes or move back and camp with grenades. Oh yeah, if the D-tilt doesn't Trip, Snake can F-tilt or U-tilt you which is a very bad exchange.I think Snake should be -1. I just recently found out that dtilt is amazing in that match up.
Well the thing with some of the MUs (like the G&W one) is that when we had discrepancies that were one point away (-1 vs -2), we couldn't compromise as easily as ones with two points away (0 vs -2, that would be a -1 after some discussions generally). Needless to say, the majority of people in the discussion for G&W's MU thought it was a -2 for us vs G&W so we ended up going with that MU. I don't really mind, since G&W has never been argued to be even or on our advantage, nor has it been argued that he's one of our hardest MUs. Either -1 or -2 is fine with me!G&W could maybe move down to -1? But then again I guess that's why he's at the tail end of -2. He just doesn't seem to be as scary as he was back in 2008/2009 (actually, was he ever that scary?)
I was actually hoping they would concede to +1 our favor, since I don't find the MU THAT bad. Diddy actually has problems killing Kirby due to our multiple jumps, he just can't set up his kills like he can against characters that are rooted on the floor. The way he has to play this MU is pretty different than the usual opponent where it's take out two bananas>glidetoss/option towards them, since we'll be in the air most of the time actually waiting for that glidetoss/option so we can punish it. However, like you said, some Diddies were feeling that the MU was in their favor, so we ended up compromising to a 0.I see some of these that could move to -1, specifically Diddy.
Yep, that's why I got it to a 0. Some of us believe it's in our favor, some believe it's the other's favor, it's safe to assume we feel it's the same difficulty for either side, so even it is!Falco is controversial. I think it varies on different factors, specifically the Stage, how well the Falco knows the match-up, and whether or not Kirby can get a Copy. I guess the best compromise with the Falco players is an even match-up.
Yeah, some good Pikachu vs Kirby matches happening in tourneys regularly would actually help with future discussions.Pikachu seems like he could go to a -1 as well. I think Kirby has good combos on Pika and he's light enough to get KO's easily, but Pika's speed and camp game could give him a 'small advantage'. Pika's best trait in this match-up is is off-stage which puts Kirby in the position of doing most of his fighting on-stage where Pika has the advantage. I'm thinking it's the camp-friendly stages that make this apparent, so I could see him staying at "0" until we see some good Pikachus vs some good Kirbys.
Another case of the one-point discrepancies, ROBs thought it was 0 while we thought it was -1, and they were QUITE adamant with their decision. So, we went with theirs.ROB should be -1.
A good Pit vs a good Kirby is something I haven't seen before. :/I don't see many good Pit and Peach players in tournament. From what I know they're good at 0. Pit might be moved to Kirby's favor at +1, but again, I'd like to see some good Pits vs some good Kirbys.
Would you believe that Will said the MU was in our favor? One of the DK BBR members went to the DK boards to get a collective opinion from the people for all his MUs, and from what i saw, the average of Kirby's ratios was at 0. So, we both agreed to keep it at 0.DK should not be 0 at all. Not at all. How did he get there? He's definitely -1, and I'd be inclined to listen to a -2. Not only does he out-range Kirby, but he KO's Kirby at ridiculous percents, oh and he doesn't die (even from Stones and F-smashes) until Snake percentages (which is to say never). DK is also more maneuverable in the air (he also out runs Kirby on the ground). Even if a DK player doesn't SDI out of Kirby's combos, and you manage to maximize to 50% that's like a drop in the bucket for DK and at that point your combos dwindle to one or two hits from there. Gimps are the only thing that doesn't make this a completely one-sided match-up (otherwise it would be a solid -2 instead of an arguable -2), but don't think gimping DK is a walk in the park considering how fast he can make it to the ledge and how slow D-air is to come out. * -.-
Sonic's representative told me that even though they can run away, getting in and hitting Kirby is no walk in the park. If we have an advantage we can keep it and increase it with little to no effort, while if they have an advantage we can intercept them eventually while they circle the map. Also, the Sonics initially had it as OUR advantage, +1! I convinced them that it's really an even MU, and I'm quite sure they were happy I didn't underrate Sonic like most other people do.Wolf and Sonic are fine, though I'm wondering how easy Sonic would find Kirby to time out? With generic percent-based tie breakers and an 8-minute timer, I could see this happening often, especially on larger stages.
It was another case of -1 vs +1, we compromised to even.I don't see why Ike is at the tail end of the 0-category when he should be a -1. Maybe it's because I've played San, because if we're not using San-level of play I could see him being where he's at because that's where I'd say all other Ikes I've played would go.
To be fair, the Fox MU is quite easy.1:
These guys are little-seen and would fit the description of "slight advantage" for Kirby. Except for Fox. He could easily go to 0, but I guess that's why he's at the head of this group.
Yeah, I can understand how close calls could go either way so a compromise would have to settle. A lot of the time it doesn't matter too much, as in the case of G&W and I think that if they were organized to reflect this within the groups it would shed a lot more light on the situation.Well the thing with some of the MUs (like the G&W one) is that when we had discrepancies that were one point away (-1 vs -2), we couldn't compromise as easily as ones with two points away (0 vs -2, that would be a -1 after some discussions generally).
Actually, it's more accurate to say that Diddy cannot set up his strongest KO options against airborne opponents. He can still use U-tilt and U-air on opponents in the air to get the KO at higher percents, and since Kirby is both light and dies vertically easily this means it's not even much of a problem. Either way, Diddy has an easy time putting safe damage on Kirby.Diddy actually has problems killing Kirby due to our multiple jumps, he just can't set up his kills like he can against characters that are rooted on the floor.
Well, since he has no setups for his utilt and weaker uair, I'm quite sure that it would be easy making sure to stay out of his utilt zone. Whenever I play against Diddies and am at high %s while on the ground, and Diddy just missed while throwing his bananas/I powershielded them/they bounced off of my full shield, I stay in my shield until he does anything, then retreat. Even if he grabs me and fthrows/bthrows me, I'll be happy because it wasn't a stock gone like how it would be against some other grounded character who has no option but to be on the floor all the time. Utilt gets me sometimes, but whenever it does it really is my own fault for flying closer to him than I should, or trying some unsafe jumping option in case he decides to drop his shield, but he doesn't and just utilts me OoS.Actually, it's more accurate to say that Diddy cannot set up his strongest KO options against airborne opponents. He can still use U-tilt and U-air on opponents in the air to get the KO at higher percents, and since Kirby is both light and dies vertically easily this means it's not even much of a problem. Either way, Diddy has an easy time putting safe damage on Kirby.
Even our FAIR gimps him if he upB's and we predict it! With enough experience I'm quite sure almost no Diddy (sans the top of the top) should be coming back on-stage because you ca go for their safest recovery routes and gimp them with a single dair poke. It's not easy, but it's also one of the easier characters to gimp out there.I have one more thing to say on this match-up though: Kirby can do really nasty things to Diddy when he gets him off stage.
MrEric said it was 0. I wasn't the one in charge of ROB's MUs so I dunno if they contacted the proper people or not. I know they should've contacted you though, that's one thing wrong with how they did ROB's MUs.man what ROBs thought it was 0? its -1 imo
Yes. I could totally see him saying that. XDWould you believe that Will said the MU was in our favor?
This is funny. Fox players always see everything in their favor (with the exception of maybe Pikachu/ZSS/Shiek, lol). What makes it even more funny is how 90% of them don't SDI out of Kirby's U-air.(the Fox representative didn't want to budge from +2 THEIR advantage, while I was pulling for 0, maybe even +1 our advantage.
Well, if they're for a -3, all the better for us Kirby players. XDSheiks in the Sheik boards, in our character discussions here in the Kirby boards, AND in the BBR all classified Kirby as a hard counter, so I went with -3.