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KGD - The Kewkky Thread! - Kirby's Wasteland: Dead Social

MikeKirby

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whats the best power and helper in kirby super star ultra?

^^^obv.^^^
:lol:


But I like what Viper said. =V


I just wanna say that people that main Kirby generally are an ok to good looking bunch as well. Whether good-looking is somehow correlated to our main, our board or our community is debatable and I'm sure it's probably just a coincidence.

At least we're not ugly. (I'm good lookin', Chu and YbM as well, so's Kewkky and etc., etc. done the line of Kirby mains that are tournament goers.)

Das me!!! I don't think I'm a sore sight. :lol:

Don't mind the pose, I dunno what I was thinking... I just did what came natural...


Also, anyone have ChuDat's AIM? Please PM it to me, I need it. :\
Not sure, it could be a ruse, but is it not the one he has on his contact info on his >>bio<<?
 

C~Dog

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Snake: Solid Disadvantage

ZSS: Solid Disadvantage

Wario: Even OR Slight Disadvantage (Weight/KOing)

Diddy: Slight Disadvantage

Take this with a grain of salt because I don't know if I am playing matchups right or if I am just bad at this game.

EDIT: heh thanks Twinkie c: I drew it with Photoshop and a Bamboo Tablet.
 

A1lion835

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Sorry to interrupt the nicely-flowing discuzayum.

I've been thinking a lot over the past week. I've been doing by HW earlier, getting more sleep, spending more time socializing, and overall having more fun. It's been good to get away from SWF for a while.

I'm also glad to see that the major tourney-going Kirbies with practical experience are chatting it up on Skype and asking for input. That's what this thread should be; competitive Kirbies talking Social/General stuff. It just highlights why I don't really belong here any more; I don't even play this game. I don't contribute to our metagame, and I'm hardly a Kirby, so I shouldn't be coming here to socialize. The only reason I think I lingered here for so long is because I was an old face. But that's a double-edged sword; being an old face without a lot of practical experience, any advice I give or information I input is very likely flawed, but it might go unchallenged. I don't want to give people getting into the scene wrong information. I used to be part of the group who talked Kirby. I've had trouble realizing that that era, so to speak, has passed.

I feel like, except for an occasional hi, I shouldn't be coming here until I start Brawling semi-competitively again (and if I'm ever half-decent). I don't see myself smashing in the near future, so it looks like goodbye.

I'm really glad I had this time with you guys, and I'll miss all of you. You've helped me out, done fake trials with me, and so much more. I love this community.

Carry on.
 

Kewkky

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Sorry to interrupt the nicely-flowing discuzayum.

I've been thinking a lot over the past week. I've been doing by HW earlier, getting more sleep, spending more time socializing, and overall having more fun. It's been good to get away from SWF for a while.

I'm also glad to see that the major tourney-going Kirbies with practical experience are chatting it up on Skype and asking for input. That's what this thread should be; competitive Kirbies talking Social/General stuff. It just highlights why I don't really belong here any more; I don't even play this game. I don't contribute to our metagame, and I'm hardly a Kirby, so I shouldn't be coming here to socialize. The only reason I think I lingered here for so long is because I was an old face. But that's a double-edged sword; being an old face without a lot of practical experience, any advice I give or information I input is very likely flawed, but it might go unchallenged. I don't want to give people getting into the scene wrong information. I used to be part of the group who talked Kirby. I've had trouble realizing that that era, so to speak, has passed.

I feel like, except for an occasional hi, I shouldn't be coming here until I start Brawling semi-competitively again (and if I'm ever half-decent). I don't see myself smashing in the near future, so it looks like goodbye.

I'm really glad I had this time with you guys, and I'll miss all of you. You've helped me out, done fake trials with me, and so much more. I love this community.

Carry on.
Hey, you, stop lying. :mad:

In all seriousness, I will miss your posts of carefree comedy. Then again, I'm leaving in 3 months as well, so I won't really be around to miss anyone, know what I'm saying?

But really, too bad you're leaving. Hope you get a girlfriend
and teach her the good ol' Kirby neutralB techniques
! That last part is rated M. :awesome:
 

A1lion835

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(i c wut u did thar)

You never know, Kewkky. It's not that far from being a 16-year-old chick to 50-year-old 4chan guy in a basement.
(Wait, I did tell you I was a chick, right?)

I'll miss you too Kewkky <3 I hope your Navy-ness goes well. And I really hope she likes swallowing my power ^_^.
 

Kewkky

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(i c wut u did thar)

You never know, Kewkky. It's not that far from being a 16-year-old chick to 50-year-old 4chan guy in a basement.
(Wait, I did tell you I was a chick, right?)

I'll miss you too Kewkky <3 I hope your Navy-ness goes well. And I really hope she likes swallowing my power ^_^.
You said you were a guy, but I knew all along that you really were a
child and/or boy
.
 
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A1 will be missed. :A1:

You can still drop by from time to time. The snipers you have placed will need direction eventually.:)
 

@TKbreezy

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ATTN: TRIPLE R

Team with me for SiiS 4

double kirby will ****

I was supposed to team with L_cancel and probably will if he show's up but its looking like he is not showing up so whats good?
 

A1lion835

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Wait...there's an :A1: smiley? Holy ****ing ****.

Twinkie, don't worry, I'll drop by. Probably sometime around Christmas and whenever Kewkky gets off his *** and finally beats me in the post count.

C~Dog, your troll senses are apparently very acute.
I'm a 14-year-old guy
 

Kewkky

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Wat do you mean by get off my ***? I can simply delete your posts in some random page of this thread and victory will be mine (in 150 deletes)! >:D
 

Triple R

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ATTN: TRIPLE R

Team with me for SiiS 4

double kirby will ****

I was supposed to team with L_cancel and probably will if he show's up but its looking like he is not showing up so whats good?

Edit: Well, I'll think about it first lol.
 

Sage JoWii

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@ Kewkky:

Snake: I'm gonna say that it's still solid advantage snake. It's not impossible to win, but if you make a mistake it's going to set you back a good amount. The camping is tolerable to a certain extent, but the UTilt kill and the fact that Snake is super heavy makes this difficult for Kirby. I'm not against saying it's a slight disadvantage though, because Kirby has good kill options and is great at punishing Snake's landing which is where the damage/kills get landed. Chances are if Snake gets a lead, he'll keep it so that's what keeps it at a solid disadvantage IMO.

Wario: This is even; completely so. Kirby has the grab combo to start off each stock a little ahead, and if Kirby BAirs and UTilts then Wario will have a hard time getting in (but beware a bite approach or an AD>whatever). Wario answers this very well though with superior aerial mobility and the ability to clutch kills. Waft, FSmash and UAir are all momentum changers that if landed can easily change the tide of a match in Wario's favor. It's a bait and punish match like so many of Kirbies and those are usually even-ish. BF is a great option for Kirby because it keeps Wario contained to a small, platformed area that Kirby benefits from. If you use HupCanceling, LedgeDrops, and move at angles, it can make Kirby move almost seemlessly through the stage which compensates for some of the aerial mobility advantage that Wario has.

Diddy: I'd put this as anywhere from slight advantage-slight disadvantage. It's less of Diddy vs Kirby, and more of Naner knowledge, stage knowledge, match up knowledge, player skill. Now, I realize that's the case w/ every match up but this one swings dynamically depending on who is strongest at each of those components. Diddy is very powerful on the ground but that's dampened by Kirby's jumps and aircamp ability. Also, if Kirby can gain stage control along with naner control, it becomes very difficult for Diddy to regain momentum. Diddy has good kill setups and naners while Kirby gimps Diddy hard and can utilize naners very well. I said I'd but this anywhere for SD-SA but that's just opinion; if you look at the highest level of play ADHD/ChuDat, it can be viewed as SA (Slight Advantage) taking into consideration that a Kirby can utilize naners efficiently to maintain stage control.

ZSS: I'm very limited in my ZSS experience so I can only give an opinion based off limited experience against ZSS mains. I don't particularly view this MU as difficult as long as Kirby doesn't eat damage from the armor pieces. Shielding and aircamping w/ the lead is a strong tactic against ZSS because she lacks the tools to deal effectively against someone that does as well in the air as Kirby does. What makes this MU slightly annoying is that ZSS has good kill setups, kill moves, and can camp well given the right conditions. I view this MU as even-ish.

Hope that was helpful Kewk.
 

Kewkky

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Oh yes, very helpful indeed JoWii. I'm also gonna be asking you for personal opinions in other MUs soon, it's all for a little something-something I'm putting together (dunno when it will be 100% ready though). Other tourney-going Kirby's opinions?
 

Kewkky

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KEWK!

WATCH THIS VIDEO! STUDY IT!!!!!
We're totally doing that!
Lol Twink, me and LMAX used to do that with MK+Kirby. We also had another variation: he dthrows an opponent, I dair the opponent so that he lands in front of him, then he regrabs and dthrows again. Don't wanna toot my own horn, but me and LMAX discovered these things by ourselves. ;)

Also, me and Mez discovered by ourselves the whole Kirby uthrow > Pika downB omnigay variation. Didn't even know people in SWF had done so before, it was completely spontaneous.
 

Triple R

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I personally wouldn't aircamp against ZSS. You want to be on the ground against her. Her aerials are really fast and are also kill moves. Kirby's slow air speed shows in the this matchup like many others. If you're on the ground, all you have to do is shield and you're generally safe.

I personally believe that Kirby is really a grounded character at heart with the ability to float around, besides floating out to gimp someone obviously lol. But his air speed just begs for him to be played close to the ground.
 

Kewkky

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I personally wouldn't aircamp against ZSS. You want to be on the ground against her. Her aerials are really fast and are also kill moves. Kirby's slow air speed shows in the this matchup like many others. If you're on the ground, all you have to do is shield and you're generally safe.

I personally believe that Kirby is really a grounded character at heart with the ability to float around, besides floating out to gimp someone obviously lol. But his air speed just begs for him to be played close to the ground.
I dunno about Kirby being a grounded character with the ability to float... Sometimes he shines on the ground by stringing from grabs/tilts, sometimes he shines in the air by air-camping. That's why I love the character, I have so much freedom anywhere, in any stage. :awesome:

Aircamping against ZSS = uair'd/usmash'd/upB'd/fair'd/bair'd. But that's besides the point, JoWii himself said he doesn't know much about the MU and pointed out what he thinks theoretically, and that's good enough for me to take that part of his post with a grain of salt (no offense). Everything else he posted is exactly what I wanted to see.
 

@TKbreezy

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I think Kirbys Ground to Air Transition is great...But I don't think he is an Air Character...almost all of your combos start of a grounded move

grab
dtilt
utilt

sure the combo my carry on with aerials but I seldom ever catch me self catching someone with a string if I didnt hit them with one of the 3 mentioned Ground moves.
 

Kewkky

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I've started combos from sourspotted bairs/ledgehopped dairs/ledgehopped fairs at 0%, which chain seamlessly to a grab. Ledgehopped dairs up until high %s chain into an utilt seamlessly too (high, as in max for DDD is 143%).
 

Asdioh

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I personally wouldn't aircamp against ZSS. You want to be on the ground against her. Her aerials are really fast and are also kill moves. Kirby's slow air speed shows in the this matchup like many others. If you're on the ground, all you have to do is shield and you're generally safe.

I personally believe that Kirby is really a grounded character at heart with the ability to float around, besides floating out to gimp someone obviously lol. But his air speed just begs for him to be played close to the ground.
so I was going to comment on this, but it reminded me of a dream I had last night or recently. I was playing Kirby and I was being Tiltmaster, people were getting pissed at my tilt combos. My Dtilt was unstoppable, and it led to another dtilt and then ftilt and stuff! Hella fun.

....anyway I agree, ZSS is scary in the air but up close she doesn't really have many options. Her tilts are decent, but powershield them and yeah. Her jab comes out hella fast, but the third hit is powershieldable and she can't really do anything else out of them, so you can probably grab her every time. I can do that with Fox (who I'd rather use against ZSS because he can outcamp her) and Kirby's grab range is (I think) better than Fox's so yeah. As for the matchup, I really don't know.


For the Snake matchup, exactly what Jowii said. It's like... Kirby messes up, he takes a ton of damage and that's half his stock. Snake messes up, he can take a ton of damage but not really care since he won't be dying until 120+ anyway, unless you can gimp him (recover high, Snakes!) I've always said it feels like playing a 3 stock vs 4 stock matchup >_< but yeah it's definitely doable, you just need to be really careful and read very well.


Against Wario, I think it's evenish, probably a tiny bit in Wario's favor (after all I'm sure there are reasons he's high/top tier and Kirby's not, even though I know that has nothing to do with matchups really) but Kirby has options against Wario's playstyle. The thing I'm most afraid of in this matchup, besides Waft, is Bite. It's probably the best airgrab in the game, and if he mixes up his approaches with it you pretty much have no option but to roll away. I ALWAYS try to take Wario's power in this matchup because it's that good.


As for Diddy Kong... I usually lose and I'm bad with bananas so my opinion's going to be biased. I always think to myself "play near the edge of the stage, camp, aircamp, be safe blah blah" but then I inevitably get hit by a 60% combo that starts from a banana, so yeah. I also think Diddy is really strong on the ground even without bananas, what with his lagless dash attack, good grab, and good tilts and smashes. What sucks the most though is that I'm afraid of him in the air too. His Fair is a nightmare for me, and his Side B mixups are a real pain.
 

@TKbreezy

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with fox (I play alittle fox but its bad...lol) vs ZSS i powershield third hit unto upsmash

I think kirby's is too slow..but fsmash might work...otherwise grab

and yea you don't really want to stay in the air against ZSS...shes is infinitely superior there...especially if she is under us.
 

Kewkky

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What I need to know from tourney-going Kirbies right now is their opinions on Wario, Pikachu, ZSS, TL and Peach. We got Wario and ZSS covered well from what I see you guys saying, as well as what I've gotten from top Wario and ZSS mains (I also main ZSS, so I have a different view on the MU that not many other players have). That's all the ones I'll need for a while, as I'm taking this project step-by-step... I really need tourney-going Kirbies' opinions on Pikachu, TL, Peach though.

If you guys can, give me your opinions on the ones you haven't yet! Thanks for helping out by the way, and don't worry about writing up long posts, short summaries are enough too. If you guys can, use JoWii's MU system [even/slight (dis)advantage/(dis)advantage/strong (dis)advantage], it's a good system.
 

Triple R

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I guess I'll just post stuff then lol. I usually never like to write matchup stuff... XD


Wario (slight disadvantage) - Like Jowii said earlier, this is a really heavy bait and punish matchup on both sides. Both have to be careful and not get too greedy or aggressive. Against Wario I personally like to wall them with fairs in the air, since they are usually trying to get above you or approach from the air. Lots of the time the wario doesn't know what to do if you stop their air game. The only reason I put slight disadvantage is for the fact that Wario seems to live longer and has an easier time killing. Shield too much and you will get bit.

Pikachu (slight disadvantage) - I actually don't have too much experience in this match up. When I do play it it feels like pikachu can camp Kirby alot and upb all over the place. Other the priority on some of his attacks are fairly high. Don't know what to say about this matchup though, doesn't seem too hard.

ZSS (even) - I already said some stuff, but just be careful if ZSS sets up camp. You really only have to powershield her stuff, but it can be hard to get in sometimes. Gimping her can be a lot harder than expected too. If you get her power and hit her with a fully charged stun gun, free grounded hammer :D Don't forgot to strike to PS1 for that ninja spike, I've done it in tourney before.

Toon Link (even) - Some people may complain about this matchup, but it really feels like a waiting game. If you just sit there, even. If you play aggro and get hit with stuff, disadvantage. Just shield his stuff and you're good. If they are landing shield, they are likely doing a zair or quickdraw arrow, both are easy to see coming (ie. sh bomb pull to reverse quickdraw). Lots of the time tink's will semi - plank you until they feel safe enough to get back on stage. Try to take the ledge from them. They aren't metaknight, you may get punished, but if you're careful enough you should be good. Also dair seems like a legitimate edgeguard against tinks since they all like to recover low lol.

Peach (even) - Peach can put up an amazing wall of turnips and fairs. Going in and shielding her float canceled fairs is not recommended. She is likely to jab or grab afterwards if you are close. Like the wario matchup I find confronting her horizontally in the air is best: high enough to avoid dairs, but not over her. Fairs and bairs are your friends, and it becomes a spacing battle at this point. Peach has better air control so be careful.
 

Kewkky

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Triple R, just a question... Have you tried utilting instead in the Wario MU? If you're under a platform and utilting Wario can NOT approach AT ALL, and utilt beats his bite if it's coming from above you too. He's limited to approaching from the ground or short-hopped distances, which you can hit him out of with utilt as well or bairs... And even if you're not under a platform, utilt shuts down all of his options except airdodged approaches, or grounded attempts.
 

Asdioh

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I'd say Pikachu, TL, and Peach are all even. Out of the three, I'd probably prefer playing Pikachu because TL is boring as hell and I have little Peach experience.


Pikachu: your MAIN worries are Thunder and electric priority, which, depending on spacing, can beat even your Bair if he hits the right part, because of Kirby's extended hurtbox. I'm mainly thinking of Pikachu's Dair, Fair, and Dsmash when I say this, however, none of them are a very big deal, especially Dsmash since you can SDI it easily. Thunder sucks because of Kirby's low horizontal air movement, you have to time your airdodge perfectly to avoid it, which can be very difficult against a good Pikachu. There is basically no risk for Pikachu using Thunder after sending you into the air. Other than those things, the matchup's pretty even, particularly if Kirby takes the hat, he can outcamp with Thunderjolt + multiple jumps. In this matchup, Kirby seems to have the advantage on the ground. You can punish shielded Dsmashes with I think your Fsmash? Your grab is better. Your tilts are a bit better, as are your smashes. In the air, Bair mostly beats Pikachu's stuff, just try to avoid getting nicked by his electric priority (isn't it similar to transcendent priority?)


Toon Link... I always thought TL had the advantage in this matchup, and that may still be true, but calling it even is close enough. Kirby's decent at avoiding his projectiles if you're patient, and TL's approaches aren't all that good, but the problem is that neither are Kirby's. Both characters are very good in the air, and I think Kirby wins on the ground. Kirby can gimp TL fairly well. I'd say play this matchup by slowly approaching and avoiding projectiles. Once you're up close, Bair walls are generally pretty safe. I wish I had played MJG last week when I had the chance, I'm sure I would've had an unpleasant experience and I'd be able to say more about the matchup, but my TL is pretty decent and I know the character inside and out so I know how this would work out.


Peach... I don't have enough experience to say. I got 2-stocked (which is rare for me) by Nicole last week in brackets, but it's not like Peach has a major advantage, I just didn't know the matchup for crap. I already knew that Peach has combos and surprising priority, I just didn't know what to do about it. In retrospect, I wish I had gone TL for this matchup :x
 

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Pikachu (Even) - The Overall range of all of your attacks seems to smack pikachu in this matchup and there will be a lot of traded hits but your traded hit will almost always be better than pikachu's. his Camp game isnt that hard to get around as long as you are good at powershielding. and if you manage to squeeze under a pikachu who is DJT-Jolting that is a free upsmash/fsmash...Pikachu trip animation is one of the worst trips in the game so Dtilt works well as a combo starter...you want to be Under Pikachu as much as you can in this matchup...He's Options for people under him seem to be limited as any aerial he use's will get him shield grabbed...Pikachu is Light so he definitely will Die Early...the biggest thing to watch out for IMO is his Uptilt...it is a great combo starter/set up for kill and it has great range. being Light and floaty Kirby can't get CG'd so thats also great.

Toon Link (disadvantage) this is 60-40 to me. I mean I get close to beating the Toon Links around here but the match is always strenous. getting around Toon Links camp game seems to be the majority of the match up...you pretty much want to stay on his A** the whole match because the minute he gets space He pitches that tent. Toon link is very light tho so you won't have to do too much to get him in kill range and you don't really have to worry about getting grab as much because of the fact he is a tether grabber...one miss and he is done. against a good TL don't expect this match to end quick Unless you somehow punish him on every projectile throw....Zair is apretty annoying to deal with also
 

Sage JoWii

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Peach: This matchup is even. Dead even. While this match up can be considered a bait and punish MU, it also has the extra attribute of being a camp priority MU (When I say this I'm trying to say that whoever has the lead should camp). Kirby's BAir keeps him on a level playing field, and FAir helps to keep from being predictable. Kirby should alternate from reactive BAirs to aggro FAirs when Peach starts reading Kirby; That sets up two layers of yomi. Peach has turnips, DAir, FAir and FSmash which are all useful at different parts of the MU. Expect Peach to pull a turnip no matter what is there's distance enough to allow it. DAir is a solid shield pressure and if Peach reads a roll she can combo into floatingNAirs or a FAir if timed correctly. The reason Peach does well in this matchup is by being able to combo at low percents and benefitting from reads at higher percent in addition to being able to hold a lead. Peach being gimpable doesn't play too much of a part honestly because of float mobility and umbrella priority; if Peach is getting gimped she's recovering incorrectly.

Pikachu: UAir, DSmash, QAC and UTilt. These attacks make this matchup very fast paced in favor of Pikachu because each combos into another move. UAir may only do 5% but if it can combo into itself twice and put Kirby in an unfavorable position, it being only 5% doesn't really matter. Kirby answers the speed and ability to combo by being able to land heavy hits off of reads; and with the range of his attacks (tilts and spaces) Pikachu has to be wary of getting in close. Being able to SDI out of DSmash is essential but that should go without saying. A campy Pikachu is easy to deal with because Kirby jab beats T-Jolt and if jabcancelled can be followed up with an FTilt (this works because Pikachu uses TJolt to get reads and will sometimes follow a T-jolt to followup a combo). I'd say that @ top level play, it's either even or very slightly in Pika's favor - this is taking into account a Kirby's knowledge of what beats which of Pika's attacks, powershielding ability, and good reading skills for damage racking and killing. Also, forget about gimping, opt for edgegaurding. DTilt, UTilt, Dsmash, USmash and DAir are all good options but DAir, Dtilt and UTilt are your best options. This is also one of the MUs I find that Kirby's floatyness is a double edged sword. It means you won't get CG'd, but you'll be easier to combo.

TL: An aggro Kirby is a good Kirby. TL is very campy and benefits off of reads through walling w/ projectile. Being in his face w/ a powershield and good timing forces TL to abandon his wall and fight close quarters. Unfortunately TL does deal w/ Kirby well in close quarters w/ ZAir, BAir and UTilt. Kirby keeps a foothold in this matchup by being able to kill very early. Once you're close to TL, staying in your shield has it's benefits because either the TL will make the mistake of attacking your shield or will jump away; Kirby will get a punish off either. If TL jumps away you can pursue and punish the landing. Always look for a double jump because that's the best time to aggro and punish. This is a slight disadvantage to me but it's leaning towards clear disadvantage.

Edit: And thanks for clearing up the ZSS MU for me; I'm not knowledgeable in it and I'll look to apply that stuff next time I face ZSS. Grounded Kirby = Good.
 

Lord Viper

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What I need to know from tourney-going Kirbies right now is their opinions on Wario, Pikachu, ZSS, TL and Peach.
☯ What about people that play different people but don't go to tournaments? )=

☯ Oh well, I only have played mostly against Wario and Peach anyways, and near everyone will say even for those, so I guess I couldn't say much.
 

fromundaman

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I love you so much. No homo.



I personally wouldn't aircamp against ZSS. You want to be on the ground against her. Her aerials are really fast and are also kill moves. Kirby's slow air speed shows in the this matchup like many others. If you're on the ground, all you have to do is shield and you're generally safe.

I personally believe that Kirby is really a grounded character at heart with the ability to float around, besides floating out to gimp someone obviously lol. But his air speed just begs for him to be played close to the ground.
I actually agree with this for like 30% of MUs.

ZSS is one you want to stay grounded in IMO. Dtilt is also really good in this MU, and you can gimp her with inhale if she tries to SideB, which itself is a free footstool, but odds are you'll only land it once in a set, if even that.
There's no hitbox in the middle of her SideB in the beginning, so if you space really well, it's a free anything BUT grounded hammer and stone. Hyphen smash is my favorite since the hitbox near her hand won't hit you if you mispace due to the crouching animation at the beginning of the smash. Don't shark ZSS. She'll Dsmash>Dair spike. DownB can be punished badly (Fsmash) if you shield the kick due to the immense landing lag, but you only have 2 frames to try and punish if she doesn't kick.
Her power is amazing if you can get it. It's a free grab every time, and at close range it's a free Fsmash. It's really good B-reversed too.

Wario: I don't know a whole lot about him, but I've gotten ***** by Blue Rogue a few times and played a couple others here and there. Dair seems really good for beating his spotdodge, and if you DI behind him with it, his only way to punish is second hit of Nair (and if he doesn't buffer Utilt beats it). Inhale beats a whiffed bite. Utilt is really good, as is up angled Ftilt (it beats out all his aerials and is fast enough that if well spaced he can't punish if he ADs through it if I remember right.). I think Fair is pretty good in this MU too. Beats his aerials and can be FFed to start a combo if he ADs. Really the biggest problem in this MU IMO is his waft, which makes me say slight advantage for him. Oh, also learn Wario's wheel gimmicks: We can do 90% of them.

Pikachu: I honestly see this as slight advantage for us. I love this MU. Inhale is really easy to land, and his power is retardedly good. Without it, we can still aircamp him to force an approach, our Bair beats his aerials, and we can punish a thunder with both hammers (grounded and aerial I mean, not 1st and 2nd swing), inhale and UpB (Though I don't know why you would), not to mention I personally find it pretty easy to avoid unless you were somehow sent straight up instead of at an angle, which implies bad DI. Use that backwards AD mobility boost thing to avoid it.
His Dsmash is annoying but nothing more. The main problem moves in this MU IMO are Uair, Nair, QAC (unless you have his power or read your opponent well), Usmash and Fsmash, as well as that CG he has at early %s, but I think it only does like 30% or 40%, so pretty much it's like our grab combos. Pika's only real advantage in this match IMO lies in his speed and how easy it is to land a Nair kill.

Peach: Learn to insta-catch. It helps a LOT! I hate this MU if only because I don't think I've ever played a set against a peach player without them drawing at least 2 of either the stitch-face, bomb-ombs, or beamsword, and usually 1-2 Mr. Saturns. Her Fsmash beats our Bair, and I believe her Fair does too if perfectly spaced. Hard to say since they have almost exactly the same range, so pretty much any time they go against each other, the one with the better spacing wins. Her jab comes out really fast and is generally a pain. Other than that it seems like this MU is a spacing war. I'm not entirely sure how to play this MU TBH, but I've had better luck being offensive (Or playing Wolf XD).

TL: I have a ******** amount of TL experience, and yet it's really hard to explain how to play this. For one, learn to insta-catch and use the bombs to set up traps. Dtilt beats Zair (It sounds weird, but trust me it works, since he can't hit you while crouching and falls on your Dtilt. I admit I don't utilize that enough though.). If you see him AD backwards at Zair range, assume a Zair is coming. TL's spotdodge is actually really good, and with good DI, he lives a surprisingly long time. Odds are he's going to kill with an AD/spotdodge>Utilt. Landing a kill move on him can be pretty hard, since due to how much he runs away, Bair is your main kill move, and often also your main damage racker along with grabs.
Oh, and bait grabs. Every whiffed grab is a grounded hammer.



I dunno... feels like it would be easier to discuss it in real time... or maybe not at 5 AM XD





...Someday I'll have a consistent internet connection...
 
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