Blue Yoshi
Smash Master
A few things I thought I should make a point to.
Ok, this is going nowhere. I'll just stick to a simple example. Everything is heavily overexagerated, but it makes the point (at least well enough).
Ganondorf. He can kill people in 6 hits. Meta Knight. He must use 30 hits to get a kill. Ganondorf lives until high percents. Meta Knight dies at low percents. What makes them different? Everything else.
Meta Knight can hit any of his attacks safely, and can even chain them all together. Ganondorf is a slow walking target, who has trouble landing anything. Sure it takes him only 6 hits to get a kill, but if he can't even land a hit, that's not even any help at all. Imagine if a character like Jigglypuff had nothing but rest, no other moves at all, but rest was a one hit kill at any percent from anywhere on the stage. She can kill anyone in one hit, but that still does not make her a good character, as she will never land rest on anyone.
I'm just going to spend hours on this if I go farther. There was a point I was trying to make, and I am unable to make it, but that example gives an idea. (I was about to make a huge League of Legends example, but scrapped that idea).
Anyways, the other post I wanted to respond to... hopefully I have better luck explaining myself lol.
Anyways, my thoughts on IC's.
Everyone sees the matchup as "I make a mistake, I get grabbed". Nobody notices the other half of the matchup where "IC's make a mistake, they get separated and punished HARD". They mess up their desync once, give a half a second of an open window, that's enough of a window to go in and punish."
What I am trying to get at:
IC's are not a low risk, high reward character. Sure it may not be high risk (lets just call it mid risk), but if they make a mistake, they're dead as well. Everyone plays either too aggressively, getting grabbed, or too defensively, getting poked. There is that special in-between that makes it so that IC's are in that "can't make a mistake" phase.
As an IC player myself, playing a serious match is VERY exhausting. Not only do you have to pay attention to what your opponent does, you have to control two separate characters at once perfectly. One mistake, and you should be punished hard. This is partially why I do not play IC's in tourney matches, because it takes way too much out of me.
But seriously, IC's are just as exhausting to play as they are to play against. They are not the easy character to use as everyone thinks they are. If you think that, it's exactly what an IC player wants you to think, and it makes winning already that much easier.
I'm trying to say something, but... well, it's one of those things that's really hard to describe (at least for me. By the time I finally make a post, it will probably be over 9 times I've changed it...)I guess Peach does have those things but the difficulty in pulling her some of her techs makes them not worth doing. The major complaint from all Peach mains is the hard work, small reward playstyle of Peach and that she takes a lot of focus and endurance. Oh yeah, she can't kill either and everybody lives to 200% against Peach. Reads don't benefit Peach as much as the other characters.
Don't get me wrong though, I absolutely love Peach and her playstyle. She can normally play aggressive which is perfect for me.
Ok, this is going nowhere. I'll just stick to a simple example. Everything is heavily overexagerated, but it makes the point (at least well enough).
Ganondorf. He can kill people in 6 hits. Meta Knight. He must use 30 hits to get a kill. Ganondorf lives until high percents. Meta Knight dies at low percents. What makes them different? Everything else.
Meta Knight can hit any of his attacks safely, and can even chain them all together. Ganondorf is a slow walking target, who has trouble landing anything. Sure it takes him only 6 hits to get a kill, but if he can't even land a hit, that's not even any help at all. Imagine if a character like Jigglypuff had nothing but rest, no other moves at all, but rest was a one hit kill at any percent from anywhere on the stage. She can kill anyone in one hit, but that still does not make her a good character, as she will never land rest on anyone.
I'm just going to spend hours on this if I go farther. There was a point I was trying to make, and I am unable to make it, but that example gives an idea. (I was about to make a huge League of Legends example, but scrapped that idea).
Anyways, the other post I wanted to respond to... hopefully I have better luck explaining myself lol.
Just realizing now that they were both made by Kev. Not picking on you or anything. Both are things that everyone say all the time. You just described them the best I guess lol.Ice Climbers have such little risk but a grab is usually the end of your stock![]()
Anyways, my thoughts on IC's.
Everyone sees the matchup as "I make a mistake, I get grabbed". Nobody notices the other half of the matchup where "IC's make a mistake, they get separated and punished HARD". They mess up their desync once, give a half a second of an open window, that's enough of a window to go in and punish."
What I am trying to get at:
IC's are not a low risk, high reward character. Sure it may not be high risk (lets just call it mid risk), but if they make a mistake, they're dead as well. Everyone plays either too aggressively, getting grabbed, or too defensively, getting poked. There is that special in-between that makes it so that IC's are in that "can't make a mistake" phase.
As an IC player myself, playing a serious match is VERY exhausting. Not only do you have to pay attention to what your opponent does, you have to control two separate characters at once perfectly. One mistake, and you should be punished hard. This is partially why I do not play IC's in tourney matches, because it takes way too much out of me.
[serious]My IC's are so good they make Dawson's IC's look like they're free. I'm being completely serious right now, yep, completely serious[/unserious... er... I mean... oops...]
But seriously, IC's are just as exhausting to play as they are to play against. They are not the easy character to use as everyone thinks they are. If you think that, it's exactly what an IC player wants you to think, and it makes winning already that much easier.