KayLo!
Smarter than your average wabbit.
Tell 'em, Fro!
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I'd have a stroke if that were true.Q: Is SNO jiggly mod yet?
No this is patrick.Q: Is SNO jiggly mod yet?
lol, so ironic. XD. Well hey, as long as you mod.I am THE GREATEST Jiggs player alive. They call me The Untouchable.
;;
Nah, I main Pika and second Zelda.
wait so they just make you a mod without your consent? o.O@SNO: You have zero choice over whether you're offered the position anyway.
...So how did the Wonderful Ballpit of Spam topic change into a mod social topic?
It's still the same social thread, so feel free to continue posting there.Why have all these mods come here all the sudden?
Well before, this Jigglypuff Boards had no moderators. (the old mods stopped going here) Then we had a new mod Kaylo! After Kaylo arrived, mods came here for some reason. This probably started with another mod who came here and chatted on the social thread. Other mods probably were interested in chatting on the social thread since 2 mods were already having fun on the social thread.I too am disappointed by the arrival of moderators.... I preferred this when it was the /b/ of the Smashboards.... I think I know why they're arriving.
I don't know the frame advantage, sorry. Dair to grab is pretty reliable though which is why alot of people use it, it also racks up alot of damage while at the same time refreshing your other moves (8 hits from dair+grab jabs)does anyone know the frame advatage (if any) that jiggypuff gets from dairing a grounded opponent (they dont trip)? I just noticed in some jiggs videos that many people go for dair-grab practically every single time so that doesnt really tell me if theres an advantage, only that you can grab armour any attack they might make and it will catch anyone who tries to roll dodge by going into shield first.
I was just thinking why I never see people use dair-utilt as a KO combo since its almost always fresh and has respectable KO power (by jiggs standards lol). I use it a bit and it works sometimes, I just wonder how effective it might be vs some characters who dont have any fast attacks and if the only reason I get it to work is because my opponent simply wasnt shielding or if I had to land in a certain frame window etc.
Multihit moves only count once. You're right that the grab pummels count separately, though.while at the same time refreshing your other moves (8 hits from dair+grab jabs)
By the time Jiggs can kill with a utilt, dair gains knockback, so you wouldn't be able to link the two moves together.I was just thinking why I never see people use dair-utilt as a KO combo since its almost always fresh and has respectable KO power (by jiggs standards lol). I use it a bit and it works sometimes, I just wonder how effective it might be vs some characters who dont have any fast attacks and if the only reason I get it to work is because my opponent simply wasnt shielding or if I had to land in a certain frame window etc.
I would think that a pound ladder would only work with 2 pounds tops; when the other Jiggs follows up your pound from up high (if you wanted to kill at least). She can't jump up fast enough.So... would you be able to do some sort of pound ladder on teams with another jiggs to ko the opponent vertically?
Oh my bad; I'll take note of this.Multihit moves only count once. You're right that the grab pummels count separately, though.
Oops forgot to mention rollout.:embarrassrollout mindgames much?
it's risky, harder to land, easier to anticipate and much much easier to punish offine.Dare I say Rollout is good..? At least on wifi.