EraOfGames
Smash Journeyman
Ha, it'd be hilarous if Resting out of nado could be done consistently so you can punish nado that punished your rollout.
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lol there's an idea...Ha, it'd be hilarous if Resting out of nado could be done consistently so you can punish nado that punished your rollout.
I think we're getting somewhere now. We are slowly discovering her secret strengths!lol there's an idea...
It'd be hilarious even more so if the opponent chose TORNADO out of all moves to cancel Rollout.Ha, it'd be hilarous if Resting out of nado could be done consistently so you can punish nado that punished your rollout.
I guess so but some moves reach farther than the N air. But I'll see. The N air can be combined with the grab.Isn't nair a good move to approach with, considering it's a sex kick of sorts mixed with jigglypuffs maneuverability?
A #1: Smash DI is used when you're in a situation where you are trapped inside an attack zone. (example: getting hit by a smart bomb) In this case, it is often used in a situation if you get hit multiple times.I'm sorry if this has been answered already but...
Q #1: What is the best way to smash DI for Jigglypuff? (Actually, I'm not really sure what smash DI is)
Q #2: What are good stages for Jigglypuff?
Thank You T-Block. I was doing some friendlies today with my friends, and I was avoiding some combos that would have killed me.When you're in hitlag (ie- when the attack connects and both you and your opponent are frozen for a while), each directional input will result in a small teleport in the direction pressed. Rotating the control stick will result in multiple SDI inputs... you can SDI with the c-stick as well, but the c-stick has to return to neutral between directions so it's not as effective. SDI is most useful for getting out of multi-hit moves. Pikachu's d-smash is probably the best example... get Pikachu to d-smash you, and while you're in the attack, mash up on the analog stick and c-stick. This should get you up far enough to escape the final hit.
HmmmmCan someone here please convince me to main Jigglypuff.
Most people here can convince you not to. But...Can someone here please convince me to main Jigglypuff,
This changes everything. If you like to hit your opponent once and then jump around for 7 minutes, then Jiggs is the way to go. If you like sleep-killing, then Jiggs is the way to go. If you like yawning, then stick with Jiggs. If you like (Insert cheesy thing here), then Jiggs is the way to go.I figured I'm a rubbish player so there's no point picking a high tier unless I actually could palce, which I won't, so I might as well just enjoy maining a low tier.
Rolling can occasionally get you punished because there are not many viable ground options available. Same principle for spot dodging, except less frequently will it cause you trouble (don't worry too much about it though).I have a few questions:
Should Jiggs ever-
Shield
Spotdodge
Roll
Airdodge
I have a bad habbit of doing all of those things way too much, so I'm considering switching shield to control pad, so that I condition myself not to use it. I'll still be able to shield, but I'll have to consciously think about it, it'll also make it very uncomfortable to roll so hopefully it will condition me out of that.
Does b-sticking have any applications? I thought people might use this to perfect rest certain moves in the air more easily.
What are Jigg's best options OOS? And this is gonna sound crazy, but does anyone do sing OOS? I know it's a rubbish move, but I thought if you blocked something the opponent may spotdodge fearing the grab and you might catch them on the second or third pulse of the song. I'm guessing it's a pretty bad idea but I just wanna know why before I try it in a match.
I don't really get grabbed out of shield. It's more I just cower in it when I don't know what to do and get pressured. But yeah I'll try to OOS more.Rolling can occasionally get you punished because there are not many viable ground options available. Same principle for spot dodging, except less frequently will it cause you trouble (don't worry too much about it though).
Since when is shielding bad? Against grabbers?
If your problem is shielding for too long and letting someone grab you, simply shield grab them, or OoS. Don't change it to the control pad, keep it on "L" (or "R" if you're one of those people).
I didn't think you could dash attack OOS, so I'm assuming you meant after a powershield.B-sticking's only application is for resting though multi hit moves because it allows you to DI freely with the control stick, and rest.
Sadly, this is it's only application and it does it's job very well.
Don't B-stick, having free control over aerials and DI is a much better substitute.
Some good OoS options are n-air, d-air, dash attack, and (obviously) grab.
But surely you would only need them to be over 200% if you caught them on the first pulse. If they spot/airdodge fearing the grab, surely you'll catch them on the second or third pulse wouldn't you? Then you only need them to be one something like 80%Sing OoS has been discussed in the past and we soon figured that it is an extremely effective way to land sing, and an even better way to get punished. Use it only if your opponent's damage is above 200% where you will have a frame advantage. Then use a smash or dash attack and that should settle things.
Just drop your shield and dash attack, it comes out quick. Also good with a power shield.I didn't think you could dash attack OOS, so I'm assuming you meant after a powershield.
I don't think you understand. If you sing OoS, you are going to hit your opponent with the first wave. While they suffer from shield stun, thats when you sing.But surely you would only need them to be over 200% if you caught them on the first pulse. If they spot/airdodge fearing the grab, surely you'll catch them on the second or third pulse wouldn't you? Then you only need them to be one something like 80%
Expect similar answers. The best way to improve is by playing offline. The 2nd best method I would say is Wi-Fi, but don't Wi-Fi too much.What're the best ways to improve at smash? I've got alot of time on my hands now, so I can actually get better.
Find someone decent at smash to play offline with. They should have an understanding of competitive smash if you want to get better. You don't get good by playing with bad players.What're the best ways to improve at smash? I've got alot of time on my hands now, so I can actually get better.