A repost for Pierce from our crew thread, thought that everyone else would like to see what me and Pierce was talking about:
Lately I been comparing the game to something that makes more logical sense then what it is right now. To me the game is like chess. Every character in the game is a piece of the game, and every game of chess needs a strategy in order to play. You can't just run into the game with out knowing how to move the pieces or you will just get bashed by someone who knows the game on a deeper level.
More on the strategy note. Marth and a few other character to me are concidered the queen in the chess game. (No not because of his girlish hair) The queen in chess has the will to move freely in almost any direction it desires but despite the fact that the queen can move as much as it wants, it has it's personal flaws. Marth is like that.
Marth has his D-Slash that has invincible frames on 1 making it that he can punish moves that normal characters can't punish (jabbing included -_-, but moves that hit shield and making him a bit harder to gimp.) He has dancing blade that racks up damage for any dumb move that your opponate decides to do and it links to a few of marths other moves making him a good damage builder. His fair is used as a Offence/Defence move since it covers your whole front and it auto cancels, and at high damage it can be used to kill. His down tilt can be used to poke people's shields and from that leads to either fair's or dancing blade. Also lets not forget the move counter, How can we ever forget that.
Of course there's the thing called shield in the ga... Wait never mind... Marth has a move called shield breaker that Kills your shield, go figure.
Now in chess just because a piece is very powerful doesn't mean it has no flaws. In the hands of a weaker player its not as much as a threat, in a stronger players hands it still has its personal flaws. Same phycics can be applied to Marth.
Although he can use dancing blade to punish the opponates moves, if a carful player knows whats going to happen he can shield the dancing blade and then counter punish. D-slash is pretty much just a gut feeling that you need to have to avoid, or know the situations for the opponate to come out with it. Shield breaker isn't that scary, just don't be dumb and move out of the way when you see it. Fair is annoying, thats the bottom line of it, but still ca be stopped. Since marth is floaty he can do a Fair moving foward and a retreating fair, but he isn't a Jigglypuff floaty or a Wario floaty either meaning, you can still get him if you have something that out ranges him. Keep this in mind also, It doesn't have to be a air attack either. If he fairs you can use something like Lucarios F smash, Metaknights F smash, Etc. that can stop his fair game. I don't really want to hear " Oh the moves are too slow it won't work" because thats BS. Marths game only has so many approches and you should know when he is going to move in for a fair so be on your toes to punish it.
And now the conclusion. If you play your pieces right you can kill the queen or put them into a postition where you have an advantage. You can't really play against Marth on aggression because that might result in death for blindly rushing in, but marth has his flaws, just like everyone else. Marth to me might not be S tier, But prob. can be rated higher then he is now.
I think that comparison might sum it all up.