Anther
Smash Champion
Pikachu doesn't **** fox, and kinda loses to fox without the CG. Conservative fox play and at least avoiding grabs until 40% or so keeps him from getting wrecked.
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That was so bad but so good too.I put both the brawl disc and the melee disc on a surfboard and the brawl disc seemed to stay on better....
so I'd say brawl is more balanced 0.0
No no, there is a reason to be here and say it doesn't matter. Because it's possible that it doesn't. And if it doesn't, wouldn't you want me telling you all so you can get back to your lives? The statement that 'this topic doesn't matter' is valuable to every discussion, if it is put forward by someone who cares (not trolling). Don't be so defensive.It's brawl discussion. If you don't think it matters, then get out.
but pika generally outprioriterizes and has so many options for things it makes Fox look handicapped. we can't even camp pika. i cry when i have to fight pika as Fox.Pikachu doesn't **** fox, and kinda loses to fox without the CG. Conservative fox play and at least avoiding grabs until 40% or so keeps him from getting wrecked.
In which case the later option is always betterThats called bias.
Lets help a character because he is normally viable and its unfair for him to be unviable within a matchup.
Don't get grabbed or switch characters.
NTSC is the American version of Smash in this context whereas PAL is the European version. When Yuna was referencing this, there's a lot more DI allowed in the PAL version of Sheik's d-throw, and thus the Sheik/Bowser matchup isn't as bad as it is in NTSC (among other changes like nerfs to Sheik's u-air).EDIT: What does NTSC mean?
And an average stock length of like 12 minutes.watch in amazement as SSB4 Geno can grab from all the way across FD and has priority that makes MK shake in his boots. and ganon shoots up to high tier with SA on every move. yep i can't wait for SSB4
watch in amazement as SSB4 Geno can grab from all the way across FD and has priority that makes MK shake in his boots. and ganon shoots up to high tier with SA on every move. yep i can't wait for SSB4
and random pitfalls on all stages as well.And an average stock length of like 12 minutes.
Lol possibly the only thing worse than tripping.and random pitfalls on all stages as well.
Like Lucas and Link. THEY ARE SO BAD ***.Actually, the lack of good universal ATs (or just good ATs) makes the game so imbalanced. Every character has little less than their standard completely intended moves to work with. We don't have a lot of unintended uses as the designers purposefully took them out. The characters with the intrinsically better moves beat out the ones with crap and win.
Obviously, ATs in Melee help to push the best characters further from the bottom but ATs ultimately do more to keep lower seeded characters viable than keeping top tiers from being untouchable.
It doesn't help that the few ATs being found usually aid the better characters.
I can see this. It's true in virtue of its form.Actually, the lack of good universal ATs (or just good ATs) makes the game so imbalanced. Every character has little less than their standard completely intended moves to work with. We don't have a lot of unintended uses as the designers purposefully took them out. The characters with the intrinsically better moves beat out the ones with crap and win.
Obviously, ATs in Melee help to push the best characters further from the bottom but ATs ultimately do more to keep lower seeded characters viable than keeping top tiers from being untouchable.
It doesn't help that the few ATs being found usually aid the better characters.
http://www.smashboards.com/showthread.php?t=57155Thanks for explaining NTSC, fletch.
Forgive me if I'm wrong but I can't help feeling that your being sarcastic. If thats the case, it really doesn't translate well over the internet or it was just really poorly done.
Anyway, I definetly said "good" and "universal" (meaning every character) in refernce to the ATs lacking in Brawl. Neither Link's nor Lucas's ATs meet either criteria. D3 does meet my criteria for a good Brawl character as he is naturally good and doesn't need crummy Brawl ATs to help him. Except for the one, the chaingrab/infinite ofcourse which isn't very Advanced but nonetheless still qualifies as a one of the good AT.
Once again, if you weren't being sarcastic and I'm misinterpreting your thoughts, my bad. I apologize. I have a sneaking suspision you are though. My argument is that good universal ATs are what balance Melee and Brawl's lack of them (good and universal) makes for a game where we can do little to improve bad characters. If you disagree, I'd love to hear why.
I see where you are coming from those techniques availible to all characters open more strafes and enhance the metagame. Usually it doesnt matter if the programmer thinks a game should be competitive. the community has the final say. its just that sakurai was in the mindset that this game should lack high competitiveness so his opinion in a long roundabout way kinda mattered. the engine is designed for party type play. Not saying brawl isnt competitive but the engine was willed toward being a party game more throughly than melee.Actually, the lack of good universal ATs (or just good ATs) makes the game so imbalanced. Every character has little less than their standard completely intended moves to work with. We don't have a lot of unintended uses as the designers purposefully took them out. The characters with the intrinsically better moves beat out the ones with crap and win.
Obviously, ATs in Melee help to push the best characters further from the bottom but ATs ultimately do more to keep lower seeded characters viable than keeping top tiers from being untouchable.
It doesn't help that the few ATs being found usually aid the better characters.
Very long post. I got a little carried away but I think it explains the impact of Melee AT pretty well.I was being sarcastic.
But what I'm not understanding about your argument here, (not saying you are wrong, Brawl is balanced for some style's of play, Melee others, I just want to get your side of this) is that Melee had universal ATs, but Brawl has character specifics, and yet Melee's ATs make the weaker characters better? Could you please clarify for me?
I've had some thoughts on that as well. It is my opinion that we won't find any universal (or near universal) game altering ATs.I see Arby. You really got me thinking there. I know understand your point completely and understand just how the ATs of Melee made it what it was. The issue now I wonder is whether or not new and universal ATs will be discovered in Brawl. For instance, the technique that I can't remember its name of at the moment, but it involves using the c-stick for specials to give characters momentum in the air, this had a big effect of Lucario and a generally good effect on D3's waddle throws as it put them both back in their original positions.
Also, during the Show Me Your Moves podcast, perhaps during the Metaknight discussion, someone mentioned that at the moment, people still play Brawl and approach the finding of ATs as if it were still Melee. It is largely possible that this approach is keeping us from finding more useful universal techniques than pivot grabbing.
At the moment, it is clear that Melee is much more balanced than Brawl, (though I would like to add that I am not a Melee fan here, and I do prefer playing Brawl, however, when all the evideance is stacked up, it stands clear that currently, Melee out stacks brawl in balanced play) but looking back, it seems no more unbalanced than Melee use to be. Like Shiek, we have are own little demon of a Metaknight, and have little universal ATs. It is possible that new ATs will appear in the future, new exploits of the physic engine, and other new aspects that we are currently unaware. But if no such ATs surface, or unless charecters stack up enough of their own useful ATs than Melee will remain the more balanced game.
NOW what I really want to know, what is Smash's comparison of balance to other competative fighting games?
LOL. The thread should have ended with this. xDI put both the brawl disc and the melee disc on a surfboard and the brawl disc seemed to stay on better....
so I'd say brawl is more balanced 0.0
Nuh Uhhh! Thats not a porpotional balance cuz Brawl has more characters and is a bigger disc. I demand that you retest this with a surfboard proportionally larger for both discs so as to get a truly fair idea of which is more balanced. Measuring them on the same surfboard is not fair.
LOL. The thread should have ended with this. xD
Well their is some hope left (or more dread). Shigeru Miyamoto has patented this thing for an odd type of OPTIONAL hint system called Kind for future core games (like possibly whatever the new Zelda game is). Basically turns the game into a playthrough video if you use it.True this^^^. Nintendo has been neglecting its hardcore fanbase for some time. In fact they've kinda been insulting us, tempting us with games featuring older characters while not at all delivering in gaming quality which cheapens the old favorites we know and love. I don't know if they're making a Wii Mario Tennis yet but if it sucks I'm buying a XBox and playing FPSs. To hell with Wii Fit and Mario at the Olympics.