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So I went back and retested this with the motion sensor bomb in training just to be sure that I hadn't been using the illusion before the bomb was primed and I was still able to get it to work 100% of the time. The window is very small, it's doesn't start until Fox starts moving and it's over before he makes it even a quarter of the way through.I tried to test it better with the motion sensor bomb method from Zelkam and I could go through them sometime.. but then I remembered I had to wait for it to make the activation sound and then I always got hit. There might be a very specific position somwhere from midde to the end of his sideB where he teleports (and can't get hit), but I'm not sure.
Out of curiosity, what's the importance of making a distinction between intangibility and invincibility as it was described in the original post? All the other differences are worth noting. You'll want to know whether you're going to take damage or not, you'll want to know whether you can be knocked out of the move or not, but in what scenario would it be important to know this distinction? It seems like the end result of Fox's illusion would be the same whether he were "intangible" or just invulnerable according to the first post. I'm not a pro at this game so sadly I'll need it explained to me.So I went back and retested this with the motion sensor bomb in training just to be sure that I hadn't been using the illusion before the bomb was primed and I was still able to get it to work 100% of the time. The window is very small, it's doesn't start until Fox starts moving and it's over before he makes it even a quarter of the way through.
Also, I started up a game against a cpu Pikachu and managed to do an illusion through his thunder jolt. I then saved the replay, recorded it with my camera, and discovered something interesting when I slowed down the video.
It would seem that Fox gets intangibility, not invincibility, from his Illusion.
While I was viewing the video frame by frame I could see that Fox passed right through the thunder jolt and then it was the illusion that clashed with it. At normal speed it happens so fast that it looks like Fox himself cancels the thunder jolt, that's why I thought it was invincibility before.
Here's the video that shows it at normal speed, slowed down, and then the single frame:
I think JamietheAuraUser summed it up quite nicely in one of his earlier postsOut of curiosity, what's the importance of making a distinction between intangibility and invincibility as it was described in the original post? All the other differences are worth noting. You'll want to know whether you're going to take damage or not, you'll want to know whether you can be knocked out of the move or not, but in what scenario would it be important to know this distinction? It seems like the end result of Fox's illusion would be the same whether he were "intangible" or just invulnerable according to the first post. I'm not a pro at this game so sadly I'll need it explained to me.
Mr. Game & Watch's Up Smash has true invincibility rather than the standard intangibility. They're distinct in Smash Bros. Intangibility means the attack passes right through your location without registering a hit. Invincibility means the attack hits and does no damage, symbolized by a little white circle effect on hit. If your intangibility ends while the hitbox is still there, you'll get hit. The same is not true of invincibility.
Very likely why Yoshi still has invincibility on his Usmash for his feet then.Note: Feet
Nearly all characters seem to have disjointed/invincible feet. This was the case in Brawl and remains the case here.
Basically they don't like including heels/toes with hurtboxes (so no perpendicular stuff to their legs).
The difference is that attacks connect against truly invincible opponents, but not against intangible opponents. Consequences of this is include the attacker suffering hit lag, projectiles may disappear or detonate, Link's d-air will bounce off, and Mega Man's Crash Bomber will still stick.Out of curiosity, what's the importance of making a distinction between intangibility and invincibility as it was described in the original post? All the other differences are worth noting. You'll want to know whether you're going to take damage or not, you'll want to know whether you can be knocked out of the move or not, but in what scenario would it be important to know this distinction? It seems like the end result of Fox's illusion would be the same whether he were "intangible" or just invulnerable according to the first post. I'm not a pro at this game so sadly I'll need it explained to me.
I tried to test this, but I always got hit out of it.Captain Falcon has some invincibility on his Falcon Punch startup. Or something. I've had moves pass straight thru him while it was charging.
Yes, definitely. I've let bob-ombs walk into me while using it. It has Super Armor very early during the move (it starts at like frame 5 or something), and until that black effect goes into his hand, so during the actualy punch he does not have it anymore.Does Warlock Punch really have super armor? Because I feel like I get hit out of it a lot. Seems much more like Heavy Armor than Super Armor.
Yeah I didn't get any knockback while having more than 200%. Didn't test the aerial version...During the windup though I get hit out by smash attacks all the time. Did you try at different %s? Also I'm not sure if it has any armor if used in the air.
Falco's legs were invincible during D-smash in Melee. I doubt he has full body invincibility but it's worth checking the legs specifically.Falco's down smash has either invincibility or super armor.
He only has superarmor.Does ganon take damage or is it like all throws in this game where you have invincibility?
did you ever confirm this? i'm under the impression you're correct, just from being grabbed as rosa and trying to break the grab with luma. but i've yet to really find a way to prove it.Throws I believe have intangibility for the first few frames.
sadly i rarely have the opportunity to play doubles.Play doubles, you'll notice.
I tried testing both both attacks and my conclusion is that they actually both have (tangible) invincibility frames. Most of the moves in this thread are actually intangibility rather than invincibility. Technical semantics aside, the key difference here is that moves will hit you, but they wont do anything (same as the star item's effect).Has anyone tested Palutena's bair and dash attack any more? I haven't done so extensively, but while playing I recall them canceling out and damaging anything they collide with. I'm curious if they can trump the Warlock Punch (for example), and if they affect attacks from behind.
Yeah her dash attack and bair can beat out so many moves, but she doesn't flash, so it shouldn't be invincibility... hmm. :/I tried testing both both attacks and my conclusion is that they actually both have (tangible) invincibility frames. Most of the moves in this thread are actually intangibility rather than invincibility. Technical semantics aside, the key difference here is that moves will hit you, but they wont do anything (same as the star item's effect).
I tested it by dash attacking the wrong way vs Samus fully charged shots and missles. In both cases they hit me and nothing happened. I also tried using back air and got the same results. It seems like the more anyone looks into her the more ridiculous she gets...
@ Shaya I also looked into Sonic's Fair and couldn't find any evidence to support it having invincibility (intangible or otherwise).
Hmmm this is very strange. I wonder if any other moves have this "ungrabable" property. I always thought grab immunity on certain moves would be a cool concept. Maybe we'll find other moves like it.Finally decided to test this out, and it appears true.
The ending lag of Greninja's uncharged Water Shuriken is completely immune to grabs, but it can still be hit by normal moves. The same applies to Shifting Shuriken, but I can't test Stagnant Shuriken cause the damn computer never uses it, so if someone could test that for me, that would be great. That said, the grab immunity is really strange. I wouldn't be surprised if the patch took care of this. Charged Shuriken end lag can still be grabbed at least.