Small update:
I tried to test
heavy armor a little more precisely.
There are some who get broken if they're hit with moves that have at least a certain amount of knockback and some who are broken if a move does enough %.
(For example "<= 6 %" means the heavy armor should be beaten if a move does 7 or more %.)
Keep in mind that these % aren't 100% correct, because there probably are decimals that I don't know about. But it's close enough for now to help.
Here are the results:
Heavy armor:
Everyone: while being burried (like from the pitfall item, DKs sideB, etc. |
knockback-based)
Bowser
: all the time (only for very very weak moves |
knockback-based)
Bowser Jr.
: sideB (only on clown car |
%-based (<~ 6 %))
Charizard
: sideB (starts at about halfway through until the end |
%-based (<= 15 %))
Donkey Kong
: during the cargo hold (
knockback-based)
Little Mac
: neutralB (while charging it up, and if fully charged: while moving forward (until he reaches ~half the way he goes |
%-based (<= 8 %))
Yoshi
: during his doublejump (
knockback-based)
Wario
: sideB (while he's on his bike |
knockback-based)
Also added Marios
upB
invincibility (frame 3-?); Dr. Mario doesn't have it.
Edit: Mini-Update:
I've tested some starting-
invincibility frames:
Little Mac: upB 1-?
Marth/Lucina: upB ground: 4-?, aerial: 1-?
Villager: B 5-?
Jigglypuff: downB 1-(>24)