Yo
Luigi player
giving ya an update:
Shulk
neutralB 1: (Intangibility window is frame
1 - 14. FAF is 6.)
Thanks, and for reminding me to do some unfinished stuff.
And about the ZSS' downB footstool. I have to correct myself: it behaves for the footstooled opponent just like normal footstools, but only in the air. On the ground ZSS can burry people even if they're in the middle of moves (so this is one of the reasons why the footstool is so annoying to deal with ._.).
Anyway, a few updates:
Characters:
Cloud
: only with full limit: neutralB (
10-17), sideB (
6-11), upB (
5-12,13?) -
NEW
Game&Watch
: upB (frames
5-13, startup until about half of upBs height), upsmash (frame
5-11) -
NEW (upB frames)
Little Mac
: sideB (grounded: frame
1-4, from 5 onward his legs are invincible until he attacks), upB (frame
1-3, hitbox frame 3) -
NEW (upB endframe)
Luigi
: upB (grounded:
8-10 (hitbox frame 8), aerial:
7-9 (hitbox frame 7)) -
NEW (frames)
Marth
/Lucina
: upB (ground: frame
4-5, aerial: frame
1-5, strong hitbox frame 5) -
NEW (endframes)
Megaman
: uptilt (frames
5-7; hitbox starts at frame 6), upB (frames
6-11; first few frames after he jumps off of rushcoil) -
mistake fixed (utilt intangibility frame 5-8 -> 5-7)
Ness
: upB(2) (at the start of shooting himself: frame
1-9) -
NEW (frames)
Pikachu
: downB (intangible while getting hit by his own thunder [if not moving frames
34-44, strong hit frame 34-36]) -
NEW (frames)
Pit
/Dark Pit
:
upB (first few frames of the flight) ?? - not sure if true
Samus
: upB (grounded:
3-6 (hitbox frame 5); aerial:
3-5 (hitbox frame 5)) -
NEW (frames)
Shulk
: neutralB (while activating a monado form (not instantly): frames
1-14; can act at frame 6) -
NEW (frames)
Sonic
: upsmash (frame
18-20, first hitbox frame 19), sideB (upon charge release: frame
1-6, hitbox starts frame 1), upB (frames
5-13, until he reached about half of upBs height) -
NEW (frames)
Villager
: neutralB (frames
5-23, while he tries to pocket something) -
NEW (endframe)
Wii Fit Trainer
: upsmash (frames
12-15, hitbox frame 14-15) -
NEW (frames)
Zelda
: neutralB (frames
5-12, hitbox frame 13) -
NEW (frames)
Zero Suit Samus
: downB (intangible frames
3-12) -
NEW (frames)
Superarmor:
Ganondorf
: neutralB (only if initiated on the ground: frames
11-66, hitbox on frame 70; B-reversed: frames
11-58, hitbox frame 80), sideB (only grounded, if he has someone in his grab (frame
17-40); if aerial and he has someone in his grab the
opponent has superarmor (Ganon will freeze if the opponent is hit, if Ganondorf is hit he'll be knocked away)) -
changes patch 1.1.3 (neutralB SA frames 11-62 -> 11-66; B-reverse now has SA too)
It should be correct, except for the few where a '?' is listed. Got kinda frustrated after I had to redo my new changes after I got logged out during editing and had to redo everything (also had to test some stuff again, because I wasn't sure about exact frames).
As for Clouds neutralB intangibility: I'm not sure, but it was always impossible to hit him with frame 17 moves. It could be because the beam blocked at frame 17, but I don't know for sure. Mewtwos dair hit him (latest hit frame 18). Palutenas frame 17 hitbox of dsmash never hit him (transcendent so the beam wouldn't block it), only the weak one which is after frame 17. Kuroganehammer has it as frame 10-16.