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Inactivity: Jigglypuff's Anime Club

Noobicidal

Smash Master
Joined
Dec 27, 2008
Messages
3,551
Well, I got Platinum yesterday.

Somewhat related: For you Poketards who need Shaymin, Oak's Letter is being gifted from Nintendo for two more days.
 

Framerate

Smash Lord
Joined
May 7, 2007
Messages
1,036
Lol I took 2 stocks off of M2K...

And it was in the same match. Drill rest all day.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
The statement "Jigglypuff sucks" is so blatantly wrong for multiple reasons. This character is very obviously not bottom tier, or low tier for that matter. She has the tools and qualities to be a lower-mid tier character.

The classic arguments that I hear against this character is that she has no weight, and she can't kill. Now it is true she dies earlier than everyone else, but people overlook something that is over 9000x more important.

Superior mobility

That's right. Jigglypuff is famous for her air mobility. The reason why Wario in fact is top tier is because his mobility gives him an amazing zoning and punish game. Jigglypuff is no exception to the rule that high mobility = good thing, except her punish tools are just a fair bit weaker. However, unlike most characters that actually deserve the title of low tier, Jigglypuff is very very good at staying safe. As long as you can stay safe, you don't need to get hit. Simple as that.

And stop telling me this character can't kill. Her kill options are actually decent. Drillrest kills people at like 80%. Learn hit confirmation and watch for the trip, and it owns. Rollout is a very stupid attack that is hard for most characters to punish significantly, and it also kills people at like 80%. Her F-smash has decent knockback and range, and her aerials are all really good for edgeguarding. Oh right, doesn't Jigglypuff have an S tier recovery? Abuse that. Edgeguard with it.

Better yet, this character can actually camp. It is very difficult to stop Jigglypuff from edgestalling or air camping. Get in a hit and stall the timer. You can actually do that.

As far as I'm concerned, this character is clearly better than Fox, Sonic, Bowser, Ness, Yoshi, Lucas, Ike, Zelda, Link, Captain Falcon, Ganondorf. Hence, Jigglypuff is very much at least lower-mid tier.

Now please stop being emo about this character. It's plain idiotic. Just get better at this game for crying out loud.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Jigglypuff however can actually plank effectively, and has much less commitment to jumps than Sonic does.

Plus, she can actually set up kills. Sonic can't.

Some dude who co-mains Ganondorf claims Jigglypuff is also bottom tier, so I'm here to dispel that myth.
 

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
And stop telling me this character can't kill. Her kill options are actually decent. Drillrest kills people at like 80%. Learn hit confirmation and watch for the trip, and it owns. Rollout is a very stupid attack that is hard for most characters to punish significantly, and it also kills people at like 80%. Her F-smash has decent knockback and range, and her aerials are all really good for edgeguarding. Oh right, doesn't Jigglypuff have an S tier recovery? Abuse that. Edgeguard with it..
I agree that Jigglypuff is pretty underrated, but you have to face the facts: Jigglypuff has a hard time killing. With SDI + great risk, drillrest is not very reliable, and really only usable at low percents. I wish it killed that early, but sadly...

rollout sucks. Shield+punish. Rollout is good if an attack caused the opponent to get knocked over, though.

Fsmash sucks. If it doesn't, I need someone to prove me wrong (I never use it).

Jigglypuff needs to keep her fair and/or dash attack fresh in order to get kills, otherwise she has to rely on gimps for kills. Jigglypuff has some mobility, but when it comes to attacking and approaching other characters, that's when it gets difficult.

Jigglypuff has good lower end MUs, but jiggs' higher end matchups are just too bad. I think jiggs should not be in bottom tier, but definitely not above fox or sonic.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
I agree that Jigglypuff is pretty underrated, but you have to face the facts: Jigglypuff has a hard time killing. With SDI + great risk, drillrest is not very reliable, and really only usable at low percents. I wish it killed that early, but sadly...
Killing people at 80ish percent is pretty good...as I'm saying, all you need to do is watch for the trip. It's not a huge risk anyway, considering Jigglypuff's superior mobility. You can just DI in and out of range as necessary.

rollout sucks. Shield+punish. Rollout is good if an attack caused the opponent to get knocked over, though.
It's very hard to punish out of shield while it's still running. If it hits your shield, it will usually go past you before you can do anything. You can also reverse directions to make it harder to punish on reaction.

Fsmash sucks. If it doesn't, I need someone to prove me wrong (I never use it).
F-smash isn't terrible. It's just a kinda worse version of Kirby's F-smash. It has good range and knockback, and lingers.

Jigglypuff needs to keep her fair and/or dash attack fresh in order to get kills, otherwise she has to rely on gimps for kills. Jigglypuff has some mobility, but when it comes to attacking and approaching other characters, that's when it gets difficult.
It's not hard to approach with Jigglypuff. You zone with superior mobility. Apparently however, there are only a few players who understand this concept really well. I suspect this by far is the most likely reason why people don't think this characters is very good.

Jigglypuff has good lower end MUs, but jiggs' higher end matchups are just too bad. I think jiggs should not be in bottom tier, but definitely not above fox or sonic.
Drillrest alone is why Jigglypuff is better than those two characters. It's a safer, more effective KO setup than anything those characters have. Being allowed to plank and air camp is also good. Jigglypuff in general is much better at pressuring defenses than those characters.

I think the people who are not facing the facts are the Jigglypuff users themselves. I don't like this character, but I'm completely convinced this character is good, and is merely lacking a player who can use her options correctly.
 

Maniclysane

Smash Lord
Joined
Sep 23, 2008
Messages
1,485
Location
stadium transformation
It's not so much nobody can play her to her fullest, it's just players who could use Wario.

I would love to see Fiction or Dr Mario Guy learn Jigglypuff and use her in a tournament. We only have a few good Jiggz mains (PND Mike, G-Reg and VaNz come to mind) who use her well.
 

GeneralWoodman

Smash Lord
Joined
Jun 14, 2008
Messages
1,914
Location
Macungie, PA
I agree that Jigglypuff is pretty underrated, but you have to face the facts: Jigglypuff has a hard time killing. With SDI + great risk, drillrest is not very reliable, and really only usable at low percents. I wish it killed that early, but sadly...

rollout sucks. Shield+punish. Rollout is good if an attack caused the opponent to get knocked over, though.

Fsmash sucks. If it doesn't, I need someone to prove me wrong (I never use it).

Jigglypuff needs to keep her fair and/or dash attack fresh in order to get kills, otherwise she has to rely on gimps for kills. Jigglypuff has some mobility, but when it comes to attacking and approaching other characters, that's when it gets difficult.

Jigglypuff has good lower end MUs, but jiggs' higher end matchups are just too bad. I think jiggs should not be in bottom tier, but definitely not above fox or sonic.
vanz uses fsmash a lot idk if its a melee habit, but the move sucks in this game unless your playing weegi or its ledge shield pressure
 

Cold Fusion

ヽ༼ຈل͜ຈ༽ノ JIGGLYPUFF OR RIOT ヽ༼ຈل͜ຈ༽ノ
Joined
Mar 30, 2009
Messages
836
F-Smash is not completely useless. However, it really only works as a punishing move.
 

mountain_tiger

Smash Champion
Joined
Oct 24, 2008
Messages
2,444
Location
Dorset, UK
3DS FC
4441-8987-6303
It's not so much nobody can play her to her fullest, it's just players who could use Wario.
This sums it up in a nutshell. Here's a little equation for you:

Wario = Jigglypuff + Weight + Reliable finishers + A usable ground game - Moon Gravity
 

Framerate

Smash Lord
Joined
May 7, 2007
Messages
1,036
Jigglypuff doesn't get combo'd, chain grabbed, grab released, can interrupt some infinites with rest, and is pretty difficult to gimp. Pretty much, if you play smart you can only be killed the man's way, by taking too much damage and eating a finisher to the face. IC's chain throw timing for jiggs is terrible, and she rarely gets locked down by diddy's bananas. I pretty much play puff because she can get out of a lot of sticky situations.
 

Metatitan

Smash Master
Joined
Nov 3, 2008
Messages
3,576
Location
Six Feet Under
The statement "Jigglypuff sucks" is so blatantly wrong for multiple reasons. This character is very obviously not bottom tier, or low tier for that matter. She has the tools and qualities to be a lower-mid tier character.

The classic arguments that I hear against this character is that she has no weight, and she can't kill. Now it is true she dies earlier than everyone else, but people overlook something that is over 9000x more important.

Superior mobility

That's right. Jigglypuff is famous for her air mobility. The reason why Wario in fact is top tier is because his mobility gives him an amazing zoning and punish game. Jigglypuff is no exception to the rule that high mobility = good thing, except her punish tools are just a fair bit weaker. However, unlike most characters that actually deserve the title of low tier, Jigglypuff is very very good at staying safe. As long as you can stay safe, you don't need to get hit. Simple as that.

And stop telling me this character can't kill. Her kill options are actually decent. Drillrest kills people at like 80%. Learn hit confirmation and watch for the trip, and it owns. Rollout is a very stupid attack that is hard for most characters to punish significantly, and it also kills people at like 80%. Her F-smash has decent knockback and range, and her aerials are all really good for edgeguarding. Oh right, doesn't Jigglypuff have an S tier recovery? Abuse that. Edgeguard with it.

Better yet, this character can actually camp. It is very difficult to stop Jigglypuff from edgestalling or air camping. Get in a hit and stall the timer. You can actually do that.

As far as I'm concerned, this character is clearly better than Fox, Sonic, Bowser, Ness, Yoshi, Lucas, Ike, Zelda, Link, Captain Falcon, Ganondorf. Hence, Jigglypuff is very much at least lower-mid tier.

Now please stop being emo about this character. It's plain idiotic. Just get better at this game for crying out loud.
Just saw this, I had skipped over it before. You're either being sarcastic (which for your sake I hope you are) or you're blatantly stupid/wrong about the character and know nothing about it.

All of jigglypuff's aerials are slowish and have little range. Edgeguards and gimps only really exist with mk. Yeah her recovery is good... and that's it. F smash blows, its slow and has no setup, she cant kill otherwise because of SDIing out of drill and DACUS leaves you open, Fair will be stale because theres no use in saving it because they know its coming. So you have a character who can't kill, can't combo, dies super early, and the only reason shes not the worst in the game is because she has a good recovery. Not to metion she floats down so slow that she can't chase anyone in the air.

Totally a bottom mid tier char.
 

GeneralWoodman

Smash Lord
Joined
Jun 14, 2008
Messages
1,914
Location
Macungie, PA
so i was getting chaingrabbed by icegrabbers when i suddenly started dasah dancing in front of the tv while spamming the pause button and then quickly shield grabbed his controller right out of its socket.
As he desperatly reached for his wire i quickly kicked his controller out of his hand and landed a totally legit rest.
the refs clapped.
:D
 

Framerate

Smash Lord
Joined
May 7, 2007
Messages
1,036
Hehe well I've never been CG'd by ICs.... Seems like it's a really particular timing due to our weight. Lightest character should mean faster input for the CG, no? And even if they get 3 or 4 consecutive throws off, the timing becomes too precise before kill percentage.
 

Cia

das kwl
Joined
Feb 18, 2007
Messages
8,231
Location
Top of the Tier List
I think puff beats the crap out of ICz. I'm in the air like 24/7 so i'll probably never get grabbed. Dair rips through their shield like nothing i've ever seen. and Rollout spam actually works against them. on FD.. (and Port Town XD)

Highfive - ::Hivefives::

:colorful:
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
so i was getting chaingrabbed by icegrabbers when i suddenly started dasah dancing in front of the tv while spamming the pause button and then quickly shield grabbed his controller right out of its socket.
As he desperatly reached for his wire i quickly kicked his controller out of his hand and landed a totally legit rest.
the refs clapped.
:D
This should become a viable tactic.

All in favor?
 

Maniclysane

Smash Lord
Joined
Sep 23, 2008
Messages
1,485
Location
stadium transformation
Edgeguards and gimps only really exist with mk.
I sort of agree on the gimps part with MK. His dair has the perfect range and the perfect knock back for gimping. Edge guards on the other hand, not so true. A lot of characters can be edge guarded. In brawl it takes practice and a lot of reading and punishing.

All MK has to do is dair though, lolz.

EDIT: Aaaah double post sorry D: feels bad man
 

Framerate

Smash Lord
Joined
May 7, 2007
Messages
1,036
I think puff beats the crap out of ICz. I'm in the air like 24/7 so i'll probably never get grabbed. Dair rips through their shield like nothing i've ever seen. and Rollout spam actually works against them. on FD.. (and Port Town XD)
While I do agree that this match-up isn't too bad for puff, I think your reasoning is a bit off. You can get grabbed out of the air, not to mention you're going to land at some point and ICs will be there when that happens. Bottom line is, at some point you're going to get grabbed, so you better hope that either they screw up or you've killed nana (or popo depending on the color) by then. What I find as extremely helpful in this match-up is nana's stupidity. If you hit her off stage, you'll kill her. She just takes it. Also also, never spam rollout.
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
wise words framerate. I'd still say this is more or less 50:50 from the looks of it (not including common sense; including common sense I'd say 70:30-ish. IC's have a few options in the air. Uair is pretty good on damaged opponents)
 

GeneralWoodman

Smash Lord
Joined
Jun 14, 2008
Messages
1,914
Location
Macungie, PA
grabbing rollout is twice as easy for iceclimbers, im not sure who your practicing with, but spamming rollout never works on good players.
 

Ninja Puff

Smash Cadet
Joined
Oct 23, 2009
Messages
51
Location
Somewhere on Earth
Well guys, I think I'm going to stop coming here for a while. I'm kind of giving up on trying to get better at this point. Reason being is that I get to play maybe once a week for two or three hours, which isn't enough time to improve. I'm unable to practice anything since my friend just wants to duel. I'm not going to ask him if I can borrow his Wii and game or anything.

So yeah, I know I just started posting here but until I get a Wii of my own and the game, I'm just going to lay low. I'm not getting any better. And since I'm not about to spend what little college money I have on a game and game console, it might be a while.

Take care guys, and don't give up as a Jigglypuff player.
 
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