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Its common knowledge but not pretty usefull in competitive play.It's not really common knowledge to my knowledge.
Because the only reason to bring out the second hit of Ftilt as soon as possible is if you're expecting the opponent to power shield the first hit and buffer a jab. The second hit is more likely to catch someone trying to grab you, does more shield damage because they're holding their shield longer, and is more likely to shield poke.Why isn't buffering ftilt useful? Have you even treid it after a fair?
It doesn't mix anything up, though. The most use I can see with it is in teams for the sake of speed.It's just a random mix up that adds yet another option to MK's unlimited options. One shouldn't overlook it.
Also, unlike dtilt, it's sort or an antiair.
Yes you can.You can't buffer all the 3 hits.
Don't know why you're arguing for why your fairly useless technique is good and why you're arguing that it is useless.There we go, you just told a use for it.
Buffering the first two hits is more useless. At least with the three buffered hits you're more likely to hit the opponent with all three hits at higher percents.Well by pressing A once, you buffer the first 2. Buffering all 3 would be useless as the mixup stuff doesn't work anymore.
^ thisssssBuffering all 3 hits isn't useful because the point of ftilt is to be able to not finish it. But Buffering the first two hits seems very useful.
Buffering the first two hits and all three hits have the same utilities. Really, there's even less reason to buffer two hits without buffering the third.Buffering all the hits would be pointless as there is no reason to do so.
I'm pretty sure that good spot dodges beat that...You can wait to see what they do and delay the third hit if they are at higher percentages. You got more options that are better.
It does when you don't buffer.Doesn't ftilt **** spotdodges?
^THIS.this is the most useless argument ever...... >_>