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Ike Boards General/Q&A Thread

Mr. Doom

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I just realized that I recently played a Peach from the Midwest. I played her in teams only, though. What made my head spin was how she turned from campy to ultra aggressive when her teammate lost his last stock. I think I did put those videos up on the Ike Video Directory, or whatever it was. It would be under "Teaming with Zero Suit Samus."
 

metroid1117

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san, I watched the matches that AN(M)ist posted, and I have a question: how come you never try edgehogging? I understand why you didn't do it against MK, but why not against Peach or TL?
 

Ussi

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Doesn't work on them metroid... on a high level at least. They both have ways around it by stalling with float or using many projectiles. TL is too floaty to ledge hog usually, only time you can if he's recovering from very low
 

san.

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I was more focused on doing damage than edgeguarding. I would edgeguard if it was really easy to do at the moment.
 

Nysyarc

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Yah believe me, it's not that San never goes for edgehogs... ;_;

Good stuff btw San, and yah I'll add the vids to the guide now.


:034:
 

AN(M)ist

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What just happened at the MK vid @ 5:41???

I mean, MK did glide attack, ike did fsmash, both attacks collided at the same time with the tentacle........and the tentacle gave judgement in ike's favor? wth?

...or is there something about fsmash we don't know about?
 

AN(M)ist

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sure I read Nysyarc's post,,, except that i read it after posting here (just saw the vid again now).

and yeah, Abid Mozaffar is my real name.
 

Nysyarc

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Adding on to my YouTube comment, it's possible that MK's glide attack doesn't have a huge broken hitbox until frame 2 or 3 of the attack? I've never seen hitbox visuals for it, but that would explain it because if the first frame of the hitbox is small but got stalled because of the tentacle, then it missed San and didn't have time to transition into the larger hitbox before Fsmash connected.

I dunno, that's really the only explanation I have. Cool name by the way, lol.


:034:
 

-RedX-

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That actually looks really iffy.....lol
I'm guessing the hitlag from the tentacle was delayed so it would hit San later on but Ike's fsmash....IDK.
 

san.

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The glide attack did hit me. it clanked with the fsmash, but due to the tentacle extending the hitbox, the fsmash both clanked with MK, and lasted long enough to hit him after the clank.
 

metroid1117

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Doesn't work on them metroid... on a high level at least. They both have ways around it by stalling with float or using many projectiles. TL is too floaty to ledge hog usually, only time you can if he's recovering from very low
Yeah, I know that it's improbable to actually edgehog them. When I said "edgehog," I meant simply just grabbing the edge so they couldn't grab it and forcing them to land on the stage, which can be punished by other stuff.
 

Teh Brettster

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LOL, Slaps, he grabbed you on last stock twice and tossed it away (literally) both times right in a row. Dang. Doesn't he still main the climbers too? GJ on giving him the loss he deserved, Slaps.
 

san.

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If Razer didn't have that nade, I would've had him with another spike once I tried to push him back in rofl on second vid around 6:00.
 

Teh Brettster

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San, if you were in Dallas at all, I'd ask for some friendlies too, but maybe some WiFi when you're back home? I always tend to remember to think when I play against you, and I feel like the only time I HAVE done so in the past month or two is when I played you at the biweekly last week.
 

Nysyarc

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I always tend to remember to think when I play against you
That's the same for me... I wonder what it is? I mean I do think to an extent while playing anyone, but I tend to really focus when I'm fighting San... in fact I even do better against other people after some matches against him, it fires me up. My speculation is that it's because (in the friendlies I've had with him anyways) he doesn't relent or sandbag at all, and so it innately inspires me to do the same.

I dunno, maybe he is sandbagging and he's just that much better than me, lmao. But it sure seems like he's on full throttle all the time and I respect that and I guess I passively try to mirror it.

/talkingaboutSanlikehe'snothere <3


:034:
 

san.

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@Nysyarc, it's more about curiosity than sandbagging. Like "It'll be cool if I space well and hit him like this" and stuff like that whenever I play people, and it makes me happy to expect and see things work when I play.

If you guys are really seeing anything new from any of my matches, just mention it and I'll try to expound.
 

theeboredone

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You know, even when I do play on a blue connection on wifi, it doesn't feel as fluid as offline. At Phase, everything seems so much more cleaner and silkier when you transition your moves. On wifi, it feels like you're off roading.

Wifi = Off roading on a jeep
Offline = luxurious car with outside sound filtered out.
 

san.

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lol wifi. I think we all remember playing that like everyday.

This may sound dumb/I kind of mentioned it before quite a while ago, but what do people think, if someone shields your jab 1, what do you think of... continuing to jab cancel on the shield? (to slightly push it and make it harder and harder to punish). If they try to jump OoS, jab2 prevents many short hop approaches at that range. I'm just starting to think about it again, because it just sounds very iffy but at the same time I can't help but think it might actually be a little useful ._.
 

theeboredone

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Well if they try to short hop approach, you would need lightning reflexes to execute jab 2, otherwise you might just jab 1 again. Personally, I have done this a few times, and then end up doing another action depending on their habits (roll, attack back, etc.)
 

Nysyarc

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I do that a lot actually, but only if they're already not too close to me. In many situations my habit now is to instantly cancel back to Jab 1 after doing it the first time, and if I hit their shield with both I'll usually just keep going for the reasons you mentioned San. I've found many players don't really know what to do about it and their shields just get steadily worn down until they roll away or jump or something.

Obviously it's not a good idea against characters with great OoS options, but I find it works well generally.


:034:
 

theeboredone

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Speaking of jab 1 on shield. Could a character with a long grab range grab you while taking the jab damage? I feel like it's happened to me a few times...

And yes, MK got that Shuttle Loop and Nado lol.
 

san.

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I've only seen consistent grab armor of my jabs from DDD. And by consistent I mean like every time I was grabbed was through grab super armor after they just.. shrugged off my jab lol.
 

Nysyarc

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Yah, if I Jab MKs shield I usually just throw up a shield myself expecting a frame 1 counterattack.

As for being grabbed on a Jab... I've had it happen with DDD. Probably has happened with some other characters too but I definitely remember it happening with him.

Ninja'd.


:034:
 

theeboredone

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I guess it would depend on grab speed and range. A guy like DDD can grab from some distance, make contact with Ike's fist, take the damage and get the grab. I could also see it working with Charizard since he has the longest grab in the game, and then let's not forget about the tether grabbers who can get pushed back from jab 1's and then get an easy grab....
 

Foodies

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In the first match, around 1:17, how did that nade end up on the ground? It seemed like san caught it and then dropped it with a dash attack or something... o_O

And I think grab armor depends on port priority. At least I read about that somewhere.
 

AN(M)ist

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dunno about nade, but the grab armor priority goes from right to left. so player 4 will have the highest priority and player 1 will have the least.


Edit: I think you drop by pressing grab button but imma not too sure
 

Ussi

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grab priority is not by port, its actually some complicated formula and in the end it was decided as random pretty much

Also the grenade dropped due to grenade stripping. I forget the technicalities of it, but Snake makes you drop the nade your holding by doing it with his own nade or something like that
 

Nidtendofreak

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When it comes to jabbing a shield, if the opponent doesn't have the grab range to grab me OoS while I'm jabbing, I tend to try to wear down the shield, and then shield poke with Jab 3. Not that it works well with my abilities, but that's what I aim for. >_> If they can either grab or attack me easily OoS, I tend to try to move away...when I remember to that is.
 
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