Nidtendofreak
Smash Hero
http://www.youtube.com/watch?v=hHVrnZZwbQcI want to pick up Sona as my support char cause fighting with music is cool.
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http://www.youtube.com/watch?v=hHVrnZZwbQcI want to pick up Sona as my support char cause fighting with music is cool.
holy crap
Look at what the **** you did now ussiBrett, should just make it "G-P's ideas suck" cause his avi is no better.
Lazy bum, you can always use some image editting site to erase the "Ew, gay" and replace it with whatever text you want.Look at what the **** you did now ussi
Fine, ill change the damn avatar. i just liked the face that was being pulled
Changed, the next best thing i could find :B
yeah, but i couldnt think of anything better for the bubbleLazy bum, you can always use some image editting site to erase the "Ew, gay" and replace it with whatever text you want.
Jab2 is just about as fast as jab1 with a lot more range. It just has less combo ability but that makes up for leading into jab3 anyways (and jab1 if close enough and buffered properly but unlikely when spaced).
Thing about jab 2 is that there are many variations to using it, since it comes after the first jab and there are some hit confirmations to keep track of.
Uses of Jab2:
-Punishes short hops
-trades/clanks with everything
-jab1/3 followups
-very good if well timed after hitting with jab1
Getting jab2 to come out:
Unless you hit someone, you have to time jab2 manually for it to come out faster, otherwise jab2 will come out a little later. If you don't jab cancel, you can get jab2 to come out pretty late in the animation of jab1.
Spacing with jab1 will let you know when jab2 is okay. Don't jab2 shields unless the tip of the kick would hit the shield. If you think the opponent will dash, jump, or if you can pressure shield/shieldpoke, it is okay to throw out.
Followups after jab1:
Jab1 has a lot more combo potential. Since jab1 combos into itself, you know you have much more time to choose when to throw out jab2.
Delayed jab2 after jab1 keeps them in your jab range longer. If you delay it a few frames after it really combos, you can take away an opponent's jump, which then makes them a punching bag.
If someone dodges your jab2 after you hit them with jab1, be cautious because both of you would essentially be in a neutral position at that point.
If jab1 misses:
Be on the lookout for whether you should jab1 again (spaced on shield or enemy far away), shield, dash away, or retreating aerial in addition to jab2. Jab2 is wise against opponents who like to dash, SH aerial, and jump out of shield preemptively.
If jab2 misses:
This is a little harder than the above. Jab2 has a little bit more lag. You can hold A to revert back to jab1 with a small combat walk. You can also perform any of the defensive options described above.
Yeah, i remember reading that and talking to sharkie about it at apex
I'm just reiterating that its really good is all
Learning something is not reiterating.Oh yeah guys. I went to a mini-fest today, and i learnt one thing
Jab2 is still the most underrated thing in our arsenal.
In your dreamsg-p sucks so hard
I don't do it in the first place, so nope =DReminds me, here's a thoughtful question. Have you guys tried to stop using "gay" when trying to state something stupid/dumb/horrible? Given the fact it offends gays a lot, I mean.
that's disgustingIn your dreams
exactly what i think. but the avatar i had which stated this was unpopularthat's disgusting
quoted for emphasisI don't do it in the first place, so nope =D