Lets try to avoid anything rash people :\
I'll say this, Lucario coming back to the stage is not coming back unscratched. Ike can edge hog then when Lucario passes over him in ES (assuming he curves towards the stage), Ike drops down and aether while Lucario is vulnerable giving him 15-20% damage.
That's assuming that Lucario just barely makes it back to the stage WITH an ES. Won't happen without some help from the Lucario screwing up.
Ike's has two ways of scoring early kills which is fsmash and gimping, both are not as likely as Lucario AS hitting Ike out of aether. Still, there are mind games to recover, we Ike's have trained to recover since it's Ike's biggest weakness, but no denying Lucario's AS owns Ike's recovery.
No matter how much you've trained and mindgamed into recovering, nothing is going to get rid of the huge gap between Ike's startup lag until he sweetspots that ledge. Luc does exceptionally well at punishing this. Obviously won't happen every single time, as Luc won't be in an ideal position to edgeguard Ike everytime he goes offstage, but we're best off counting our chickens when we are.
Timbers-
One, usmash is used to punish air dodging/rolling, hopefully Lucario won't be abusing his amazing roll. But usmash can beat out Lucario's dair, so basically its a mind game between lucario air dodging or attacking Ike before he releases his usmash. Fsmash is basically the same thing but ~_~ I don't know why Burrito included it, its not used much unless its for really obvious rolling.
Hmm not sure how many times I've said this. Luc can stall in the air thanks to dair. If he's somehow unfortunate enough to be landing on Ike, he can stall while moving away from Ike. Luc has enough stalling options and mobility where he has no excuse ever landing on top of Ike. A platformed stage obviously changes this around, example battlefield, where Luc's movement is severely hampered...but without stage obstacles, this remains true.
Two, granted Luc's fair will beat Ike's nair, therefore we won't use it as a shield in the air but as a combo starter thats all. It is Ike's only true combo. Also, we will use nair to punish air dodges and chase rolling in the air. Nair is not useless.
No move is completely useless, they just have their priorities. I'd easily say that Ike's fair, bair, and jabs, will have much more "screentime" than the nair. I never said any move was useless, but against Luc, nair is probably not going to be a staple in Ike's game.
four, anyone can punish an OBVIOUS move they see coming.
Of course. What does this have to do with anything though?
How heavy is Lucario? I thought he was in the lighter half? Hmm fresh fair not killing at 120% sounds weird, but I'm gonna assume it was the angle you get sent in.
15th heaviest I believe.
I'll say this: Lucario can't be at tipper fsmash range at Battlefield to edgeguard or he'll eat an aether due to the slant on the edge. But that doesn't factor the match up, I just wanted to say that so BF is a good choice to bring Lucario to make the match up more even. (Staying too far makes it harder for luc to edge guard, not impossible just harder than on other stages) Again I'm only saying how this stage affects the match NOT the match up in general. Since Stages do factor the match for knowing where to CP. So walk offs + BF = better for Ike against Lucario. Something to keep a note of.
Yes he can. I hit renegade out of his uB twice on Battlefield with fsmash.
Also when it comes to edge guarding, its options that matter and how Lucario's options override what Ike can do to him. Now a good lucario may normally make it back, but a good Ike should be trying to predict where Lucario is going to attack him, not flat out go at him. Ike can run off fair, dair, or UAIR (mind games ftw) also I believe Ike can do a mid air jump to bair after his run off fair before aethering back, something to also keep mind of. Again, I'm not saying Lucario will fall for it, I'm saying what Ike can do. You can't say that lucario will make it back 100% of the time though.
Like I said, if Luc isn't making it back it's because you've sent him to the blastzone. He won't make it back everytime, but there will be no 80% fair gimps lol. Ike has a superior edgeguard game,
in general. Lucario can edgeguard Ike more successfully than Ike can edgeguard Lucario.
2. How fast is lucarios Fair because Nair isn't slow and I'm pretty sure it has more range than luc's Fair because it doesn't have pitiful range. Don't throw away Usmash and Fsmash just because they are slow you wouldn't believe how many times this can actually hit and how many people no matter how good they are. Dash attack has as much range as Ftilt I don't know how your punishing it and no Ftilt which is slower.
iirc Luc's fair is 7 frames. Ike's nair doesn't have pitiful range, but it is a nair. Used to control space more than to reap range benefits. Luc doesn't have terrible range on his fair (it's above average I guess) but given that it's damage is pitiful and used only to open combos is what makes it less than appealing when it's outranged by/trades hits with a good chunk of the top/high tier. Ike's fair on the other hand outranges all of Luc's aerials, so it's only common sense that you'd want to abuse fair more than you would nair.
Refer to the beginning of my post on usmash/fsmash.
Ftilt can actually stun shields and has decent shield knockback. In otherwords it's potentially safe on block. Dash attack is always punishable on block.
3.
I though we where supposed to throw out personal experience on this and focus on theory. If not then you better work human error back in and take a whole nother look at Ike because he is a punisher and can kill you with the slightest mistake you make.
You're suppose to use your head in matchups. What you quoted was me making a disclaimer that anyone basing information off of their 8 year old brother needs to find competent opponents. Obviously speak from experience, but use common sense. Are the people you're playing good enough to represent their character fully? Are they a good example of their character? Are you a good example of your character? **** like that.
4. I'm not to sure what you meant here with the whole who jumps off and soon as they fall off bit mind re wording it?
I'm saying that you should use your midair wisely. The toon link in that video, as soon as he got thrown offstage, wastes his midair and throws himself back at the stage. Luc might have more luxuries than other characters, with his good midair, floaty physics, and dair stalling, but that shouldn't be excuse enough for other players to be so rash with their decisions. I'd kill to have a player jump right at me as soon as I knock them offstage. Easy fair gimps for me.
5. Ok you never denied my description on Fsmash and AS edge guarding so you aren't in a real position to edge hug. go ahead and make that video though because I'm not to sure how an attack with no hit box is going to edge hug a vertical projectile that leads into a spike. I can only imagine it ending one way.
Luc's ES is very fast. If Ike is being predictable in "recovering low" everytime, ES hog is easy . Of course Lucario has to commit to either edgeguard or ES hog, so he has to be smart about it. But yeah, its pretty easy to "be smart" if Ike is recovering the same way everytime he goes offstage, in this case recovering as low as possible.
7. I've gone under both of these things at like 150% the things where right above at the apex as well they didn't time it wrong they didn't miss they couldn't hit me.
You have not. >_> Get someone or yourself to test it if you don't believe me. iirc, auraspheres 60% and above will hit Ike at the lowest can recover, and fsmash tipper will hit indefinitely.