Stevo
Smash Champion
(LOL i can already tell this first post is gonna get messy....)
Pichu (tentative)
-increase damage on all attacks that have recoil.
-Increase run speed to a little slower than fox
-Increase his weight to about a .60 from.55
-Increase hitbox size of forward smash
-Increase the speed at which Forward-b charges up
-Modify his tech roll somehow to make it a little less bad
Old Down-b
4 hits @ 4 damage each = 15 damage (Stale moves)
strong hit near Pichu @ 11 damage
Pichu takes 3 damage
New Down-b
3 hits @ 4 damage each + 1 hit @ 8 damage (+increase in knockback) = 19-20 dmg
strong hit near Pichu @ 15 damage
Pichu takes 2 recoil damage
Old Forward Air
4 hits @ 2 damage each = 7 damage (Stale moves)
Pichu takes 4 hits @ 1 damage each = 4 recoil
New Forward Air
4 hits @ 4 damage each = 14-15 damage (stale moves)
Pichu takes 4 hits @ 1 damage each = 4 recoil
Old B move
In Air
1 hit @ 10 damage
Pichu takes 1 recoil damage
Grounded
1 hit @ 7 damage
Pichu takes 1 recoil damage
New B move
In air
1 hit @ 12 damage
Pichu takes 1 recoil damage
Grounded
1 hit @ 10 damage
Pichu takes 1 recoil damage
Old Forward Smash
5 hits @ 2 damage each + 1 hit @ 5 damage = 14 damage (stale moves)
Pichu takes 2 recoil damage
New Forward Smash
5 hits @ 9 damage total + 1hit @ 6 damage = 15 damage
Pichu takes 1 recoil damage
Increase hit boxes slightly
Old Up-b
1st part
Pichu takes 1 recoil damage
2nd part
Pichu takes 3 recoil damage
New up-b
1st part
Pichu takes 1 recoil damage
2nd part
Pichu takes 1 recoil damage
Old Forward-b
1 hit @ 7 damage (uncharged)
1 hit @ 39 damage(fully charged)
Pichu takes 1 recoil damage
New Forward-b
1 hit @ 10 damage (uncharged)
1 hit @ 42 damage(fully charged)
Pichu takes 1 recoil damage
Charges up quicker
Old Down Air
1 hit @ 12 damage
1 hit @ 4 damage (landing animation) (ends up being 3 damage if you hit with 1st hit)
Pichu takes 1 recoil damage
New Down Air
1 hit @ 15 damage
1 hit @ 5 damage (landing animation)
Pichu takes 1 recoil damage
Old Grab attack
1 hit @ 3 damage
Pichu takes 1 recoil damage
New Grab attack
1 hit @ 5 damage
Pichu takes 1 recoil damage
Old Forward throw
5 hits @ 2 damage each = 9 damage (stale moves)
Pichu takes 1 recoil damage
New forward throw
4 hits @ 2 damage each + 1 hit at 5 damage = about 12 with stale moves
Pichu takes 1 recoil damage
Original post
THIS IS NOT A MELEE+ TOPIC, IF YOU WISH TO START A MELEE PLUS TOPIC THEN BY ALL MEANS DO SO, THIS IS A DISCUSSION OF WHETHER OR NOT MELEE SHOULD BE EDITED AT ALL (GAMEPLAY WISE). I INCLUDED A LIST OF CHANGES SIMPLY TO SHOW SOME EXAMPLES OF THINGS THAT COULD BE DONE.
Would anyone want to balance some of the lower tier'd characters?
I've been thinking about it lately, and I am still unsure how I feel about it. On the one side, I would hate to see a game I love that is perfect in its own special way become deformed. On the other side, it would be cool to see some more characters be playable in tournaments.
One of the biggest issues would be deciding who would have the final call on what would be changed. I, for one, would be for deciding on one set of changes, and then, if nothing comes up that shows complete imbalance, leaving things the way they are.
Another issue would be that it could potentially divide the community (one that I am very proud to be a part of). Brawl has at least 3 big different versions, and many others being made.
I don't think melee should be changed to an extent where say Ness for example was top dog. That being said I don't think there is anything wrong with modifying a few things with some of the characters that don't have as much potential in a competitive environment, and also modifications to things that were overlooked, or just impossible to foresee.
here is a list of things that I thought would be potential changes for a more balanced melee, keeping in mind that I don't want to change the tiers drastically, or nerf anyone/anything at all, simply buff to some of the other characters. Also, that these are just IDEAS, by no means perfect.
NO CHANGES
Fox, Marth, Sheik, Falco, Peach, Falcon, Jiggs, Ganon, Samus, IC (sorta, see below)
SMALL CHANGES
Doc
Less lag time after down-b
Mario
Less lag time after down-b and last hit spikes.
Luigi
Make his down-b easier to maximize the recovery distance, and add some height to it.
DK
less lag after forward-b (also could increase the shield damage on forward-b)
Increase sheild size a bit? maybe?(lol seriously, if you've played DK, you know why)
Link
Speed up Arrow
a slight increase in weight
Pikachu
make the semi spike of up-air easier to hit and remove the strange hitbox that sends backwards? change it into the semi spike forwards(maybe not, would need imput from pika players)
YL
Speed up Arrow
make the spike on d-air easier to hit with
LARGE CHANGES
Roy
make counter come out quicker and remove the gravity delay when using counter in the air (annoying when the move you were going to counter misses you because using it in the air delays you a bit)
Make d-air spike hitbox easier to hit
Zelda
Increase forward-b speed and make it not make you helpless after
give her a regular grab speed
make her d-air a spike rather than metoer (still won't kill lol)
G&W
Increase Strength of Smashes
improve up-air and back-air and maybe allow l-cancel of up-air and back-air? (maybe not, was this left out for a reason?)
Increase the speed of his Bucket (it is soo useless with how slow it is right now)
Improve his roll?
Ness
Allow jump cancel of down-b or make it quicker
speed up PK thunder or increase the distance that Ness travels after hitting himself
Increase Grab range slightly? (itty bitty arms)
Yoshi
Increase weight
Increase Forward smash knockback (like PAL version)
make his forward-b hop more distance in the air and able to grab ledge after exiting egg roll
Bowser
Increase weight
Increase knockback of many attacks (especially the ones that are hard to hit with)
FLame cancelling ALWAYS possible
suggestions?
Mewtwo
make forward-b actually reflect projectiles and slightly quicker
Increase forward smash knockback
suggestions?
Kirby
increase aerial control (not like jiggly but a little bit)
make neutral air suck less?
Increase knockback of smashes slightly (especially f-smash)
Increase Kirby's speed a lot when using run attack (kinda like how sheik speeds up, but less)
let him combo from one of his throws (back throw pop straight up maybe?)
Pichu
make final hit box of down-b stronger
(or just increase the damage of the move overall)
Increase damage on forward air (right now it does almost as much to yourself)
Increase damage or knockback on down air
increase knockback on f-smash
increase runspeed slightly
Glitch and abuse removal
Yo-Yo glitch removed? Maybe?
(to make up for this, yo-yo smashes could be changed to be useful)
WObbling
the problem with wobbling, is iceclimbers have many cool grab combos, and its sad to see them be inferior to another technique that just requires 1 grab to win with (with proper timing, although it is hard to get the timing perfectly)
to remove this you would just have to increase the strength of ice climber tilts, so they knock out of grab.
to make up for this, Ice climbers could maybe get a small buff of some sort.
Global changes
one global change could be increasing the difficulty to break out of yoshi's egg lay, DK's ground pound, jiggly's sing etc. as it seems to easy to get out of those moves. This would mostly buff bad characters and jiggly.... but her sing would still be practically useless anyways, since it is so slow.
before you flame me about how melee is perfect the way it is, consider how little these changes would affect the game. I feel that these ideas should be criticized however, and people should drop their own ideas.
Also consider that I am not even sure I would want Melee changed at all, I just wished to start a discussion about it.
If we leave this discussion to after these changes are possible, it will be a ****storm of people thinking they know what is right for the game.
Maybe it will never happen, but for now I will just play melee as it is and wait.
Pichu (tentative)
-increase damage on all attacks that have recoil.
-Increase run speed to a little slower than fox
-Increase his weight to about a .60 from.55
-Increase hitbox size of forward smash
-Increase the speed at which Forward-b charges up
-Modify his tech roll somehow to make it a little less bad
Old Down-b
4 hits @ 4 damage each = 15 damage (Stale moves)
strong hit near Pichu @ 11 damage
Pichu takes 3 damage
New Down-b
3 hits @ 4 damage each + 1 hit @ 8 damage (+increase in knockback) = 19-20 dmg
strong hit near Pichu @ 15 damage
Pichu takes 2 recoil damage
Old Forward Air
4 hits @ 2 damage each = 7 damage (Stale moves)
Pichu takes 4 hits @ 1 damage each = 4 recoil
New Forward Air
4 hits @ 4 damage each = 14-15 damage (stale moves)
Pichu takes 4 hits @ 1 damage each = 4 recoil
Old B move
In Air
1 hit @ 10 damage
Pichu takes 1 recoil damage
Grounded
1 hit @ 7 damage
Pichu takes 1 recoil damage
New B move
In air
1 hit @ 12 damage
Pichu takes 1 recoil damage
Grounded
1 hit @ 10 damage
Pichu takes 1 recoil damage
Old Forward Smash
5 hits @ 2 damage each + 1 hit @ 5 damage = 14 damage (stale moves)
Pichu takes 2 recoil damage
New Forward Smash
5 hits @ 9 damage total + 1hit @ 6 damage = 15 damage
Pichu takes 1 recoil damage
Increase hit boxes slightly
Old Up-b
1st part
Pichu takes 1 recoil damage
2nd part
Pichu takes 3 recoil damage
New up-b
1st part
Pichu takes 1 recoil damage
2nd part
Pichu takes 1 recoil damage
Old Forward-b
1 hit @ 7 damage (uncharged)
1 hit @ 39 damage(fully charged)
Pichu takes 1 recoil damage
New Forward-b
1 hit @ 10 damage (uncharged)
1 hit @ 42 damage(fully charged)
Pichu takes 1 recoil damage
Charges up quicker
Old Down Air
1 hit @ 12 damage
1 hit @ 4 damage (landing animation) (ends up being 3 damage if you hit with 1st hit)
Pichu takes 1 recoil damage
New Down Air
1 hit @ 15 damage
1 hit @ 5 damage (landing animation)
Pichu takes 1 recoil damage
Old Grab attack
1 hit @ 3 damage
Pichu takes 1 recoil damage
New Grab attack
1 hit @ 5 damage
Pichu takes 1 recoil damage
Old Forward throw
5 hits @ 2 damage each = 9 damage (stale moves)
Pichu takes 1 recoil damage
New forward throw
4 hits @ 2 damage each + 1 hit at 5 damage = about 12 with stale moves
Pichu takes 1 recoil damage
Original post
THIS IS NOT A MELEE+ TOPIC, IF YOU WISH TO START A MELEE PLUS TOPIC THEN BY ALL MEANS DO SO, THIS IS A DISCUSSION OF WHETHER OR NOT MELEE SHOULD BE EDITED AT ALL (GAMEPLAY WISE). I INCLUDED A LIST OF CHANGES SIMPLY TO SHOW SOME EXAMPLES OF THINGS THAT COULD BE DONE.
Would anyone want to balance some of the lower tier'd characters?
I've been thinking about it lately, and I am still unsure how I feel about it. On the one side, I would hate to see a game I love that is perfect in its own special way become deformed. On the other side, it would be cool to see some more characters be playable in tournaments.
One of the biggest issues would be deciding who would have the final call on what would be changed. I, for one, would be for deciding on one set of changes, and then, if nothing comes up that shows complete imbalance, leaving things the way they are.
Another issue would be that it could potentially divide the community (one that I am very proud to be a part of). Brawl has at least 3 big different versions, and many others being made.
I don't think melee should be changed to an extent where say Ness for example was top dog. That being said I don't think there is anything wrong with modifying a few things with some of the characters that don't have as much potential in a competitive environment, and also modifications to things that were overlooked, or just impossible to foresee.
here is a list of things that I thought would be potential changes for a more balanced melee, keeping in mind that I don't want to change the tiers drastically, or nerf anyone/anything at all, simply buff to some of the other characters. Also, that these are just IDEAS, by no means perfect.
NO CHANGES
Fox, Marth, Sheik, Falco, Peach, Falcon, Jiggs, Ganon, Samus, IC (sorta, see below)
SMALL CHANGES
Doc
Less lag time after down-b
Mario
Less lag time after down-b and last hit spikes.
Luigi
Make his down-b easier to maximize the recovery distance, and add some height to it.
DK
less lag after forward-b (also could increase the shield damage on forward-b)
Increase sheild size a bit? maybe?(lol seriously, if you've played DK, you know why)
Link
Speed up Arrow
a slight increase in weight
Pikachu
make the semi spike of up-air easier to hit and remove the strange hitbox that sends backwards? change it into the semi spike forwards(maybe not, would need imput from pika players)
YL
Speed up Arrow
make the spike on d-air easier to hit with
LARGE CHANGES
Roy
make counter come out quicker and remove the gravity delay when using counter in the air (annoying when the move you were going to counter misses you because using it in the air delays you a bit)
Make d-air spike hitbox easier to hit
Zelda
Increase forward-b speed and make it not make you helpless after
give her a regular grab speed
make her d-air a spike rather than metoer (still won't kill lol)
G&W
Increase Strength of Smashes
improve up-air and back-air and maybe allow l-cancel of up-air and back-air? (maybe not, was this left out for a reason?)
Increase the speed of his Bucket (it is soo useless with how slow it is right now)
Improve his roll?
Ness
Allow jump cancel of down-b or make it quicker
speed up PK thunder or increase the distance that Ness travels after hitting himself
Increase Grab range slightly? (itty bitty arms)
Yoshi
Increase weight
Increase Forward smash knockback (like PAL version)
make his forward-b hop more distance in the air and able to grab ledge after exiting egg roll
Bowser
Increase weight
Increase knockback of many attacks (especially the ones that are hard to hit with)
FLame cancelling ALWAYS possible
suggestions?
Mewtwo
make forward-b actually reflect projectiles and slightly quicker
Increase forward smash knockback
suggestions?
Kirby
increase aerial control (not like jiggly but a little bit)
make neutral air suck less?
Increase knockback of smashes slightly (especially f-smash)
Increase Kirby's speed a lot when using run attack (kinda like how sheik speeds up, but less)
let him combo from one of his throws (back throw pop straight up maybe?)
Pichu
make final hit box of down-b stronger
(or just increase the damage of the move overall)
Increase damage on forward air (right now it does almost as much to yourself)
Increase damage or knockback on down air
increase knockback on f-smash
increase runspeed slightly
Glitch and abuse removal
Yo-Yo glitch removed? Maybe?
(to make up for this, yo-yo smashes could be changed to be useful)
WObbling
the problem with wobbling, is iceclimbers have many cool grab combos, and its sad to see them be inferior to another technique that just requires 1 grab to win with (with proper timing, although it is hard to get the timing perfectly)
to remove this you would just have to increase the strength of ice climber tilts, so they knock out of grab.
to make up for this, Ice climbers could maybe get a small buff of some sort.
Global changes
one global change could be increasing the difficulty to break out of yoshi's egg lay, DK's ground pound, jiggly's sing etc. as it seems to easy to get out of those moves. This would mostly buff bad characters and jiggly.... but her sing would still be practically useless anyways, since it is so slow.
before you flame me about how melee is perfect the way it is, consider how little these changes would affect the game. I feel that these ideas should be criticized however, and people should drop their own ideas.
Also consider that I am not even sure I would want Melee changed at all, I just wished to start a discussion about it.
If we leave this discussion to after these changes are possible, it will be a ****storm of people thinking they know what is right for the game.
Maybe it will never happen, but for now I will just play melee as it is and wait.