when you say aerial characters get screwed, your an idiot.
lets say MK planks for 7 mins, he has 7 mins of air time
if (toon link was brought up as an example, so lets use him) is an aerial character, that doesn't matter, because he won't be in the air for those 7 mins
and, if you use aerials to deal with planking, your stupid
By calling them idiots and having a big flaw in your post, what do you think it makes you sound like (so careful how you address people in the community, it only makes you look like a douche, try and be nice instead)? What's the flaw you ask? Well...
How do you think TL does everything he does?
He jumps. he SHDL's by jumping, he pulls out bombs by jumping, his aerials are his safest moves when compared to all of his ground moves, his ZAIR is done by jumping as well! He's also floaty and jumps high, so every time he jumps he spends a very nice amount of time in the air. His game is based on doing chip damage with his projectiles and punishing your approaches, then hitting you with his kill moves once you reach the right %. So, his game is forced to be aerial, he's forced to spend the vast majority of his time in the air.
So, what can MK do? He can be very safe on the ground, very safe on the air, and very safe offstage. Since TL will be forced to NOT jump around too much (due to gaining too much air time, and not being able to time their opponents out this way), they're forced to either approach very unsafe on the floor, or aim to beat down all 3 stocks of their opponent and keeping an eye on the timer so that it doesn't run out... What does MK do? He just stays on the floor shielding everything, upBing OoS then gliding away/landing immediately. What can TL do against this situation?
If it's been over 4 minutes and TL has spent way too much time in the air compared to MK (certainly possible, it's that way already if both opponents play how their players play these days [top MKs don't plank and scrooge as much as people make it seem]), MK could start planking and air camping whenever TL gets close without worrying about him having too much air time and losing the match. heck, MK would WANT to time out TL by staying on the ground all game, and since TL's approaches and pressures are all aerial, he's GOING to jump and camp. Even if MK loses 2 stocks and has his % racked up to 999%, and TL has 3 stocks 0%, as long as TL jumped more than him, TL's gonna lose.
Plus, why would MK want to plank for 7 minutes when the rules clearly state "people with most airtime lose"? It's like saying, whenever there's a 50 LGL in place, MK will plank for 49 LGLs then start playing normally... People are smarter than THAT.
It certainly sounds like it makes the matchup even more in MK's favor. No planking or scrooging needed to beat TL soundly now, it's all about just sticking to the ground more than TL... And the same thing applies to Peach, ZSS, Wario, Jiggs, and whatever other aerial-based characters are in the game.