Bl@ckChris
Smash Hero
well, we keep reviving the **** thing.how is this game still alive? It truly is a classic.
come to rom3, and maybe you'll understand
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well, we keep reviving the **** thing.how is this game still alive? It truly is a classic.
My most used Smash is F-smash...seriously F-smash is GODLY useful. You just gotta make good predictions with it, but there are things that only F-smash can hit when you got your opponent's spacing downloaded. Plus it does a ****ton of damage. It's the kind of move where if you know your opponent is gonna hit a button that isn't shield, this move just WINS.all his aerials are really strong, and really the only smash i really use is dsmash, which covers a lot of options when the opponent is getting off ledges
TIPMAN!! Glad to see you're still around. We need you haha.how is this game still alive? It truly is a classic.
Although usmash has the lowest cooldown time of all of Ganon's smash attacks but it's still not guaranteed "safe" on whiff. People that are familiar with Ganon/his usmash will usually get a free approach on you when you miss (few exceptions, platforms).Ganon's U-smash is usually safe on whiff especially assuming your opponent is in the air as you do it, since it is very unwise for most characters to challenge it directly.
Only if you become predictable.If your opponent knows how to space around your aerials and tilts, you're probably in for an uphill battle no matter the matchup.
What do you mean by a different spacing? Its killing power is only impressive vs floaties, and it's usually difficult to set up. You get some damage on them, but you can't follow up... and of course if you miss, you're dead or close to it.The thing that makes F-smash GODLY useful is how it usually requires a completely different spacing counter than all your other moves. Well...screw Falco. But seriously, F-smash is legit. Situational yes, but the situations it is good in, it's EXCELLENT.
There's the mobility thing, which is big, and there's also the fact that falcon's fsmash is more practical since it sends his opponents offstage. Ganon's fsmash sends people almost straight up, and is pointless unless they are at ko% (which actually isn't very low if they can DI).I mean watch how many times SilentSpectre changes the momentum of a match with F-smash. Granted Ganon doesn't have Falcon's mobility, but the principle of use remains the same. Ganon is a character who can create legit baiting situations very easily, and F-smash is an EXCELLENT bait punisher.
You sooo can combo from an usmash at low % against FFers into nair/uair and stuff. Even against non FFers the position it puts them in makes it easier for you to continue with strings. Its also pretty usable to use Usmash against ppl who double jump above you trying to bait you. There really isn't much they can do to challenge it so you can whiff as they back off. But if you catch someone without their double jump you can do massive damage because you countered with a usmash. .
Also, sometimes elaborate combos are worse than landing some smashes. Especially in platform situations, you can do double usmash and stuff like that leading up to 60% with three moves. I personally think that Usmash is one of the safest things you can do under the platform. It deals good shield stuff and is pretty safe if they are on the platform even if you miss.
I dunno if you'll always be able to follow up if you go for a usmash techchase and guess incorrectly...Another is tech chasing with usmash. If you predict it right they can tech right into a charge crouch usmash. If they don't roll in then release the usmash and you should still be able to advance before they are out of their tech.
The big issue here is that you caught him out of a ledgehop. The fact that you did it with a move so slow means you probably had a really good read. It's just so much riskier than a sh fair, which would have accomplished the same thing basically...Here is the best time I've ever used Fsmash. I was facing Jash's ylink and he did a ledge hop that I counter with my fsmash and this lead to a fair because he had no jumps. I killed him with two moves from 20%. I would say fsmash is the best when used to counter ledge stuff but it is usable elsewhere.
Well depends. I would only charge the usmash if we are 1/3 the way from either edge and i'm towards the middle. That way if they roll backwards they are at a really tough position at the edge in which case I can pressure with a fair after the missed usmashI dunno if you'll always be able to follow up if you go for a usmash techchase and guess incorrectly...
I don't know if the fair would have worked. Part of it was reaction and he was doing a ledge hop rang so I think doing the fair would have been too slow. In fact they are both equally as slowThe big issue here is that you caught him out of a ledgehop. The fact that you did it with a move so slow means you probably had a really good read. It's just so much riskier than a sh fair, which would have accomplished the same thing basically...
100% not true.you're not ccing unless you're actually crouching.
however, the DI down effect for a double stick tech may have been useful
You're wrong about CC'ing here I believe, the crouch animation does have an effect, check this:
100% not true.
CCing has nothing to do with the actual crouch animation which makes "CC" a misnomer. CC is done because of ASDI down which forces a collision with ground. Because the colliding with the floor cancels hitstun and you are holding down, you automatically go into a crouch if the KB is below the tumble threshold otherwise you will instantly bounce on the floor. If the move is too powerful that it overcomes ASDI, you will not be able to CC.
In other news, its good to note that you can Dsmash/Fsmash a missed tech on reaction
Pretty much ends the argument lol.Crouch canceling is comprised of 2 elements.
1. Crouching itself reduces hitlag by 50%
2. Holding down buffers ASDI down to keep you grounded.
Holding C-down gives you the ASDI down but not the reduction in hitlag, so it is not the same as a CC.
Hell yeah.BTW i'm in the process of recording new vids and making a combo video.
Didn't magus say you always have enough frames to beat fox's nair > shine approach with cc jab? I can't remember, I doubt I'll be getting consistent with that any time soon lol, I'll keep spamming roll/trying to ps.OH **** crouching reduces hitlag?
I think I forgot this fact.
now to go back to doing rising (cc) jabs vs falcon and fox.
N****, please tell me your'e going to romcan't wait 2 see that vid guini.