Divinokage
Smash Legend
Well it is Armada, it's just the way he plays, I felt like I got straight up ***** and there's nothing I could of done lol.
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Should be, I played on the projector.Ahh. Sucks you lost. Hopefully that set was recorded..?
What was Armada doing that was giving you such a hard time Kage? Btw, good job placing 17th (I think you 17th lol) I know it was a hard *** tournament. Oh and did Tipman go?Should be, I played on the projector.
Wait, I don't see how she could hit you with Nair if you space properly, since she won't be able to get into your range. Also, how could she camp if you can catch her projectiles?Ya I hate Ganon vs Peach at high level, it's like 6-4 for Peach. It's just so hard to get in. You get out-prioritized because of that stupid Nair.
Can't wait to see this.Me and Kage double ganon will be happening at a tournament coming soon
armada probably doesn't play 2-d like that, spacing and camping i mean.Wait, I don't see how she could hit you with Nair if you space properly, since she won't be able to get into your range. Also, how could she camp if you can catch her projectiles?
It's not that simple, there's a way to play Peach into where Ganon cannot catch her turnips. Peach's turnip if used properly can pretty much shut down Ganon. And then once you get in, well you gotta somehow handle her priority. Armada's moves come out so fast, there's no time to react. He can do SH float cancel Nair repeatedly like soooo ****ing fast lol. (That's just to tell you how sick his technical is with Peach) And also, his reaction time is the best I've seen so far.Wait, I don't see how she could hit you with Nair if you space properly, since she won't be able to get into your range. Also, how could she camp if you can catch her projectiles?
But wouldn't the Peach just float toward you after and Fair?Yeah I saw him doing those quick Nairs on livestream. I have NEVER seem a more technical peach. Has anyone tried attacking the turnips rather than catching them? I mean, hit it with a uair so that you can stop it without getting too close to Peach.
Reason I suggest this, is that a Peach that I play has adapted to my turnip catching by spacing differently so that I can't catch it without getting attacked. I switched it up by Uairing the turnip away instead.
Ya it's mix up, you gotta have really good reaction time to know what's he gonna do next. I'm really scared that the future metagame revolves around incredible reaction time. It's gonna kill so many players from reaching the top since only a few can have that.i mean the turnip may not hit you but if peach follows up with something, then i dont think theres time to do that. shield + catch may work when its a throw from the ground, but a floating peach has too many options to follow the turnip with.
i'm just waiting to see the matches. its that same approach that i asked about a month or so ago. it really is hard to deal with...
dude I feel that. I've just recently been getting RLD but it is either I get it or I a Air dodge away from the stage to my death. I sincerely believe it's practice and muscle memory.yeah...that would be a shame.
i'm just trying to get as good as i can. i'm nowhere near the wall i figure i'm supposed to hit; i've got a long list of stuff to work on before i start thinking "hmmm if only my reaction time were better".
which reminds me, idk if i've already asked this, but is there really any good way to get more consistent at doing what you want to do on the ledge? i'm practicing as much as i can, and i'm trying to do what i want in battle, but i still end up jumping. i'm using the method where you hit down on the control stick, then use Y to jump, and roll the stick towards the stage and do whatever (ledgedash/ grab/ uair). i think a lot of times i end up trying to hit down before the 9 frames are up, so my down input doesn't really happen, and then i jump off the ledge. i do this so often, that i get predicted to jump off the ledge, leading to generally bad things (bair, dair, knee, etc).
does it help to separate the process, like trying to slow down, or does that timing just come from more practice? cause i feel like if i'm too late (trying to wait for the 9 frames), i either get hit while ledge stalling (trying to regain invincibility) or when i finally do ledgedash (when i see the grab opportunity, but when i wait too long, i'm vulnerable at the end, so they just hit me).
long question, but this is one of the primary things i'm struggling with. ledge stuff is really important...especially against sheiks. thanks.
Ive known this but I rather squeeze out a quick uair to block just in case my opponent recovers quick because he's at low percent.Random fun thing I figured out today: After doing an Up B OOS (I'm assuming people aren't just randomly using Up B on the stage), you have a window to waveland (and thus perfect waveland) afterwords. It's admittedly situational and won't lead to any combos or anything, but I thought it was useful enough to control spacing after I get off the Up B. I tend to not use it ever because I always feel like I'm on the defensive afterwards (which admittedly, it better than straight up getting hit). Just wondering if anybody else tried this.
I usually do Dreamland 64, Battlefield and Yoshi's. The platforms are all different levels to just jump and waveland which makes them something to stay up on. I find that the Yoshi's level is a little troublesome getting on and off with Wavelands but the Cloud gives me a some safeguard if I should fall.that is, almost word for word, what i've been doing so far. i think i start on battlefield, then go yoshi's, and then FoD usually. but i try to mix up stages, cause i feel that each one is a little bit different somehow...
thanks for your input though, it's good to know i'm not the only one
Even better. Thanks for the heads up.Ive known this but I rather squeeze out a quick uair to block just in case my opponent recovers quick because he's at low percent.
Probably learning to space and making the right decisions.Just out of curiosity... What main aspect of Smash have you struggled the most with as a Ganon main? Ignore this post if you think its irrelevant/stupid.
Lol Definitely matchups. Being spontaneous and unpredicatable; more or less the technical aspect of trying to make a fast yet effective character when he's suppose to be slow.Just out of curiosity... What main aspect of Smash have you struggled the most with as a Ganon main? Ignore this post if you think its irrelevant/stupid.
Sameee im staying in FL for tournies until summer.Nope, no money and I have school on saturday from now on. I thought I already mentioned that I am not going to a tournament until summer now.