Well, it's really only guaranteed if you can do f-tilt on frame 1 that control is available. If you can then yea it wouldn't be that hard. It's also hard for many people because f-tilt is very sensitive to buffering. If you are usually off by a fraction of a second you get walk or jab. But if you're able to react on a 1/60 second window and hit it exactly then good for you.Whuh? When is that ever hard? Gerudo. Wait for control frames. Enter an ftilt.
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I'm with fromundaman. Putting the control stick to neutral is easy. If it's what the game actually wants to see, that's easier than whatever is actually going on in, say, the DACUS.
Sorry if this comes off kinda sarcastic (which it should,) but that section is based off what is realistic frame-wise and reaction-wise. I'm not trying to say that you won't be able do it ever, but that it would be hard to get down and consistently do in a tournament setting. You take f-tilt for example and you say you're doing it as soon as control becomes available, which means there's room for flaw in human reaction. A lot of room too, seeing as how you have to do it on the 1/60 second that control becomes available. This is why we buffer things, because it's easier and you can consistently pull of moves as soon as you are able to. It's hard to buffer f-tilt though because of sensitive buffer mechanics for f-tilts.
I was a little vague on how pivot d-tilt could be considered hard and I didn't explain it that well. Having the control stick reset to neutral isn't that hard, you're right. I mostly consider it hard because the input for pivot has to be somewhat tight, if you're off a bit in either direction, you could be doing a foxtrot in the opposite direction you want, or a foxtrot without resetting to neutral. Add a d-tilt into this mix and it becomes slightly muddled. But with practice I suppose it could be done, just not sure about consistently.
Again, I'm not saying what's hard or easy for certain people, I'm not attacking anybody's tech skill, I'm simply stating what's hard or easy in terms of realistics and new Ganon players. You forget that hard and easy are open terms that are subject to interpretation.
So I'm not changing the section unless you can come back with videos of you doing pivoted d-tilt without a-stick >_>.
You clamoring that much to do stuff Dragmire ? Let's see...dunno, yo could do testing of which characters can't attack out of Stomp at 0% lol. Oh, and I'm messing around with hitting reverse tipman on bouncing characters. It has the same effect as jab/laser lock. I was wondering, doesn't jab/laser make them have to stand up when they are hit with it during bouncing? If so, couldn't you land a reverse tipman on a bouncing character then get a free...whatever really?sliq already did this and it works on Norfair, Smashville, Battlefield, and just about all levels with plats I need something else to do but I can't think of anything