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How Fast Is Melee? Vid (version 2.0 extra sexy)

Geist

Smash Master
Joined
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Menswear section
I'm sure it's been said, but a video series like this would be amazing. You could not only break down someone's tech inputs, but someone's assuming train of thought in the middle of some massive mindgame.
 

G.L.

Smash Apprentice
Joined
Jul 19, 2010
Messages
181
dang thats pretty crazy. you should do more of different combos
 

Zodiac

Smash Master
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Messages
3,557
I started doing this for THIS match here. And so far Im like a second in with several inputs.
 

Brightside6382

Smash Lord
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No offense but when you play smash you compartmentalize the move and chunk it so that its easier to do. It's easier to input 3 buttons in 1 motion and get that down then 3 individual things you concentrate on. And no, I didn't input general DI, like when he shorthops and goes forward, or when he jabs on ledge and holds forward to drop off. If it seems impressive when you look at everything you are inputting when to you its just 5 or 6 motions throughout the whole video then maybe when you do these things you should be more impressed with yourself. Just because any solid player can do it just as easily doesn't mean its not impressive in general. jus sayin.
Go play some other fighting game and you won't care about this garbage. I'm not impressed because many other fighting games require the same amount of speed and precision.
 

Cactuar

El Fuego
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Speaking purely from a technical point of view, other fighting games do not require the same amount of speed and precision. This is true regarding both button pressing ability and overall control of character.
 

Signia

Smash Lord
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1,157
If you're comparing Smash with other fighters, you need to distinguish between 2D and 3D fighters. They are played COMPLETELY differently. There is no GFG, Cactuar. Even within 2D we have the Air-Dashers (Marvel, Blazblue, Guilty Gear, Melty Blood, Arcana Heart, Hokuto no Ken) and the Classic/Traditional fighter (Street Fighter, King of Fighters, Samurai Spirits, Jojo's Bizzare Adventure) which are distinctly different.
 

Brightside6382

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Speaking purely from a technical point of view, other fighting games do not require the same amount of speed and precision. This is true regarding both button pressing ability and overall control of character.
here we go. I can't wait for the "evidence" that supports this
 

Cactuar

El Fuego
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here we go. I can't wait for the "evidence" that supports this
Speed and precision isn't everything. The actual game being played can be just as or even more intense in another fighting game despite having a slower speed.

Really don't know what you're getting all worked up over.

The "evidence" that you are so eager to ask for doesn't exist on your side from what I've seen. You have provided no evidence to support that other fighting games are as heavy on speed and precision as Melee. Meanwhile, we have matches broken down demonstrating the average technical ability of high level players.

If you want to do a comparison of only speed and precision, pull a situation from another fighting game and I'll find a roughly similar situation to do a comparison with you.

If you're comparing Smash with other fighters, you need to distinguish between 2D and 3D fighters. They are played COMPLETELY differently. There is no GFG, Cactuar. Even within 2D we have the Air-Dashers (Marvel, Blazblue, Guilty Gear, Melty Blood, Arcana Heart, Hokuto no Ken) and the Classic/Traditional fighter (Street Fighter, King of Fighters, Samurai Spirits, Jojo's Bizzare Adventure) which are distinctly different.
I am aware of this. It was more of a write-up to demonstrate how to compare situations in Melee to a standard fighter, as it hasn't really been done in depth. The point wasn't to generalize other fighters. I would love to do a comparison between games with a knowledgeable player of another game.
 

Pengie

Smash Lord
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To be fair, SSF4 has a myriad of different combos that incorporate 1 frame links, and, in many cases, these are integral to a character's Bread and Butters. For instance Rufus has his 1 frame cl.short -> cl. fierce link as a part of his basic combo, Cammy has the Sako Combo which has a similar 1 frame link in her cl. strong -> cr. fierce (here's a cool little video showing off Sako in action). Then you've got all of the little tricks that C.Viper can do with her feints such as her fierce -> fierce Thunder Knuckle feint -> fierce. And that's just in SSF4; I recently picked up MvC2 and playing as Magneto is definitely up there in terms of insane execution (I'll just leave this here). Not to mention that it can get pretty crazy with all of the assist calls and timing those properly.
 

bossa nova ♪

Smash Champion
Joined
Feb 15, 2010
Messages
2,876
wow smash isn't a ****ing fighter


wtf.... there's like 0 similarity.... 2-D fighters are wayyyyyyy too uncreative to deserve smash in their category.....




smash is more like...



well...




it's.... king of the hill.... or something





otherwise known as smash







otherwise known as Smash64 or Melee











cuz we know brawl aint smash.....









since you don't have to be king of the hill







you can just be





queen of the edge




or something.....
 

Cactuar

El Fuego
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To be fair, after the hit confirm, it's just muscle memory. 1 frame links are still really effing hard, but they also have plinking and the convenience of not having to really think beyond landing the first hit in a decent position. I still want to see an El Fuerte player consistently abuse his infinite :)

It is so difficult to compare games like this because of the options the player getting hit has in melee. There are a few BnB combos in melee, but for the most part, it is a constant demand for reactions after nearly every hit.

(It's mostly opinion obviously.)
 

Pengie

Smash Lord
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True, I was just bringing it up because people were talking about speed and precision and I wanted to make sure that there was information out there so that we don't see the clichéd "lol maylay iz t3h fast3st fiter evar" responses. One of the things that I love about Melee is the openness of the combo system, where both you and your opponent have options and both players need to put thought into what they do during combos.

I would like to hear what you think of option selects in games like SSF4 and how they relate to aspects of Melee if at all. Option selects have seemed to me like one concept that doesn't really have a real analogue in Melee and that's probably one of the reasons why I've had such a hard time incorporating them into my gameplay when I play other fighters.
 

Acryte

Smash Ace
Joined
Mar 30, 2005
Messages
986
exhibit A
http://www.youtube.com/watch?v=6efy1hQft2g

exhibit B
http://www.youtube.com/watch?v=Ri9gzeKH3UA;t=38


the sako one is pretty sick, its like a staggered double press or flickin across multiple keys kinda like what you can do shining and then rolling over to X in drillshine infinite etc.

I kinda want to do like... m2k vs shiz match 4 haha but don't have time right now

yea guiltygear had option select too, they're cool but yea. they had Air Throw / Faultless defense and also another one for ground throws / basic attack so that if the enemy was in a state they couldnt get grabbed in then it would do the attack instead.

A really cool thing that Guilty Gear had that smash will never have because it doesnt use quarter circles in specials and most moves that life you off the ground don't let you do anything after, but GG had a thing called jump installing your moves. And it was pretty awesome I used to do it alot with venom back in reload. Basically you could jump cancel a basic combo string, so you would throw the jump cancel in there by pressing jump, then cancel that into the attack and then, if you used a move that would rise or teleport into the air that didnt let you airdash/double jump out of, you could, and you could also use it in order to make the move cross-up when it normally didnt. It was pretty cool. C-God had an awesome tutorial of it with ball glitch.

http://www.youtube.com/watch?v=tLGF6aNOhxw

these nuance techs are in my opinion pretty cool and add even more depth to the fighter by increasing your options and mixup/pressure

http://www.youtube.com/watch?v=ayJZKtvEOCw also good times with the beginnin of this old vid
 

Pengie

Smash Lord
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I'm well aware of how technical Fox players can be (I've played both spacies for the entire two years I've been playing and intend to keep playing both), and I don't find any of Fox's flashy technical things to be all that difficult; whether it's turnaround waveshining back and forth, across the entire stage, or JC double/triple/ what have you shining out of shield into a turnaround grab it really loses a lot of it's appeal when you see it/can do it all of the time. On the other hand, I find executing things like Mags's ROM to be infinitely more difficult than any contrived Fox tricks, although this might just be due to the differences in the controllers.
 

❀W.E.M.P.❀

Mote Of Dust
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I did not mean it's easy by any means, I am just super entertained by how over the top this guy is in his videos. I am sure I could never be as technical as him as I have fat man paws, I am impressed.

But christ it's just so silly :awesome:


EDIT -I would like to see someone put all the inputs in the video, that would be quite impressive to watch
 

L__

Smash Master
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flopmerica
oh I figured you didn't think it was easy lol I should have worded why I quoted you as well

looking back I'm not entirely sure
 

Pengie

Smash Lord
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Pretty sure that entire thing was done TAS; if you look at the top there's the game data going across the top which is a pretty blatant sign of AR.
 

L__

Smash Master
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aye aye, captain.

after rewatching this vid, it's awesome to look back on older videos and take note of how the technical skill for most players have changed the way it has.
 

Pengie

Smash Lord
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Pengie is from space animal land Florida. Don't mind him.
I wish FL was still space animal land; in the last three tournaments I've been to I've probably played one Falco that I can remember. The rest has been a mix of Marth, Samus and Mario/Doc >__>
 

victra♥

crystal skies
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Slippi.gg
victra#0
i am definitely LOVING this new video. It's more fun to watch since you removed the statements you made in the previous version

and it really is startling to see all those action prompts on the screen while all that is happening. You never consciously think about how many buttons you actually press.

either way I think its a fun video, and much more light hearted than before.
 

Seikend

Smash Journeyman
Joined
Apr 16, 2007
Messages
415
If you're standing still you can walk slow on the next frame.
If you're walking slow you can stand still on the next frame.

Just constantly alternate between the two.
 

choknater

Smash Obsessed
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choknater
HAHAHAHA omg wow. great tas video

wemp im liking ur posts more and more. i think sunny avatar has something to do with it too
 

PoundSlap

Smash Journeyman
Joined
Aug 17, 2010
Messages
293
that idea is stolen from samplay who already made a video of this:

http://www.youtube.com/watch?v=hUoenVXB4b0 (right the beginning)

also its nothing new that ssbm is really fast and technical. but a lot of people tend to only see how challenging melee is for their fingers when its actually more challenging for the head (excluding jiggs at this point). youre constantly pressured by thinking what to do in every single frame.

not impressed by the vid btw.
 

Kanelol

Smash Lord
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Feb 16, 2010
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Ohio yeeeee
aye aye, captain.

after rewatching this vid, it's awesome to look back on older videos and take note of how the technical skill for most players have changed the way it has.
i like your sig <333

unrelated news, I saw some 314 part history of smash on Youtube and for a little part of it they did something similar to this. I'm pretty sure they took a few of Swolf's combo video clips and then showed the inputs and **** frame by frame. but not like, literally frame by frame. It might've been full speed, now that I think about it.

Either way, I thought it was pretty cool. People may claim OP's video is rather elitist and condescending, which it is, to a certain degree, but I honestly think he was just trying to imitate Gimpy or Prog instead of coming off like an arrogant douche. And the concept is pretty kewl.
Regardless, new players would be interested in the exact tech skill inputs required to make your character move that fast.
 

Life

Smash Hero
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Grieving No Longer
WTB top Melee players getting brains scanned while playing Melee? Then compare to like other fighters (SF4 and Brawl being good places to start), FPS, non-gaming entertainment...
 
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