Conviction
Human Nature
Well it depends are using the dash attack right in front of the target or from a distance.Can someone check for me whether or not a dash shield into a jab is faster than a dash attack?
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Well it depends are using the dash attack right in front of the target or from a distance.Can someone check for me whether or not a dash shield into a jab is faster than a dash attack?
Lasers like most aerials have AC frames and sometimes cause landing lag if fired to early on the way back down from the SH. (NOT exactlly sure of frame data but makes the most sense right?)how come I sometimes get ending lag after short hop double laser? >: It seems so random...Zhamy told me I might be firing them off too early, but what determines "too early" exactly?
Maybe it's this?[4.10] Note on Edge Returns
One important thing to not here is always make sure you know when you've used a recovery move to get to the edge. If you've used fox's side-b or up-b, and haven't landed on the stage yet, there's something that you'll need to watch out for. After using a recovery move, a flag is set in memory that say's you've used a recovery move. It is removed once you've landed (not just stand) onstage. When you land from either doing nothing, or something that autocancels, you recieve "normal landing lag". If you fell from less than or equal in height to your full hop height, you'll receive 16 frames of lag; if you fast fell, or fell from heigher than your full hop, you'll receive 32 frames of lag. However, you'll think, no way is there that much lag just from landing. And you're mostly right. "Light landing" is IASA on frame 2, and "Heavy Landing" is IASA on frame 5, meaning that you can perfrom any action starting at frame 2 (or 5), cancelling the remaining landing lag. HOWVER, here's the catch: if that recovery flag is still up, you cannot IASA your landing. So if you up-b to the edge, then get up, the next time you land, you'll have either 16 frames of lag, or a hideous 32 frames of lag depending on if you fast fell or high fell or not. To avoid this attrocious monstrosity, make sure that the next time you land on the stage, it's with aerial landing lag that's minimal, so that you've landed, but w/ lag less than 16/32 frames, reseting the flag.
oh alright, guess it's just me thenI've seen a lot of people use it and I use it quite a bit![]()
To air release your opponent, don't pummel them. If you want to ground release your opponent, keep pummeling them. Also, if your opponent is not touching the ground when you grab them, they'll be air released as well.this has been a question bothering me for a while now... how do i force an air release?
this has been a question bothering me for a while now... how do i force an air release?
shiled tilts.Something in between a normal shield and power shield? Never heard of it. It could exist, I suppose.
Don't forget to test it out with shield tilts as well. I think that might give side effects.
something like that, yesYou know what I mean by tilting your shield right? You're going to test individual areas of your shield now?
i was talking buffer CG...80-90% is wrong.
The normal pika CG is escapable at around 70%, with good DI.
The buffer CH needs to be started at the proper percent for it too work, and then it will go until ~90%.
Don't read too much into that.What 0-Death AT (the one on the Social thread topic) Are you guys reffering to? Do you have any vids or something? And...are you sure it works on IC's?
Oh god, I so know what you mean.Its super secret B-sticking. aka brawl is stupidly ******** with command inputs
So do I... It's so annoying.Oh god, I so know what you mean.
were you in the air or on the ground?The other day I shined out of Snakes nair......this is known correct?