The Smash Wiki scares me. It claimed that Ness' dair was almost as fast as the 64 version, and that uthrow KOd reliably X_X
I'm new to smash and my friends are reck'n me. I'd like to get some information on certain situations if i could.
-I know Big Link's up spin attack leaves him open but when i avoid it or any of his moves I have trouble punishing him. Even if i'm just out side of baseball bat range. How do i punish at this range?
-How do you get past Link item spam?
-How do i catch Link constantly doing the block backdash?
-Whats the best way to punish air down attacks that protect the attacker while moving them downward? (like links down stab or Ganon's fire kick down)
1. Block it and punish it while he's still spinning if you're within range. If you're out of range, PKF fire to dash grab, or just dash grab the ending animation.
2. Run/walk and shield, immediately drop the shield, and continue your approach. I like to empty short hop the arrows sometimes.
3. I'm assuming you mean rolling backwards here. Predict the roll and punish it by attacking where he's going to be. I'd recommend dash attack or grab if you're close enough.
4. Spot dodge, or short hop air dodge.
Try to work on your fundamentals in this case. It sounds like the basic strategies implemented by others are really getting you here. Moving and shielding to get through projectile walls, punishing attacks from above, and roll punishing are applicable to all characters, and pretty important fundamental skills to have against all characters. Get used to the general ideas of blocking and punishing, and predicting opponent movement.