smashingDoug
Smash Lord
This isn't a question about Ness in fights but about his amiibo. Will it be exclusive to any store?
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This thread answers your question:What stages would be best for ness?
1. Yes it auto cancels as long as you don't fast fall it. No it's not safe. If the opponent blocks it, drops their shield ASAP, then dashes at you, they can punish it.A couple of questions for serious Ness players:
1. Does short hop fair still auto-cancel and is hitting the tip of shields with it and then drifting back safe?
2. Do any his aerials auto-cancel if you do them into the ground? (Not early on before landing).
3. What are the average kill percents for forward Smash, up air, back air and Fsmash assuming good DI?
4. Is there any reason to ever do up throw or forward throw?
I used D-Tilt on the Koopaling as he attempts to recover. Then it sends him into this weird animation and it looks kinda glitchy. Not to mention I gimp his recovery and it doesn't seem like he can do anything about it once I D-Tilt him.Can you be more specific? I don't know what you mean.
I really don't like it. I like to use U-air without sacrificing a Double Jump, and U-Tilt isn't too bad at lower percents for combo starters and is an overlooked KO option. Also it ensures I'm not using my (Double) Jump if I want to PKT2 before jumping.Do any of you use Tap Jump as Ness?
In terms of Neutrals it's really a matter of personal preference. Some people prefer the platforms (I know I do), while others prefer without. I'd probs say Yoshi's Island is his worst neutral on 3DS due to the slants and Fly Guys screwing up PK Fire along with the tilting main platform.What are his good custom specials?
What stages should I be picking in tournaments with him? (Both for Wii U and 3DS)
That's not a DJC. That's a PK Jump.So I came across this interesting clip
and my question would be this; how does the Ness in the gif double-jump cancel in such a way that he maintains vertical height with his horizontal momentum? I can't replicate it for the life of me, so some explanations/demonstrations would be great.
Tap Jump doesn't have to be disabled, BUT you cannot (or rather, it's just really difficult and defeats the purpose) use the Control Stick to do a short hop. You just lightly tap the jump button (whichever one you're more comfortable with) and input a Uair. =PSo, I'm having a bit of an issue with short hopping. Could be the tap jump, haven't tried with that off, but this actually builds on that. How does one SH uair? I've seen other Ness' doing it, and I'm having a hard time doing so.
Thanks for the clearup, I see why I couldn't do it now.That's not a DJC. That's a PK Jump.
DJ+PKF at the same time.
I really need to get to making my video guide to clear up all this confusion.
Worst matchups in my opinion are Rosalina, Diddy, Sonic and Sheik. Sonic and Diddy in particular are hard, but I don't think any of them are unwinnable. Not too sure who I'd say his best matchup is against, though. Maybe Little Mac? The heavier characters aren't too difficult, either.Hey ness mains!
I'm becoming interested in the character. However, I would like to know two things.
One, what are his best and worst matchups as of right now? The match up thread seems incomplete at the moment, so I might as well bring it up here.
Second, best place to learn where to use him? Like best guide or something?
I want him as like a secondary to Rosalina, but I need to know more about him first before I can decide.
Worst is Sonic, followed by a somewhat interchangeable order of Sheik, Diddy, and Rosy.Hey ness mains!
I'm becoming interested in the character. However, I would like to know two things.
One, what are his best and worst matchups as of right now? The match up thread seems incomplete at the moment, so I might as well bring it up here.
Second, best place to learn where to use him? Like best guide or something?
I want him as like a secondary to Rosalina, but I need to know more about him first before I can decide.
After 30 minutes of practice mode I got it to work on palutena at 110%. (Did up-throw and then when she misses her tech i did a dash attack.) Still not 100% sure when and why it jab locked but it can jab-lock even on higher percentages. To clarify there is a way where only the first hit of your dash attack connects and the rest doesn't.I don't think you can consistently jab lock with dash attack. The hits have too much knockback, even at low percentages.
It has a 30% chance of tripping IIRC.How does Ness's down tilt work? What determines whether they trip or not?
Punishing landings, punishing laggy/high startup moves from a distance, roll/dodge reads.When is the best time to use pk fire?
I think hitting with the first or second hit does this, but it's fairly inconsistent so I wouldn't bother.Does anyone know how you can consistantly jab-lock with a dash attack? So far I could only get it to work after a platform slide and even then i couldn't get it to work against Bowser/King dedede but it does work against Mario/R.O.B