Northsouthmap
Smash Champion
- Joined
- Apr 11, 2022
- Messages
- 2,668
Might submit a stage later.
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Attack Name | Description |
Jab (Gentlemen's and Rapid) | Soundwave swings a single punch. For Rapid, he performs two punches and then a kick. |
Dash Attack | Soundwave performs a shoulder check. |
Side Tilt | Soundwave briefly summons Frenzy to perform a burst of sonic waves in directly forward. Has a bit of a laggy startup, but strong for a side tilt. |
Up Tilt | Soundwave briefly summons Ratbat to fly in a quick loop-de-loop above his head. |
Down Tilt | Soundwave briefly summons Buzzsaw to fly forward a short distance and fire lasers at the ground as he goes. Only the lasers have a hitbox. |
Getup Attack | Soundwave performs a sweeping kick as he rises. |
Ledge Attack | When Soundwave hangs from a ledge, his active Cassette sticks with him. Laserbeak simply perches on Soundwave's head, Ravage clings to Soundwave's legs, and Rumble grabs onto his back. For the ledge attack, the Cassette in play will leap (or fly) to the stage and perform a brief peck/headbutt/punch as Soundwave climbs back up. If the Cassette is currently away from Soundwave, he won't have a ledge attack. |
Attack Name | Description |
Neutral Air | Soundwave has a sex kick. |
Forward Air | Soundwave temporarily summons Slugfest the stegosaurus, who uses his power of flight to stay beside Soundwave as he lifts his tail and swings it straight down in front of him. This is a good 'ol Fair Spike. |
Back Air | Soundwave temporarily summons Overkill the T-rex, who uses his power of flight to say beside Shockwave as he performs a strong (but slow) biting attack directly behind him. |
Up Air | Soundwave performs a backflip kick. |
Down Air | Soundwave transforms into his tape deck mode and gains a hitbox as he falls. |
Attack Name | Description |
Forward Kill Move | Kill Moves are performed by Soundwave's currently active Cassette. Each of the three Cassettes has a different one of the three Kill Moves they are best for. Ravage has the best Forward Kill Move. He pounces forward and performs a strong biting attack. Laserbeak performs a brief loop-de-loop in front of Soundwave. Rumble fires a laser gun, which serves as a low-power projectile. |
Up Kill Move | Laserbeak has the best Up Kill Move. He flies over Soundwave's head in a figure-8 pattern, potentially dealing multiple hits, before he fires a laser projectile directly upward. Ravage jumps up and swipes at the air short distance in front of Soundwave. Rumble turns his arms into his shakers, but creates a hitbox by lifting them. |
Down Kill Move | Rumble has the best Down Kill Move. He turns his hands into their shaker modes and uses them to pound the ground on both sides of his body. This can spike. Laserbeak quickly flies in a low circle around Soundwave. Ravage performs a backwards kick, striking enemies behind Soundwave, before he swipes at the ground in front. |
Special Move Name | Description |
Neutral: Shoulder Cannon | Soundwave fires a strong projectile from the cannon on his shoulder. This can be slightly angled up or down. |
Side: Deploy! | Soundwave orders his currently active Cassette to leave his side and perform their special action on their own. This leaves Soundwave unable to perform Kill Moves or the ledge attack until the Cassette is called back via Down Special. Cassettes may be attacked while they are active, and may be launched off stage and defeated. This automatically makes Soundwave call out his next Cassette, and the defeated one is unavailable for about six seconds. Laserbeak will begin flying freely around a single platform. Whenever an opponent comes near, he will begin to fire on them with weak lasers. Each laser deals 1% of damage and no flinching, but Laserbeak can pile on a lot of those in one burst. He is vulnerable to attack and may only target one opponent, but he can shoot them from anywhere in his sights. Ravage will transform back into his Cassette tape form and rest on the ground. He is now a sort of proximity mine, as whenever anyone comes too close, Ravage will transform back into a cat and pounce on the intruder! Ravage will deal some damage while also pinning the opponent to the floor, leaving them open for Soundwave to come in for a follow up! Try recalling Ravage and using a Kill Move to predict where the opponent will try to go after they are free to move... Rumble will stay in place and begin rapidly pounding the ground with his shaker arms. This effectively just creates Donkey Kong's Down Special from Smash as a stationary trap! Rumble can be attacked and defeated though. |
Up: Fly! | Soundwave uses his power of flight to launch into the air. He has a hitbox on his fists as he goes. If a Cassette is with him, they'll also provide a second hitbox that lags behind Soundwave a short distance. |
Down: Cassette Switch | This is how you swap who's active. It always follows the same pattern: Laserbeak, Ravage, Rumble, repeat. |
Super Move Name | Description |
Level 1: All Cassettes! Deploy! | Soundwave releases all of his Cassettes at once: Laserbeak, Ravage, Rumble, Frenzy, Ratbat, Buzzsaw, Slugfest and Overkill. The stage is now filled with robots performing their attacks from throughout the moveset. But they only linger together for a short time. |
Level 2: Destructive Harmony | Soundwave triggers the destructive Harmony. This creates an extra powerful sound wave attack that fires directly from his chest! Think of it like Samus's Zero Laser in Smash. As a funny little easter egg, if an opponent actually survives the Harmony, they'll have an "animation error" applied to them. This may temporarily switch them to an alternate costume, change their size, or (rarely) even turn them into a different character! (And yes, there is a genuine lore reason for that being a feature) |
Taunts | Description |
Cassette Time | Soundwave transforms into his tape deck mode for a moment before changing back. This actually can low-profile some attacks. |
Cybertronian Mode | Soundwave transforms into a lamp post. No, I'm not joking. |
Diss Track | "Soundwave superior, Autobots inferior!" |
Resubmitting this.Job: Character Stage
THE DARK NEBULAThe area of the universe where the Dire Wraiths, Rom's arch-enemies, resides. This would take place in the space station of "The Keep", which acts as a guard to the system's Black Sun. Wraithworld, the Dire Wraith homeworld, can be seen in the background; For various instances in the stage, an foggy, black cloud would cover part of the battleground, making it difficult for players to be seen.
Pepsi Convoy | Time Traveler Twilight Sparkle |
Wonderbolt Rainbow Dash | White Ranger Tommy Oliver |
Windy Hill/Castle | Cranium Board |
This reminds me, I was considering submitting M3gan from the recent movie as a joke. Maybe I still should. Damn.Generally Mattel does most of this character's toys AFAIK, but there have been a few Hasbro and Tomy-made models and Hasbro toys appear in his movies - plus I think he falls under criteria #4 anyway
Calling Buzz Lightyear of Star Command!
This is the toy Buzz, not the TV cartoon or real world/live action movie (it's ambigious) Buzz. One of the most iconic toys ever imagined (even if he's infamously known to be tricky to adapt in full to the medium), he'd use his Karate Chop Action, blink everyone to death with his scary laser, and - of course - fall with style. Perhaps we could even fit in his Spanish dancing.
I'll try to submit a Peppa moveset eventually, I'll have to look into the moveset style first
It's okComing on to let you all know that I won't have a proper chance to move into the next day, so I'll be keeping the Guest Submission round open until tomorrow.
Sorry about that y'all