We`ve known about the Fair -> Jab and Fair -> Dtilt combos, I just didn`t add them yet because I didn`t test the % range when they work. But I didn`t know about the Fair -> Fair and Fair -> Dash Attack combos, so great job finding those. Today I did a lot of testing with Fair and it turns out that it has almost as much combo potential as Nair. Here are all the Fair combos I`ve added:
Combo moves.......................................% at which the combo works.........Total Damage
Fair -> Jab................................................................0-20%..................................24%
Fair -> Dtilt................................................................0-20%..................................21%
Fair -> Grab -> Uthrow -> Uair...................................9-40%..................................28%
Fair -> Ftilt................................................................10-30%..................................20%
Fair -> Fsmash.........................................................13-30%..................................28%
Fair -> Dash Attack -> Fair.........................................26-36%..................................35%
Fair -> Fair................................................................45-55%..................................28%
I noticed that when using Fair, it is best to time it so that you land at the same time as the Fair connects. If you get it right, you will have almost no end lag. This is the only way I managed to make the Fair -> Fair combo work against Sheik. Of course since it requires practically frame perfect timing, you won`t pull it off every time in a match, but the closer you end up to the ground when Fair connects, the less lag you`ll have.
Fair is a much better move than I thought at first since the combos it allows us to do are some of Greninja`s strongest and most reliable combos, especially:
Fair -> Grab -> Uthrow -> Uair: That`s right, we can combo into grab from Fair and it is not only very easy to do, but also inescapable regardless of DI. We can then choose any throw we want. I listed the most damaging one: Uthrow -> Uair.
Fair -> Fsmash: I`ve been using this a lot recently, but I never thought it was a true combo until I tested it today. It is also very easy to perform since the opponent gets sent right into range of Fsmash after the Fair at 13-30%.
Fair -> Dash Attack -> Fair: This one is harder to perform and works only at a very specific % range, but it is the most damaging combo we can do with Fair. This combo carries the opponent across the whole stage and can be even followed up by another Dash Attack -> Fair if the opponent DI`s towards the stage after the second Fair.
And of course
Fair -> Jab and
Fair -> Dtilt which are very reliable and unDI-able early game damage builders similar to Nair -> Jab and Nair -> Dtilt. And just like Nair -> Dtilt, Fair -> Dtilt can also be followed up by a grab against fast fallers for an extra 14% damage.
And since everything that Fair can do, Nair can do as well, I also added
Nair -> Fsmash,
Nair -> Dash Attack -> Fair and
Nair -> Grab combos.
Edit:
@
David Galanos
The Uair spike is easiest to perform against CPUs set to jump. All you have to do is jump, hit them with Uair on your way down and press down to fast fall out of the Uair before the 5th hit connects. Once you learn to do it consistently against jumping CPUs, try to learn to do it from an Utilt which requires very precise timing if you want it to be a true combo.