MartinAW4
Smash Journeyman
- Joined
- Oct 25, 2014
- Messages
- 312
Today I tested some early % kill setups and I found 2 very interesting strings:
Dash Attack -> Fair -> Uair spike kill at 0-9%
You just have to land a Dash Attack at 0-9% near the edge of the stage and follow up with a true combo Fair to end up in an ideal position for an Uair spike kill. And even though it is very tempting to go for it at 0% for the right to claim you managed to pull off a 0-death kill, it is much easier to perform at 9% than at 0%. So it might be a good idea to start the match with 3 uncharged Water Shurikens (or one almost fully charged) for 9% damage before attempting this. However keep in mind that the Fair -> Uair spike part is not a true combo, so the opponent can escape by simply jumping if they react in time.
Dash Attack -> Fair -> Fair which kills at 30-40%
If you land a Dash Attack -> Fair combo near the edge of the stage at 30-40%, you can follow up with another Fair for the kill (not a true combo). It is not so easy to avoid because you can land the second Fair off screen at 40%. And even if you miss, you are still left in a favorable position because you will end up behind your opponent which will allow you to recover through their recovery for a nice chance to get a Hydro Pump gimp. So you get 2 chances to kill for the price of one.
By the way does anyone know the code for spoiler tags? Greninja has way more combos than I expected when making this thread so I think it`s time to clean them up a bit.
Dash Attack -> Fair -> Uair spike kill at 0-9%
You just have to land a Dash Attack at 0-9% near the edge of the stage and follow up with a true combo Fair to end up in an ideal position for an Uair spike kill. And even though it is very tempting to go for it at 0% for the right to claim you managed to pull off a 0-death kill, it is much easier to perform at 9% than at 0%. So it might be a good idea to start the match with 3 uncharged Water Shurikens (or one almost fully charged) for 9% damage before attempting this. However keep in mind that the Fair -> Uair spike part is not a true combo, so the opponent can escape by simply jumping if they react in time.
Dash Attack -> Fair -> Fair which kills at 30-40%
If you land a Dash Attack -> Fair combo near the edge of the stage at 30-40%, you can follow up with another Fair for the kill (not a true combo). It is not so easy to avoid because you can land the second Fair off screen at 40%. And even if you miss, you are still left in a favorable position because you will end up behind your opponent which will allow you to recover through their recovery for a nice chance to get a Hydro Pump gimp. So you get 2 chances to kill for the price of one.
By the way does anyone know the code for spoiler tags? Greninja has way more combos than I expected when making this thread so I think it`s time to clean them up a bit.