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Flattergasted.I don't know if I should be flattered or flabbergasted.
I honestly don't think I've heard someone complain about shop location before. What is it specifically that you don't like about it? The side shops, the secret shop, or both?mostly I hate denying and how it affects lane play, but I also have problems with the rune system and the item system (not just shop layout, but also the different shop locations). I also think I'd miss the importance of the Jungle quite a bit and I think a lot of the characters have skill mechanics that are complicated and confusing merely for the sake of being complicated, which bugs me though I'm sure I'd get over it if I played enough.
Eh, I'm a fan of the deny system so I won't talk about it since I'm obviously biased on that.mostly I hate denying and how it affects lane play, but I also have problems with the rune system and the item system (not just shop layout, but also the different shop locations). I also think I'd miss the importance of the Jungle quite a bit and I think a lot of the characters have skill mechanics that are complicated and confusing merely for the sake of being complicated, which bugs me though I'm sure I'd get over it if I played enough.
People got confused over having a lot of possible abilities :/ Then they would just misuse everything of his.Wait doom bringer is a tough one?
I don't see it..
Blink is available in the main shop. Everything in the side shop is available in the main shop. The secret shop has special items that are "better" than the other items. Each team has a secret shop available to them. Plus to deny a teams secret shop is to somehow kill a flying courier that is invulnerable. :/ You can't really deny them access to the shop. The top and bottom lanes side shops have the same items. I think you just over complicated it on your own O=it's funny because even though I had a lot of complexity issues with DotA, Invoker was the guy I loved the most from it. but yea, I guess he's also an example of something horribly confusing for newer players (how the **** does he have 9 abilities? why am I slow, where did he go? what the hell is this ice wall? why am I getting stunned with this **** ice block over my head? omg, what the hell is confusion in this game anyway?)
anyway, about the shops, I just think it feels stupid to have shops all over the map. I feel like it makes coming back once you're pushed past outer towers even more difficult because the opposing team can deny you from getting the higher end items from the secret shop. The side shops feel like less of a big deal because iirc, it was only blink dagger that was side shop exclusive (been awhile though, so forgive me if I'm off on this recollection). I dunno, I guess it's not a big deal, but I did feel like it was pretty contrived and didn't really add anything but more confusion to me as a newer player. Creating a difference between how easily you could buy items depending on whether you were laning top or bottom just feels awkward in retrospect (though of course this is a matter of taste, I suppose one could argue that this adds a new level of depth about team distribution and whatnot).
The RNG river runes encourage ganking and a more active game. While the neutral spawns can encourage more of a ricing game.RNG River Runes just really bother me when compared to the jungle buffs in LoL too. I just think the jungle buff system is a much better system for neutral buffs than having them randomly appear in the river and allowing bottles to hold them.
I guess I'm just sucky enough that I never got into real courier play, but if you have couriers that are invulnerable (wtf, flying ones are invulnerable, what the crap how did I never know this?) what's the point of different locations anyway? I dunno, again, it feels like complexity just for the hell of it.Blink is available in the main shop. Everything in the side shop is available in the main shop. The secret shop has special items that are "better" than the other items. Each team has a secret shop available to them. Plus to deny a teams secret shop is to somehow kill a flying courier that is invulnerable. :/ You can't really deny them access to the shop. The top and bottom lanes side shops have the same items. I think you just over complicated it on your own O=
I don't think runes are the reason that high level LoL revolves quite a bit around ricing. it's mostly flash being a get out of jail free card every 3 minutes which makes ganking too low reward when solo lanes can just escape most of the time and also top being so far from dragon. but anyway, the reason I dislike runes is that you can't plan around them at all. you just arbitrarily stumble on a double damage rune on your way up top and now they're screwed, whereas if you found a regeneration rune or no rune at all, they might've been alright. I just don't like the random nature of them, I'd rather have the buffs be completely predictable and have the action of actually killing a tough jungle creep be attached to getting them.The RNG river runes encourage ganking and a more active game. While the neutral spawns can encourage more of a ricing game.
EDIT: Didn't mean to use absolutes. The neutral spawns can easily be warded and baited so that you can gank the opposing team when they try to take them out. There are always exceptions.
They have an ability that makes them invulnerable for a short period of time.I guess I'm just sucky enough that I never got into real courier play, but if you have couriers that are invulnerable (wtf, flying ones are invulnerable, what the crap how did I never know this?) what's the point of different locations anyway? I dunno, again, it feels like complexity just for the hell of it.
No. That's completely wrong. You have to maintain strong wards so you know where the rune is spawning then race to the rune. Using blinks and whatever methods you can. Then you can tp to a lane to gank or continue to a lane to gank.I don't think runes are the reason that high level LoL revolves quite a bit around ricing. it's mostly flash being a get out of jail free card every 3 minutes which makes ganking too low reward when solo lanes can just escape most of the time and also top being so far from dragon. but anyway, the reason I dislike runes is that you can't plan around them at all. you just arbitrarily stumble on a double damage rune on your way up top and now they're screwed, whereas if you found a regeneration rune or no rune at all, they might've been alright. I just don't like the random nature of them, I'd rather have the buffs be completely predictable and have the action of actually killing a tough jungle creep be attached to getting them.
Flying couriers have 2 unique abilities, they can move at max move speed (522) for a duration, as well as have a 7 second invulnerability. While being mostly magic immune to boot. As such they're also worth 300 gold should you manage to have it die.I guess I'm just sucky enough that I never got into real courier play, but if you have couriers that are invulnerable (wtf, flying ones are invulnerable, what the crap how did I never know this?) what's the point of different locations anyway? I dunno, again, it feels like complexity just for the hell of it.
There is some randomness to runes, but nothing I find to be too huge of a detriment to the system overall. I feel like from your description you aren't really sure how they work.The reason I dislike runes is that you can't plan around them at all. you just arbitrarily stumble on a double damage rune on your way up top and now they're screwed, whereas if you found a regeneration rune or no rune at all, they might've been alright. I just don't like the random nature of them, I'd rather have the buffs be completely predictable and have the action of actually killing a tough jungle creep be attached to getting them.
A Jungler in nature means that you have to have a side lane with a solo hero. Which means that you do two things in that lane as the other side. Set up a kill lane and maintain strong wards. Then when the lane gets pushed you just goto the jungle and gank the jungler.what? ok, now you're sounding really wrong, how is having a mid with buff control more threatening than a jungler with buff control in LoL? I mean, you can tell when a mid goes missing, a jungler by nature is always mia and thus a larger threat to side lanes.
The analogy was bad, which is what you're getting at obviously lol.????!???
Chess is simpler than Go. By FAR. Maybe you meant it the other way around?
I assume (and this might be wrong) that at the very least DotA2 will be making the shops easier to deal with and consolidate the shops in base (plz?). But beyond these mechanics that are bred from the WC3 engine, I just don't really get the point of having a secret shop with items you can't find in base out in the battlefield. Again, it just seems like a "for the hell of it" decision that only serves the purpose of making it harder for new players to get into the game imo.I'm not sure it's been fully addressed, but I'm going to partially agree with mogwai on the shop system. I absolutely adore LoL's shop system. I haven't played HoN or looked much at Dota 2, but the main thing I liked about LoL as compared to Dota is the shop layout. In Dota there was a ton of stuff to memorize with the shop system. This was due to the wc3 engine and its limitations, but if you wanted an item you had to remember where the item was out of the like 9 (estimating) shops, and if it was a recipe you also had to remember where each piece was as well. After a number of games this came pretty naturally, but it was a HUGE learning curve originally as there were somewhere around 100+ items in different locations you had to memorize.
LoL's shop system is pretty basic and easy to understand. Items are listed in sections related to what they do. Need HP? Click Defense->Health and now you have a list of every single item with HP on it. You can also click on an item and it gives a tree of all the prereqs, and you can purchase each seperately on that tree, or just everything together at once.
I really liked that going from Dota->LoL, in that it greatly reduced the amount of time I had to spend learning items.
Ok. There are 6 shop locations on the map. 2 of them being secret shops. 2 Being outposts and 2 being your main store. Everything that is in the outpost is in the main store. Anything not in the main store is in the secret shop.I'm not sure it's been fully addressed, but I'm going to partially agree with mogwai on the shop system. I absolutely adore LoL's shop system. I haven't played HoN or looked much at Dota 2, but the main thing I liked about LoL as compared to Dota is the shop layout. In Dota there was a ton of stuff to memorize with the shop system. This was due to the wc3 engine and its limitations, but if you wanted an item you had to remember where the item was out of the like 9 (estimating) shops, and if it was a recipe you also had to remember where each piece was as well. After a number of games this came pretty naturally, but it was a HUGE learning curve originally as there were somewhere around 100+ items in different locations you had to memorize.
LoL's shop system is pretty basic and easy to understand. Items are listed in sections related to what they do. Need HP? Click Defense->Health and now you have a list of every single item with HP on it. You can also click on an item and it gives a tree of all the prereqs, and you can purchase each seperately on that tree, or just everything together at once.
I really liked that going from Dota->LoL, in that it greatly reduced the amount of time I had to spend learning items.
Once you edit anything isn't it the best system? o.OLoL's item system is only good for understanding what's what and what's where. Otherwise it fails since it can't be hotkeyed and requires a 3rd party program to edit recommended items.
But once you edit your recommended items it's by far the best system![]()