The new bonus episode of the Smash Brothers Documentary Metagame, Godslayer, is now available on Vimeo
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I mean, as it is, his current ultimate gives him bonkers range on auto attack. I wonder if they'll take away its base damage buff and/or penetration and just tack even more bonus range on it? (and, of course, if the projectiles no longer penetrate, they'd probably start tracking)They said something about him becoming sniper-ish...
I could only imagine him getting a corki-esque ultimate with like 2000 range straight line shots.
on the contrary. the fact that you're planning on dumping a ton of your early gold into HP suggests that you should even out your stats via resistences on your runes.something about the way that entire build hinges on its HP scaling tells me you should make sure that either flat HP or HP/lvl runes make their way into that build somewhere.
well I would, of course, assume MR glyphs.on the contrary. the fact that you're planning on dumping a ton of your early gold into HP suggests that you should even out your stats via resistences on your runes.
another way to look at it... if you're end build already plans on getting 1700 HP from Triforce and Warmog's, what's another 200 HP going to matter next to Armor/MRes (who scale better the more HP you have as well).
atma's is 45 Armor. Nothing over the chain vest in the recipe. I would probably be running dodge seals next to Armor Quints with ArPen Marks and flat MRes Glyphs with a 9/21/0 setup.well I would, of course, assume MR glyphs.
As for quints and seals though. would you really make both armour? or would you make one armour and one HP?
I mean FoN IS heavy MR anyway and Atma's has a lot of armour too.
Also I don't play mundo, but I'd assume you'd go mallet over Triforce. am I wrong?
AS marks make sense, but for seals . . . really?Seals on Mundo should be either Dodge, Armor, or AS imo.
that's pretty much the runepage I already have for my jungle Udyr anyway, so I could potentially run mundo without changing much.Mundo has very low AS inherently. It's to balance out his MASSIVE AD steroid. Boosting it with runes isn't a horrible idea, although I would probably take flat armor/dodge over AS. But it's an option.
No. Give yourself another month or two at leasthi guys.
i hit level thirty on tuesday.
should i start playing ranked right away?
also, what runes should i pack on force of atmogs mundo?
finally, i'm super inconsistent when i play. do you have any ways i can practice consistency?
makes sense.EDIT: I also play a lot of tanky characters and I'll tell you that I never run fortitude quints.
I think more ranged DPS should consider movespeed quints since the extra HP from fortitude quints is pretty much meaningless if they are engaged in a losing battle but the extra movespeed can help them escape such a situation and improves their poke game.I personally love Movespeed Quints on Tanky characters and Tanky DPS, though Armor Pen tends to be very good on the latter as well.
true. Offensive quints are FINE.that or you know... they could actually accept that they're a ranged carry and buy AD quints rather than trying to account for making positional mistakes.
Attack speed marks for sure. It's not much, but it's something.Leona seems to be out for 6300.
Does anyone know how to build Phoenix Udyr? I don't even have the slightest idea how that would work. Do you focus AS (for more procs) or tanky AP items (more survivable = more procs and higher damage on that and shield from the AP)? I'll probably still stick w/ Tiger because I enjoy the facemelting, but it might be fun to switch it up once in a while.