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Grand Old Thread: League of Legends!

Ussi

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Well diversity of summoners?

Heal doesn't change that much except letting heal supports heal more. Adcs will still have thier sustain in lifesteal so you always gotta burst them down.

If anything its a game of chicken, ignite after the heal goes off... Does heal remove the DoT from ignite?
 
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Z'zgashi

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No just the healing reduction. But really, almost every time Heal wouldnt save you, Barrier wouldnt do any better. Heal has more uses and is much better for the team without sacrificing much. Literally losing like on average 20 extra hp each use in lane (which is like 3 uses max, usually 2) while in return giving you on average an extra 400ish hp to an ally, heal debuff removal, and a speed up on 2 people, plus WAY better late game.
 
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jaswa

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Rip URF mode

I will miss you. Now to never play again so I can preserve such wonderful scores on my lolking like 33/7/9, 35/14/4 and my personal favourite, 3/25/6.


but i luv yew
Was 3/25/6 the one when you went tank Kayle in URF, even though normal build (AS and AP) Kayle is OP?
 

ShroudedOne

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As I understand it, you are healed first, THEN the healing debuff is removed. So if you're ignited, you still get healed for 50% less.

I'm not sure how this "hard counters" ignite.
 
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Shaya

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It doesn't at all. Barrier is still more effective against hard burst when assuming ignite.
Heal is really strong at level 1 though, holy ****. It's completely worth going balls to the walls at level 1 in an invade or at bot lane now.

Ezreal, MF and Twitch gogogomez.
 
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Ussi

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From what i see, heal is a buff to Soraka/Sona/Nami (the healers) as it lets their heals be fully effective. I like this change mainly cause i like Soraka and Nami

Ignite is still viable bot lane, its just exhaust also got buffed which is why ignite is seeing less play in bot lane
 
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Dre89

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I just lost a ranked game in 11 minutes. 2v5. 3 people never connected, and the other one that did connect DCd at the start. No loss prevention either.

Lolrito
 

Sinister Slush

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As far as I know, riot servers have been messing up the past couple days not including drophacks. So playing ranked while people are disconnecting as if everyone was getting drophacked is insane.
 

Z'zgashi

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I dont care for it much either, only play it when all my friends want me to.
 

#HBC | Red Ryu

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Also Janna with her passive, Captain boots, Twin Shadows and Talisman and force any engagement and disengage she wants.

Also you hit 100 AP around level 13-14 so I think this puts her as she was in season 3 in terms of damage and utility.
 
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Plum

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I wouldn't really want Captain on Janna personally. She can't safely be in front of her team to give that movespeed for engages so you miss out on a lot of the strength of Captain if you can only use it very effectively for disengage. IMO at least.
Captain is definitely heeella good for somebody like Leona or Thresh though. If it weren't for Teleport being so strong right now I would be taking Captain on top lane bruiser/tanks too, but as it stands it feels wrong to not take Teleport and Distortion was already great with Teleport and is only stronger now.

Also... played with a Karma + Sivir bot lane, I was Olaf. Thrill of the Hunt, Mantra shield, and Talisman... oh god that was wonderful.
 

Asdioh

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I don't buy boots on Janna. I max W and rek scrubz with all my extra gold
 

Plum

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Feral Flare nerfs on PBE, raising the transformation requirement up to 30 camps.
I feel like that's hitting it in the wrong way.
 

#HBC | Red Ryu

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That's fine, the item is stupid easy to turn on, afk farming can turn it on dumb fast with master YI.

This item is needed for AS or carry junglers. And I'm glad it is what it is now.
 
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Shaya

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Jungle items need to be efficient though. Junglers were in the ****s for many seasons because the efficiency of jungle items made them potent laning items, and hence they had to be weak so laners wouldn't buy them, which contrasts to what junglers need which is cheap and efficient items to survive in a lower income environment.

I think I more dislike feral flare right now for the selfish junglers which now have an excuse to remain selfish. Like, never leaving the jungle, coming out once at level 6, not coming out again until we win or lose basically. Applying absolutely zero map pressure while things like dragons, towers and generally coordinated plays are occurring from the non-selfish jungler.

I mean, it does kinda ring a little true from season 1 (Olaf ring a bell?), and I guess I don't mind the notion that a jungler can actually carry the game if they've chosen to farm. But when master yi's are taking blue buffs from anivia at 7 and 13 minutes while never leaving the jungle, I'm relatively upset.
 
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Plum

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They could up the cost of Wriggles a little and it would still be massively efficient, even if the raw stats are no longer efficient.
Right now it's raw stats are efficient, and then you add two forms of gold generation, and a great on hit effect.

I'm absolutely okay with it making selfish junglers better because that was the entire point of it. They wanteds to give selfish junglers a place, and they did. As I only really play with friends we just build our team to work around a selfish jungler if we are going to run one so I can't say I've had bad experiences because we have to deal with the other jungler doing stuff around the map while ours doesn't. If we're running Yi or w/e we just run it alongside something mostly self sufficient like Renekton top and Barrier Oriana. Yeah, if you're trying to do something like AP Kog and your team has a selfish jungler you're going to have a bad time, but that's just a poor team composition and not the fault of the selfish jungler.
 
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Dre89

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I don't like the idea of hypercarries being able to carry from the jungle by farming. Traditionally the disadvantage to playing a hyper carry was that they could get shut down in lane by early game champs. It's much harder to shut someone down in their own jungle, and by giving them competitive gold in the jungle you remove the disadvantage of playing hypercarries.
 

Plum

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There is still disadvantage in playing a hypercarry in the jungle. They won't have the kind of map presence you get from other junglers and you can push that advantage to the point where you can actually start controlling their jungle. Once you start having some sort of control over their camps a FF user is kind of dead weight.

I don't like that the 30 camp transformation just push them to ignore their team even further though. I think the current 25 camps is a good balance between wanting to farm but not being punished too hard for helping your team, and really they just need to hit some of the other strengths of FF.
Like really, make Maim deal 50% damage to Epic Monsters or w/e on the Madreds line so you can't just solo dragon as soon as you get it and solo Baron easily, up Wriggles cost by like 200 gold. It doesn't delay the FF transformation itself, but it makes FF a larger investment and delays the rest of your build obviously. It still leaves FF extremely cost efficient which is what you need for a jungle item.
There are so many knobs that they could tune on FF but they are tuning the one that is just going to enforce even less teamwork from FF users.
 

#HBC | Red Ryu

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As long as there is a trade off to them farming, less map pressure, then it's fine.

There is a clear trade off to the item for people like Yi who want to get it off.
 

Sinister Slush

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When it comes to the feral flare users (noct, Yi, shyvana) they tend to only gank when.
They have their ult up or
TP (yi)

So that's 2-4 minutes of clearing camps instead of ganking. I'm fine with the feral flare changes, cause they'll still be farming anyways and come to gank whenever their ult is up or tp for Yi.

The main problem with FF is the damage it starts doing to champions after getting even 7+ stacks on FF. And that's just champions, camps disappear faster than you can blink, along with having other items at that point of course which is usually more damage since carry junglers after all or a randuin's thrown in there.
 
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Shaya

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shaya come back to na nobody is online in early morning to play dominion with since u left
I could take "come back to na" in two ways, here's one

I may try doing a winter season for the US this year after my second semester (so mid to late october) and hope to be da bess at smash 4 (haha) in its early release/maybe apex2015 (Is there one?)

Here's another:
If only I had an NA account to use to play dominion with people :(
 
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victra♥

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how much of a douche move is it to spam master yi in urf and do nothing but split push lmao most fun i've had in a while
 

Ussi

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I spilt push as AD malzahar, no turret can stop the voidling army. I managed to spilt push nexus turrets so fast it was ridiculous LOL turrets would last about 3-4 seconds
 

JTB

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how much of a douche move is it to spam master yi in urf and do nothing but split push lmao most fun i've had in a while
I feel so dirty doing it, but hey, gotta get that quick win of the day
 

Dre89

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Can someone please justify to me playing a tank like Shen top lane over a hypercarry like Jax in soloq. I honestly can't see the advantages of playing a tank in soloq. I'm probably biased, because I'm 33-18 as Jax at the moment (my win rate dropped, it used to be higher) but Jax just seems better in every way. I'm really bad with Jax, I actually lose lane most games but then I splitpush and once I have BORTK and TF I can 1v1 anyone who comes to stop me because lolJax.

I can maybe understand playing tanks in 5s where you can rely in your teammates to carry with hypercarries if you set them up, but I don't understand why everyone isn't picking hypercarries in soloq. If you have more hypercarries than them you basically put them on a 30 minute timer to win the game. From my experience, people are more concerned when the enemy picks a Jax or a Trynd then when they pick a Shen or a Zac.
 
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Sinister Slush

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In low bronze it's prolly better to go 1v1 gods like Jax or irelia as you said, get two items and tank afterwards and proceed to carry the team on your back. I honestly don't see shen or zac picked at all anymore though, weird top laners since the current dominant ones have been the same renekton trundle shyvana outside of Mundo falling off and ryze filling the void.

Basically if you're someone like Jax and the enemy builds tank instead of damage as well to try and match your power instead of trying to wittle down the damage while doing none to you cause you lifesteal it all back with cutlass/bork, they essentially lose their lane by building a sunfire while you're already going into your sheen/phage now since bork is tearing them to shreds lol.
 

Dre89

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Well I'm B1 now with Silverish MMR (I duo with Silver cousin a lot) but yeah your point still stands.

I don't get where this notion that hypercarries only work at low elo comes from. Most times I've watched hypercarries play at high elo, including LCS, they've done well. Zionspartan forced Jax bans pretty much every single game after stomping with him in 2 games. Jax has forced bans in the Challenger series and EU as well. I know Aatrox has forced bans in EU as well.

Also I don't understand why Ryze isn't the number 1 top lane pick at the moment. He beats pretty much all the FOTM top laners in lane and he scales absurdly well. I suppose if you don't get Leona it means that you wouldn't have a tank, as people prefer aggressive junglers now over tank junglers.
 

Z'zgashi

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Hypercarries are easy to shut down early if focus/camped and rely on snowballing mechanics, so organized teams and higher elo generally know to focus/camp targets early that could get out of hand later to stop them from getting the ball rolling
 
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