Hmm, I swear I felt like her Q's range was screwing me over so much recently. Irelia/Xins at 650 aren't they?
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It's because they have the best stats in the game and are the least dependent on player mechanics. They also normally have obnoxious skill mechanics, like invincibility or a revive or something.600 range actually, people flash away from me all the time when I play Fiora and it's just like, oh let me press q again.
But I agree 100% with the rest of your post.
I still don't know why Dre insists that melee adc's are brainless but y'okay.
I think they should have that kind of utility to be supports. Then they can stand out while being fun for people to play.Thresh literally has 3 game winning abilities in one kit. And it's not like his fourth isn't extremely strong either (ranged disruption/knock back).
All supports being like that is such a daunting power creep that it's revolting. But that's where we are right now.
I think supports should have great utility, and have abilities when used at the right moments are critical to winning games. Thresh' hook is able to lock down a target for an extended period and allows Thresh to get in. Thresh's lantern is an aoe shield with the single most daunting power creep ability added to this game in a very long time, why does it give an aoe shield when the sheer utility of that spell is beyond ridiculous already without it? Like how loaded does an ability need to be? The counter play to it is a joke (the speed at which you travel after right clickng it is not disrupted by anybody reliably). His ult punishes you trying to leave a particularly small area with a noticeable amount of damage and a significant slow, it's utility and space control is frustrating; it protects, it crowd controls and its counterplay involves blinks (great, more emphasis on mobility characters for viability) or getting ****ED OVER. Fantastic. Free defensive stats to boost too, that aren't a choice between protecting yourself or another player on your team (i.e. EVERY true SUPPORT IN THE GAME FOLLOWS THIS BAR THRESH).I think they should have that kind of utility to be supports. Then they can stand out while being fun for people to play.
I DOTA supports have strong base damage with some utility, and then build more utility.
If not, then what do you do to make supports stand out?
I think thresh should be nerfed.I think supports should have great utility, and have abilities when used at the right moments are critical to winning games. Thresh' hook is able to lock down a target for an extended period and allows Thresh to get in. Thresh's lantern is an aoe shield with the single most daunting power creep ability added to this game in a very long time, why does it give an aoe shield when the sheer utility of that spell is beyond ridiculous already without it? Like how loaded does an ability need to be? The counter play to it is a joke (the speed at which you travel after right clickng it is not disrupted by anybody reliably). His ult punishes you trying to leave a particularly small area with a noticeable amount of damage and a significant slow, it's utility and space control is frustrating; it protects, it crowd controls and its counterplay involves blinks (great, more emphasis on mobility characters for viability) or getting ****ED OVER. Fantastic. Free defensive stats to boost too, that aren't a choice between protecting yourself or another player on your team (i.e. EVERY true SUPPORT IN THE GAME FOLLOWS THIS BAR THRESH).
Thresh's strength, as in, the amount of individual things he can do, is far beyond what other supports have, who have been able to feel just as good and still be heavily important to games (which is obvious as supports have been critical to competitive play since mid season 1). Are you trying to say every support that isn't on Thresh's level can't feel good/awesome? Does every support need to be as good as Thresh? I think that would make the game even more stupid than it currently is.
In theory melees' superior stats and easier mechanics should be balanced by the fact that they're melee. The problem is they're not in practice because most melee ADs have mechanics to negate the weakness of being melee. The two inherent weaknesses of being melee are getting into close range to deal damage, and the fact that you are vulnerable to more damage due to having to be in close range. Gap closers and CC immunity negate the former problem, and mechanics such as invincibility and revives negate the latter problem.I really tried to put into words my reaction to your last post Dre (and this one: http://smashboards.com/threads/leag...-tomorrow-2-25.283410/page-1514#post-16458219)... I've spent hours now meandering about it...
Writing things... putting effort into explaining ... ughh just ughhh...
ughh. even doubly so as I look at your avatar. ughhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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Let me just put it this way.
Melees are often given multiple spells which are "point and click" and various actives. Why are they given things like this when characters with ranged have to... land skill shots, or chain combos, or really only get going with several items under their belts. Because the weakness of being melee is so crippling and so hard to work around that those characters are compensated as such. The truest struggle of all comes from the fact you need to use your abilities significantly smarter with much higher risk (.... **** it. i'm done.
ok /tearspls don't ruin this thread enforcing your banner
yes but im his friend so it's ok /moretears&justificationaren't you like the meanest person to him
That doesn't mean what higher level people are saying is 100% right either in that case.Also please don't pull the b5 card, by that logic no one should listen to anyone here because there will always be better players to listen to.
I agree, like I wouldn't listen to what Dyrus says about anything, but I would listen to someone like Balls.That doesn't mean what higher level people are saying is 100% right either in that case.
Even what pros say is bull**** sometimes.
So if pros can be wrong, why even bring up his rank?I honestly have not read any of these wall of texts the past 2 or 3 pages.
Have we moved on to a more interesting topic yet or are we still arguing with a bronze 5 while trying to pound logic into somebody who has the debater icon.
Let's be fair ryu.So if pros can be wrong, why even bring up his rank?
Because you want to rub it in his face.
I'm ok with how Shaya approached this, not this way.
Because I dont play Akali.Yo guys. Mr Crazy here but...
WHY DONT PEOPLE BUILD HYDRA ON AKALI?
DON'T YOU SEE THE SYNERGY?
Also give me a minute RR.
Way to generalise. Pretty much anything you learn in this game you learn because you've listened to someone. I find it interesting how so many people criticise the ranking system saying that it's unfair, yet will play the rank card when they have a higher rank than someone.Let's be fair ryu.
Bronze people are delusional and do not listen to others. Sometimes with silver too though.
http://www.reddit.com/r/leagueoflegends/comments/200yog/conversation_with_a_bronze_4_player/
>me linking reddit again
****, why do the people I hang out with go here so much but always link decent topics from time to time.
Also, where am I rubbing anything in anyones face lol. ur weird mang
The problem I find is that they demolish the ceilings of capabilities with new champs. Then they take forever to nerf them, and it becomes almost impossible to do so without making them completely useless, but oh wait, once the nerf cycle goes through its usual flow, they come back into the forefront due to how loaded their kits still are. Thresh definitely has too many things on his kit that he doesn't need to feel good or be impactful, and it annoys me that they nerf things that aren't the root of the problem (his auto attack range...) rather than the things that flat out make him the best thing since sliced bread.I think thresh should be nerfed.
But I still his kind of kit is what should be like.
Him, lulu, etc.
Supports need to be play makers since Riot is not going to give them redic base damage early.
Players want to feel like they are being impactful, something that has been a problem in the past.
I think Thresh is OP right now, but his kind of kit is what people should aim for. Janna needs number tuning, then she can be the same.
Soraka needs a rework and people need to drop the white Mage healer dream unless they can add more gameplay to it.
Sona while I love her, needs to not be so derpy in play and make her power more dynamic.
Leona is right where she should be as a support tank.
Play wise some just suffer from not feeling satisfying. Thresh while I think needs nerfs, feels a lot more satisfying than a lot of other supports.
Right. Which is fairly obvious. But in terms of a single item slot effectiveness? It screams kinda huge for me. 13% spell vamp, one of the highest AD values in a single item scaling with your magic damage passive. Lich Bane is an interesting comparison because they both have similar effects but different scaling. Considering the supposed incoming lich bane nerfs too.Cuz I'd want the 3300 + 100 gold for hextech or lich bane instead.
I know the superficial reasons for it, obviously. And the lack of AP, life steal (although she can get stuff out of it) and aoe isn't maximum synergy with her kit.people dont build hydra on akali because akali is a single target assassin and building an item that does aoe damage on a single target assassin is counter productive
shaco is not an assassin, he's a split pusher and if you go assassin you do not build hydraI know the superficial reasons for it, obviously. And the lack of AP, life steal (although she can get stuff out of it) and aoe isn't maximum synergy with her kit.
$3300 item that is $3768 worth of stats. Throw in $360 worth of spell vamp. Throw in what would end up being close to a 50% increase in her Final AD values (hard to quantify with her passive on the AP end of it; but 50% extra magic damage per AA is nothing to scoff at). An extra 100% of her AD as burst (10 second cd though). The already obnoxious levels of sustain she can have in a fight becoming even more so (by a significant amount considering the other items in her build). Her 3 second CD E will be doing an extra 45 damage. I'm pointing this out purely because I don't even think people have tried it.
If you aren't AAing with her, there would be no reason to buy it. But otherwise, most assassins are single target in general (e.g. Lee Sin, Shaco). And as an assassin she has more to gain from auto attacks than say, Zed (who doesn't build it very often).
~
No Dre. No. I'm not ignoring those facts at all. If you think half a second is a significant wind up.. just...u ghhhhhhghh
Yeah, I don't build hydra/tiamat on shaco very often. The utility of having an extra ranged slow (so you don't need to use E active straight away) significantly outweighs the damage/farming bonuses.I enjoy bork over hydra on Shaco to assassinate early, I'll bother with hydra if the game goes on long enough cause by then I'd already have shiv which is kinda helping with my splitpush.
New topic: build ghostblade on Lucian
[2:23] ********: hi
man
[2:23] Shaya: who are you?
hello
[2:23] ********: i need a bit of help can u play 1 or 2 games in rank for me i scared tht i might get demoted
please
i a radom
[2:23] Shaya: no
lol
[2:23] ********: i gift u
please
Shaco is a duelist, which is what makes him a good splitpusher.shaco is not an assassin, he's a split pusher and if you go assassin you do not build hydra
lee sin gets hydra to split push (theres a correlation there)
everything you said is great and all but literally every other item that costs 3300+ does the same thing but better