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Grand Old Thread: League of Legends!

Kleeck

Smash Apprentice
Joined
Feb 7, 2011
Messages
154
Make sure you give Kleeck some sort of sobriety test before you play with him though. There's like a 20% chance he'll be sober, and that's when he plays well :p
There is truth to this, but the numbers are skewed. :cool:
 

john!

Smash Hero
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The Garden of Earthly Delights
Amazing what passes for a troll these days. Back in my day we had trolls that would make you scream in rage with every post, or die laughing, depending on whether you knew they were a troll.

I think Cho'Gath is good but I'm not sure, since he's pretty difficult to use and I've only been slightly successful with him.
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
Arc PMed me some questions, but I figured I'll answer them publicly since they might be useful to others.

ArcNatural said:
Hey Mogwai,

I was gonna post this in the LoL thread but I figured it might be better here just so it doesn't get lost. Can always post it back up there.

I'm struggling understanding how to build Ezreal for one. If you have a decent idea of what I should be building typically that would be great. I typically run Apen reds, mp per level yellows, flat mr blues, hp quints (may get flat Apen and flat AP quints when I hit 30). My typical build was long sword + pot > boots > brut > berserkers/merc > sheen > triforce > ghostblade > BV.
Ok, so let's start with pregame spec...

ArPen is massive on Ezreal. Q hits like a truck and is physical, hence, ArPen is your best friend, hence, you have to run ArPen on both Marks and Quints. Ezreal also chugs mana like nobody's business so you gotta run Mp5pL Seals and if you ask me, he also needs mana help on Blues in the form of Flat Mana, Mana/Level or more Mp5pL.

Ezreal is literally the only character in the game I feel comfy running 21/0/9 on (1 in utility mastery, buff duration is very important on Ez). If you aren't comfy with your positioning, you can run 0/9/21 to be safer, but I believe most top Ezs run 21/0/9 (oh yea and in offensive it's 3 Crit, 1 AP/level, 4 CDR, 2 AS, 1 15% MPen, 3 ArPen, 3 Damage, 3 Crit Damage, 1 Havoc, the 15% MPen is better than getting more AS because he has solid base numbers on his magical abilities).

Ghost + Flash, you're a ranged carry these are pretty much non-negotiable. You are also an early dominance champion though, so I can also accept flash + ignite, but this is jankier, ghost is more reliable.

For opening items, you have 3 real options:
1. Mana Crystal - This is my standard opening. It builds into sheen, gives you 5-6 extra mystic shots before you have to back, and lets you open 2 HP Pots. You usually can't go wrong with this opening.
2. Boots - Necessary in certain matchups that require you be able to dodge stuff or quickly adjust to opposing zoning. Namely I open Boots vs. Pantheon, Karthus, and Anivia.
3. D-Blade - I dun like this opening anymore because I don't stack D-Blades on Ezreal anymore, but it can still be good in really easy lanes to give you extra damage and setup for the super early power build of boots + 2 D-Blades -> Brutalizer.

From there, I build like this most games:
boots -> Sheen + Brutalizer (order of these depends, but I tend to like sheen first) -> BF Sword + upgraded boots (CDR, Boots 3, Zerkers and Merc all work, I prefer CDR Boots when I can) -> Bloodthirster + Banshee's Veil -> Trinity Force -> IE -> Sell Brutalizer for LW -> Sell Boots for Phantom Dancer

Usually the game should be over around BT and Banshee's. Ghostblade is a bad item on Ez unless you didn't take Ghost IMHO and there's really no rush to get Triforce.

ArcNatural said:
I don't know how to mix it up and I know there are other ways to build him. If you know any good Ezreal player names I can look up to see build orders as well that would be cool.
Best Ezreal IMO is Xpecial. Chauster's Ezreal is also quite insane.

ArcNatural said:
Also, I really struggle understanding in terms of AD why certain items are more advantageous than others and when I would want them. I'm not really looking for an item comparison because I can look at the numbers myself (using examples would be great though). I just want a better understanding of how to know which items to get.

It may be a hard question to answer. But I hope you understand where I'm coming from. Sorry for a lot of questions XD.

-Arc
Adapting your AD build is an art based on science. Optimal Auto-Attack damage comes from a fairly even mix of AD, AS, Crit, and Penetration, but most characters benefit more from specific stats than others do. For instance, Ezreal gets a significant portion of his damage from his Q, which scales only on AD and Penetration, so he favors those 2 over Crit and AS. His passive also provides significant AS, which reduces his need to itemize for AS in order to achieve a proper balance of the 4 stats. So on Ezreal, it's AD + Penetration > Crit > AS.

Adapting vs. the enemy team tends to be a simple case of itemizing towards Last Whisper or Flat Penetration/Reduction Sources. When you need to be able to kill guys with high armor, you need to make Last Whisper a priority. When you need to be able to kill DPS targets for low armor, you want stuff like Brutalizer and Black Cleaver.

Lifesteal is a weird stat to try to build for. Lifesteal serves 2 major purposes (after laning phase) IMO.
1. Stay high HP while poking.
2. Be able to beat opponents 1v1.
If fights tend to be quick brutal 5v5 affairs, you don't get a lot from lifesteal. With ezreal though, you love kiting and poking and Lifesteal is nice when doing this stuff. Lifesteal is often overrated by newer players though.
 

Frolossus

Smash Lord
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it depends on the overall skill level of the game, but I'd say that at the higher levels, a fairly even distribution of games are won during the early/mid/late game. pre-nerfs, I can't count the number of times I just wanted to say **** it and stop playing ranked because of having to play a game past 35 minutes vs. Anivia + Sivir. At least nowadays those 2 ****ers aren't kicking into godmode farming at level 6 /7 and I have a chance to prevent them from getting stacked enough to indefinitely stop all pushes.
i do want to comment that after playing some more games with anivia this patch now she can turtle for her team harder then ever
before her ult would drain mana per second faster then blue buff and an archangel could restore it but now its the other way around

so with blue buff you can indefinitely keep your ult up
all the riot did was completely screw over her laning/midgame ability
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
i do want to comment that after playing some more games with anivia this patch now she can turtle for her team harder then ever
before her ult would drain mana per second faster then blue buff and an archangel could restore it but now its the other way around

so with blue buff you can indefinitely keep your ult up
all the riot did was completely screw over her laning/midgame ability
correct. hence it's harder to get to the point where you have the items and **** to just sit on your inhib towers and turtle forever.
 

Frolossus

Smash Lord
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Marquette, Michigan
correct. hence it's harder to get to the point where you have the items and **** to just sit on your inhib towers and turtle forever.
you literally only need blue buff and a reasonably charged tear

before your ult was something like 150 mana a second and would drain mana quicker then blue buff so you could only hold towers for so long
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
you literally only need blue buff and a reasonably charged tear

before your ult was something like 150 mana a second and would drain mana quicker then blue buff so you could only hold towers for so long
her endgame was perfectly stupid before and I'd argue that it's no stupider now than it was before. The point is that she doesn't start facerolling at level 6. This is my last post on the subject.
 

PhantomX

WarioMan
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But if you are at inhib towers you can only hold one, because if they start moving from lane to lane you're going to burn your mana really fast from canceling and re-placing your ult over and over again.
 

jpak

Smash Lord
Joined
Feb 28, 2010
Messages
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cho isn't easy to play, requires a lot of farm too and he is really really good.
frolossus im on LETS PLAY
 

M3D

In the Game of Thrones, You Morph or You Die
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lol, I ****ing love Teemo so much.
Teemo is the definition of anti-fun design. A blind, poison and the invisible shrooms are insanely unfun to play against.
 

Tom

Bulletproof Doublevoter
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Teemo is the definition of anti-fun design. A blind, poison and the invisible shrooms are insanely unfun to play against.
dude honestly you can take your anti-fun lingo and shove it. i love playing against teemo because i think its funny.
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
shrooms are the only thing that are uniquely unfun and as I brought up earlier, they're quite fun for the Teemo player. Blind is considerably more fun to play against than a taunt, stun, suppression, or fear and poison exists all over the place and is not odd enough to really have an awkward burden of knowledge.
 

-Vocal-

Smash Hero
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Behind the music
Holy regeneration Batman - hp regen is amazing! For Irelia, I use an hp regen quint, the Strength of Spirit mastery, the Perseverance mastery, and start with a Doran's Shield - right off the bat I'm at 21 hp/5, and I don't even have a full quint set yet! Get harassed? Don't care! Burst them down, sit back 60 seconds and you're golden again ^_^
 

Shaya

   「chase you」 
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talking about ezreal builds...
As much as I may be known for saying Triforce is crappy...

I go Cloth Armor, 5 pots (allows Ezreal to out harass just about every other ranged carry who doesn't have cloth armor and 5 pots and force them out of lane) -> Wiggles (its my replacement for doran's stacking, for like 25 gold more than 3 dorans you're getting.... sooooo many good things bar health)

then I rock out Ionian boots and triforce and hog blue buff as I pew pew pew pew pew pew pew pew pew everything.

I guess I've come to appreciate the fact that Ezreal with high movement speed, 40% CDR and doesn't have to worry about a mana pool is pretty much the best kiting champion in the game.

There's something classy about, E > Auto Attack > Mystic Shot > Auto Attack > Mystic Shot > E out (he can Arcane shift in and out in 3.6 seconds with 40% CDR)
 

Jazriel

Smash Ace
Joined
Sep 23, 2006
Messages
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Belleville, ON
Chaos Goddess sucks. :(
That she does. Unfortunately. Since my favourite cards are Chaos End-Master and Sphere of Chaos. And her having "Chaos" in her name made me incredibly excited for it. She would at least be playable if I could revive Sphere's for tuning but alas. At least her art is quite good (I usually hate ygo art).


ygooooooooooooooooooooooooo


ygo > mtg. Fact.
 

M3D

In the Game of Thrones, You Morph or You Die
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dude honestly you can take your anti-fun lingo and shove it. i love playing against teemo because i think its funny.
shrooms are the only thing that are uniquely unfun and as I brought up earlier, they're quite fun for the Teemo player. Blind is considerably more fun to play against than a taunt, stun, suppression, or fear and poison exists all over the place and is not odd enough to really have an awkward burden of knowledge.

I'm not saying its not fun to have someone run into your shrooms and die. It's just fun in that "I'm trolling you" way, rather than fun in a "I outplayed you" kind of way. But the shrooms are insanely unfun to play against. Getting killed because five minutes ago Teemo happened to wander by somewhere and drop a shroom down doesn't give you anything to play against. It's just frustrating. I would argue that the anti-fun greatly outweighs the actual fun added to the system, especially if you want to argue about the kind of fun added against what kind of fun Riot wants to promote.

I still play him sometimes. I just think he violates Zileas' design rules.
 

Jazriel

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I'm not saying its not fun to have someone run into your shrooms and die. It's just fun in that "I'm trolling you" way, rather than fun in a "I outplayed you" kind of way. But the shrooms are insanely unfun to play against. Getting killed because five minutes ago Teemo happened to wander by somewhere and drop a shroom down doesn't give you anything to play against. It's just frustrating. I would argue that the anti-fun greatly outweighs the actual fun added to the system, especially if you want to argue about the kind of fun added against what kind of fun Riot wants to promote.

I still play him sometimes. I just think he violates Zileas' design rules.
To be honest, I find shrooms extremely easy to predict and walk around. I find the mind-games with placement is pretty unique and apparent. I know I have one of the best shroom placements around and can get people who don't think about where they're walking very easily.
 

Shaya

   「chase you」 
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-> AP Shaco, 40% CDR, Rylai's, 400+ AP
(one jitb equates to something like 1300 magic damage if it attacks you for full duration; its designed to 'auto attack' 6 or 7 times, at 215 damage each).

FUNNNNNNNNNN

Get's one of those suckers every 9.6 seconds.
 

DanGR

BRoomer
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Too bad his jibs don't apply spell on-hit effects.

99% sure about that.
 
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