Frolossus
Smash Lord
on a losing streak atm and want to tryhard tonight
anyone gonna be on?
anyone gonna be on?
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There is truth to this, but the numbers are skewed.Make sure you give Kleeck some sort of sobriety test before you play with him though. There's like a 20% chance he'll be sober, and that's when he plays well![]()
You're actually going to be the only one on LoL tonight, so you won't even be able to queue up a match.on a losing streak atm and want to tryhard tonight
anyone gonna be on?
You're actually going to be the only one on LoL tonight, so you won't even be able to queue up a match.
why is this? o.oYou're actually going to be the only one on LoL tonight, so you won't even be able to queue up a match.
You're actually going to be the only one on LoL tonight, so you won't even be able to queue up a match.
http://imagemacros.files.wordpress.com/2009/07/successful-troll-is-successful.jpgwhy is this? o.o
Ok, so let's start with pregame spec...ArcNatural said:Hey Mogwai,
I was gonna post this in the LoL thread but I figured it might be better here just so it doesn't get lost. Can always post it back up there.
I'm struggling understanding how to build Ezreal for one. If you have a decent idea of what I should be building typically that would be great. I typically run Apen reds, mp per level yellows, flat mr blues, hp quints (may get flat Apen and flat AP quints when I hit 30). My typical build was long sword + pot > boots > brut > berserkers/merc > sheen > triforce > ghostblade > BV.
Best Ezreal IMO is Xpecial. Chauster's Ezreal is also quite insane.ArcNatural said:I don't know how to mix it up and I know there are other ways to build him. If you know any good Ezreal player names I can look up to see build orders as well that would be cool.
Adapting your AD build is an art based on science. Optimal Auto-Attack damage comes from a fairly even mix of AD, AS, Crit, and Penetration, but most characters benefit more from specific stats than others do. For instance, Ezreal gets a significant portion of his damage from his Q, which scales only on AD and Penetration, so he favors those 2 over Crit and AS. His passive also provides significant AS, which reduces his need to itemize for AS in order to achieve a proper balance of the 4 stats. So on Ezreal, it's AD + Penetration > Crit > AS.ArcNatural said:Also, I really struggle understanding in terms of AD why certain items are more advantageous than others and when I would want them. I'm not really looking for an item comparison because I can look at the numbers myself (using examples would be great though). I just want a better understanding of how to know which items to get.
It may be a hard question to answer. But I hope you understand where I'm coming from. Sorry for a lot of questions XD.
-Arc
i do want to comment that after playing some more games with anivia this patch now she can turtle for her team harder then everit depends on the overall skill level of the game, but I'd say that at the higher levels, a fairly even distribution of games are won during the early/mid/late game. pre-nerfs, I can't count the number of times I just wanted to say **** it and stop playing ranked because of having to play a game past 35 minutes vs. Anivia + Sivir. At least nowadays those 2 ****ers aren't kicking into godmode farming at level 6 /7 and I have a chance to prevent them from getting stacked enough to indefinitely stop all pushes.
correct. hence it's harder to get to the point where you have the items and **** to just sit on your inhib towers and turtle forever.i do want to comment that after playing some more games with anivia this patch now she can turtle for her team harder then ever
before her ult would drain mana per second faster then blue buff and an archangel could restore it but now its the other way around
so with blue buff you can indefinitely keep your ult up
all the riot did was completely screw over her laning/midgame ability
you literally only need blue buff and a reasonably charged tearcorrect. hence it's harder to get to the point where you have the items and **** to just sit on your inhib towers and turtle forever.
her endgame was perfectly stupid before and I'd argue that it's no stupider now than it was before. The point is that she doesn't start facerolling at level 6. This is my last post on the subject.you literally only need blue buff and a reasonably charged tear
before your ult was something like 150 mana a second and would drain mana quicker then blue buff so you could only hold towers for so long
THAT is a shroom forest. Love it.Watching bob stream. This teemo is having too much fun
![]()
EDIT: Shen bought oracles. Sad day =(
Teemo is the definition of anti-fun design. A blind, poison and the invisible shrooms are insanely unfun to play against.lol, I ****ing love Teemo so much.
dude honestly you can take your anti-fun lingo and shove it. i love playing against teemo because i think its funny.Teemo is the definition of anti-fun design. A blind, poison and the invisible shrooms are insanely unfun to play against.
They also have a Jon St. John(Duke Nuke'em voice actor) announcer pack. As for having a hero voiced by someone, it's not really going to affect anything. I don't even really know why they wouldn't go for some no name that would probably have recorded for a lot cheaper.
That's what I did at first. Full MS Quint set. Still prefer the regenOr you could use MS quints and actually be able to catch people.
That she does. Unfortunately. Since my favourite cards are Chaos End-Master and Sphere of Chaos. And her having "Chaos" in her name made me incredibly excited for it. She would at least be playable if I could revive Sphere's for tuning but alas. At least her art is quite good (I usually hate ygo art).Chaos Goddess sucks.![]()
dude honestly you can take your anti-fun lingo and shove it. i love playing against teemo because i think its funny.
shrooms are the only thing that are uniquely unfun and as I brought up earlier, they're quite fun for the Teemo player. Blind is considerably more fun to play against than a taunt, stun, suppression, or fear and poison exists all over the place and is not odd enough to really have an awkward burden of knowledge.
To be honest, I find shrooms extremely easy to predict and walk around. I find the mind-games with placement is pretty unique and apparent. I know I have one of the best shroom placements around and can get people who don't think about where they're walking very easily.I'm not saying its not fun to have someone run into your shrooms and die. It's just fun in that "I'm trolling you" way, rather than fun in a "I outplayed you" kind of way. But the shrooms are insanely unfun to play against. Getting killed because five minutes ago Teemo happened to wander by somewhere and drop a shroom down doesn't give you anything to play against. It's just frustrating. I would argue that the anti-fun greatly outweighs the actual fun added to the system, especially if you want to argue about the kind of fun added against what kind of fun Riot wants to promote.
I still play him sometimes. I just think he violates Zileas' design rules.
no, thats rightToo bad his jibs don't apply spell on-hit effects.
99% sure about that.