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Grand Old Thread: League of Legends!

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
Well, I feel like giving my $0.02 on like... a lot of things that were said since I last checked the thread...

I bought TF cause I really enjoyed playing him. I learned how to pick cards while team fighting, most useful thing ever. Problem with TF is he's got to many downsides to make him worthwhile. I hear AD TF is currently better than AP TF these days.

Maybe if, while using the legendary skin, TF would get in a box and reappear elsewhere coming out of a box I would play him more. Just maybe :p
AP TF is much better IMO. TF will lose every single lane in the game without maxing Q first, and maxed Q feels wasted on AD TF. He's also incredibly lackluster because his attack range is so pathetically small that even if he gets through laning alright, he doesn't function how you want your Ranged Carry to function (being able to safely poke towers with a creep wave.

How so?

Your opponent strives to kill as many of your creeps between cooldowns as possible while letting your lane push to make you gankable. Meanwhile you attempt to farm as many creeps with Q as possible to maximize gold intake while also harassing when possible.

Maybe you meant playing against, but I like that style of gameplay. Are you implying that HoN is played at the expense of your opponent's fun?

And in that case, take out teemo's ****ing mushrooms.
The issue isn't about whether it sucks to get ***** by an ability, it's about whether the suckiness of getting ***** by that ability is greater than the feeling of being awesome you get from using it well. Denying takes no skill, the decision making in what to deny could be determined by a simple binary equation (is there a siege creep in this wave? yes: shoot it, no: shoot a melee creep). No one feels awesome about how they used deny, they just camp their tower, call for ganks and last hit as best they can. It's not really rewarding or awesome at all, it's just annoying and unfun.

HoN and DotA denying is a little different because they don't lose all the EXP for getting denied and they can deny back, so it's not an automatic "hahaha, **** you, you gotta lane all the way up at my tower for all of laning and p.s. I'll hit 6 way before you." I still think denying is generally a contrived and unfun mechanic though.

With Teemo's shrooms, there's actually a ton of intricate decision making involved in how to use them properly and setting up a dragon/baron/split push with excellent mushrooming is very rewarding for the teemo player, even if it sucks for the opponents.

His mushroom's do go against everything that Morello tries to implement. They are not only quite damaging and inhibiting (b/c of their slow) with no downside to Teemo when they are killed, but they are also stealthed.
they're stationary with fixed damage. I really don't think comparing teemo shrooms to stealthed champions makes any sense, especially since it's his ****ing ultimate. If having individually weak and preventable traps as your ultimate isn't a downside, then I don't know what is.

I don't get Wickd's Irelia build. He says the core is Wriggle's and Youmuu's/Wit's and to max W first. How can this be effective? You have no tankiness so you explode in a fight. You have little burst since you maxed your W before your E. How does this work?
He just AFK farms top for 15-20 minutes. If you're just trying to sit in lane and force a farmfest, maxing W makes sense. I still think his build sucks though.

is it just me, or do the squishy ranged champs who normally go mid get absolutely wrecked by irelia/xin/melee burst champs with gap closers? i see a lot of people on livestreams going mid with these guys and destroying the enemy ashe.
It's just you. A good Ashe/Trist/Cait/Corki will beat or go even with most Melee DPS characters (maybe not Pantheon). The other thing though is that mid is easily gankable, and having 500 less range than your opponent means that forcing fights exposes you to getting futtbucked by the opposing jungler.

^ so why is it common to send the ranged carry mid if they get beaten so easily by melee dps/burst champs?

also jarvan iv was announced, although the picture is kinda... mysterious lol
Most ranged carries can play safely mid and get their farm regardless. Either way, Ranged DPS need high CS and solo lanes are the best place to get that. But you'll notice that EU tends to run a tank and an AP carry in their solos with Ranged DPS + Support laning bottom, with the support letting the ranged DPS get all the last hits.

What do you do when you're Teemo and the enemy has stronger harass than you? This has happened to me twice. I faced Kass solo mid, and i couldn't even last hit because if i tried he'd silence me. If I tried to blind and auto attack back, i'd take more damage just because of creep aggro. I couldn't do anything, at least that's how it seemed. Then there was the duo lane. Irelia and I were against Malph and Poppy. Same thing - if I tried to harass, malph would shard me for more damage than I dealt, and it's not like I could auto attack because him and poppy were just waiting to beat on me. I've always seen Teemo as a strong laner but...he just feels so weak when he's against someone of similar/larger range :(
You're just speccing wrong. Teemo has the strongest low-level steroid in the game (toxic shot), so you just need to spec 100% for trading hits. I run 9/21/0, mpen/armor/mres/HPp5, and open D-Shield or cloth + 5 HP pots (vs. ranged carries) and I just trade hits like it's my job. You just need to learn how to position so that you take limited creep aggro and trade in favorable positions. For instance, Kass has nothing after null sphere, so you just run at him and attack as much as you can for the next 8 seconds to abuse his CD. Teemo is one of the hardest Kass lane counters in the game IMO.

Teemo is terrible.
Teemo's actually pretty good, you just need to actually utilize his map control in order to win with him.

Teemo is pretty much only a good laner against anyone that doesn't have the means to harass him back.
completely untrue. Teemo wins almost all harass trades.

Alistar is harder than I expected him to be. I kept seeing Jpak do like a Q-W combo or maybe it was W-Q idk. Im talking about how you can reach your target really fast and still stun them; its w-q right? Is there timing to it?

Oh and Aegis is good on him right?
W them and then mash Q is what I do.

Everyone plays Alistar differently, and I've seen at least 4 different styles of build work on him (AP, Triforce, Tank, Support). Aegis is good if you're playing tank or support Alistar.

I always rush Triforce on Alistar

but that's just me
As I said, everyone plays him differently. For whatever it's worth, I rush 1 or 2 philostones + HoG then get boots and Aegis and then build Soul Shroud and finish Reverie. Reverie is currently the #1 underrated item in the game IMHO.

Aegis is OP at lower levels where no one likes to get defensive items, lol.
Aegis is always OP. All of it's stats are always beneficial and the cost analysis of it when you're near your whole team is just straight up bonkers.

I hear The Rain Man plays a pretty mean Teemo.
I've seen him have good games and I've seen him have games that make me want to kill him.
 

DanGR

BRoomer
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Apr 10, 2008
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I disagree with quite a bit of that tier list, but I've come to accept that as the nature of tier lists. Subjective things are subjective.
WRONG.

Everything on Elementz tier list is OBJECTIVE TRUTH. :c






kidding. lolz
 

Spife

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or maybe they were placed high on the tier list because they were powerful

and then they were nerfed because they were too powerful.

completely novel idea, I KNOW, but it's a slight possibility.
I'm actually confused as to why anyone thinks QQ'ing is a/the direct cause to nerfs.
 

PhantomX

WarioMan
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Uh oh, he's slowly moving Cho'Gath up the tier list. Hope Cho doesn't become the new FotM.

Xin Zhao being tier 4 is pretty silly, but whatever.

Anivia definitely needed the nerf. Now she is a skill-based champion and the ton of damage she gets is deserved as opposed to the hurr-durr R-Frostbite spam of before.
 

Frolossus

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1. this is an overstatement
2. that must be an awful price to pay for being one of the most dominant late game champions in the game.
how many games actually go into late game though?

its not really an over statement because REQW will basically blow your whole mana pool away instantly and even with blue buff you have to wait a long time before you can do anything again
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
how many games actually go into late game though?
it depends on the overall skill level of the game, but I'd say that at the higher levels, a fairly even distribution of games are won during the early/mid/late game. pre-nerfs, I can't count the number of times I just wanted to say **** it and stop playing ranked because of having to play a game past 35 minutes vs. Anivia + Sivir. At least nowadays those 2 ****ers aren't kicking into godmode farming at level 6 /7 and I have a chance to prevent them from getting stacked enough to indefinitely stop all pushes.
 

jpak

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What is your build? You can't go with the same build prenerf. Dont REQW unless your team is committed to the fight and you're guaranteed the kill, it definitely doesn't blow your whole mana and you run clarity on anivia so it shouldn't be a problem
 

Frolossus

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What is your build? You can't go with the same build prenerf. Dont REQW unless your team is committed to the fight and you're guaranteed the kill, it definitely doesn't blow your whole mana and you run clarity on anivia so it shouldn't be a problem
clarity is a get of jail free card once every 2 minutes or so?
rushing tear makes anivia too squishy
 

jpak

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Mana crystal -> two health pots -> tear -> boots -> catalyst/arch -> cap/banshee

You need ghost to escape :\
 

DMG

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DMG#931
Pantheon has had his damage on Q lowered, damage on HSS lowered, longer channel time, stun reduced, etc.

Anivia had her mana usage increase, longer stun, and a buffed blizzard if the duration was held longer than 4-5 seconds.

Hands down Pantheon got the **** compared to her.
 

-Vocal-

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Uh oh, he's slowly moving Cho'Gath up the tier list. Hope Cho doesn't become the new FotM.

Xin Zhao being tier 4 is pretty silly, but whatever.

Anivia definitely needed the nerf. Now she is a skill-based champion and the ton of damage she gets is deserved as opposed to the hurr-durr R-Frostbite spam of before.
i'm half wondering if he moved Xin down to T4 just as an experiment to see what the results would be. Also, Cho'Gath has been gaining in popularity ever since he put him in T1 on the solo queue tier list; not sure if he'll become FotM but I wouldn't be too surprised
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
http://www.leagueoflegends.com/board/showthread.php?p=6468325#post6468325

Ryedan is the man, hahaha.


i'm half wondering if he moved Xin down to T4 just as an experiment to see what the results would be. Also, Cho'Gath has been gaining in popularity ever since he put him in T1 on the solo queue tier list; not sure if he'll become FotM but I wouldn't be too surprised
For competitive teams, it's hard to fit a non-Irelia Melee DPS on your team unless they're in the jungle, and Xin is a sucky jungler.
 

PhantomX

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I mean, granted Xin Zhao can't really power creep like Irelia (meaning he'll be less influential late game than her unless he gets kills/assists) but he's equally good at shutting down carries in lane with his burst, I think.

Cho has been (and still is, imo) quite underrated.
 

PhantomX

WarioMan
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If you go 21-0-9 on Xin Zhao the only damage item he needs is Youmuu's, to be honest.

Also, apparently, even though his ult info says he does physical damage, his ult's percent damage done is actually magical (b/c that's the only coding that Riot has for percentage of health damage). So the flat damage is the only part of it that's physical. It's why you still see people with a ton of armor taking so much damage from his ult.

Granted, she has True damage, which is always a handy tool, but her CC is also a little less reliable.
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
If you go 21-0-9 on Xin Zhao the only damage item he needs is Youmuu's, to be honest.

Also, apparently, even though his ult info says he does physical damage, his ult's percent damage done is actually magical (b/c that's the only coding that Riot has for percentage of health damage). So the flat damage is the only part of it that's physical. It's why you still see people with a ton of armor taking so much damage from his ult.

Granted, she has True damage, which is always a handy tool, but her CC is also a little less reliable.
a Xin with just Youmuu's doesn't do enough in most cases. He either needs LW + an AS item (Bloodrazor IMO) or Youmuu's + BC to really wreck havoc the way he's supposed to.

his ult does do 100% physical damage -_-.

Irelia's CC is better because it's instantaneousness. The fact that you have to wait 3 hits to get Xin's knockup really sucks when you need to disable something like a Kat/Nunu ult.
 
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