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Got a question! Sheik Q&A & FAQ

BRoomer
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the tip has more than enough knockback to safely recoil the chain.

I don't like the iodea of chain camping...
 

Judo777

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the tip has more than enough knockback to safely recoil the chain.

I don't like the iodea of chain camping...
That's because its mostly a very bad idea lol. There is almost no character in the game that can be safely chain camped even on paper. More so practically.
 

BRoomer
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I remember always being kind of against it... I'd like to experiment with the idea of it used as a poke. but... chain camping just shouldn't really work...

I remember once I had the chain out marth faired and we traded and he faired me again while I was in tipper stun... air dodge in sheild grab works for most people even with a chain lock.... the hit stun just doesn't really allow for that kinda stuff...........

IMO.
 

Judo777

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I remember always being kind of against it... I'd like to experiment with the idea of it used as a poke. but... chain camping just shouldn't really work...

I remember once I had the chain out marth faired and we traded and he faired me again while I was in tipper stun... air dodge in sheild grab works for most people even with a chain lock.... the hit stun just doesn't really allow for that kinda stuff...........

IMO.
Airdodges into chain shouldn't ever work if you know what your doing. Also you should be doing SH chain so that it has much more hitstun. The biggest issue is very few characters in the game don't have A something that outranges its, B a projectile that goes right through it, C a move that gives them temporary invincibility to hit us while we are trying.
 

BRoomer
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it can work because when you are "chain camping" you chain isn't in lock mode so you can have those hit boxes out as effectively and it can leave gaps big enough for a sheild grab. at least tahts whats happened in my limited experience.
 

MechaWave

Smash Champion
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So what would be the best way to effectively/correctly DACUS with Sheik-- control setup, etc.?
 

phi1ny3

Not the Mama
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Setting L/R to attack is best imo. Any spare button set to attack that you're comfortable should do it though.

chain camp =/= chain lock. For me, I never try for going for a hard chain lock b/c I usually get punished hard b/c I always mess up, I just whip it out, get the damage, then hit w/ the tip if they haven't tried to get out yet (It nets as much as 40-60 for me at the most, but it's definitely character dependent, I personally almost never use it on Marth or Snake, unless the snake is about to like land w/ a grenade lol, which is rare since usually grab is better/safer [why would you let snake get near you with that much lack in mobility?], it seems to work on trapping Olimar or Falco's landings though by far, I want to see if this does anything for ICs in general, although I get the feeling it won't help much in the long run). The c-stick "ticks" help if you know which ones happen when, like the upwards + direction tick is great when getting their landing and hitting them several times on the way down with the right movement w/ analog, but the downwards "sweep" w/ c-stick is good for when they're on the ground while arching the chain around. I usually only get it as a surprise if it's their first time really reacting to the chain, then after that people just don't run into it anymore since it's a tad too slow lol (and since I usually don't go for the lock, it's usually that much easier anyways, since from what I gathered chain locking is annoyingly strict to do w/ grounded chain)

Oh, and this:
Airdodges into chain shouldn't ever work if you know what your doing. Also you should be doing SH chain so that it has much more hitstun. The biggest issue is very few characters in the game don't have A something that outranges its, B a projectile that goes right through it, C a move that gives them temporary invincibility to hit us while we are trying.
It's a very situational tool, but rewarding at times when you get the right setup. Against lots of characters though this move is meh at most, it wrecks in some scenarios though enough to play around w/ a bit :)
 

phi1ny3

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I really wish I was more efficient at attacking with sheik lulz

Also Ed, how do you not get juggled as Zelda? It seems no matter what, unless the opponent is a complete idiot or I got in a good lightning kick to finish, I can't even do basic tilt/jab poking w/o getting punished then being juggled a ton. I know this is more appropriate in Zelda forums, but I want to get a good understanding for how to operate when just aiming for the kill (although obviously not forcing it lol, that's just terrible)
 

#HBC | Scary

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Zelda is ultra tough since her traits aren't too good. When it comes to bong juggled, it's all RPS. There are some helpful things though, she can land with Nayru's if you predict that they want to attack or at a certain height, Din's will autocancel. Otherwise, it's a matter of reading your opponent.

Her Fsmash is easily DIed, however, pay attention to how they DI because you can punish them. Her only real poke move is Dtilt but it's a great move. She is really all about spacing and reading your opponent. Play REALLY safe.

:phone:
 

BRoomer
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I think din's is a decent mid range poke in all honesty too like just after that instant detonate distance... especially the aerial din's if you use it moving away its really hard to punish..

fsmash isn't a good poke a lot of people get confused with that. not great on whiff same with ftilt their durations are way too long.
 

phi1ny3

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Zelda is ultra tough since her traits aren't too good. When it comes to bong juggled, it's all RPS. There are some helpful things though, she can land with Nayru's if you predict that they want to attack or at a certain height, Din's will autocancel. Otherwise, it's a matter of reading your opponent.

Her Fsmash is easily DIed, however, pay attention to how they DI because you can punish them. Her only real poke move is Dtilt but it's a great move. She is really all about spacing and reading your opponent. Play REALLY safe.

:phone:
Yeah I remember a couple of games where you got some good followups after they DI'd your fsmash (like ftilt and whatnot).

Din's has that invincibility iirc, so that's probably pretty helpful for that.
 
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Nothing Zelda does is hard to punish, some things you cant punish immediately, but you just slowly back her down, and shes just like "o this is why I'm a bad character" Blind spot the size of half of FD.

Besides her U-smash, its her 1 good move. D-tilt is bad, its comparably good to the rest of her move set, but it's bad. Zelda is so bad.
 

Juushichi

sugoi ~ sugoi ~
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Teach me how to chain correctly with Sheik, Judo.:o

Also, are you going to SiiS, Tutu? I want to play you again just to get a good look at more things to work on. I paid attention to your critique and a lot of it helped, but I guess I'm more of a hands-on kinda person.

That's at you too, Judo.
 

Zankoku

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There hasn't been much definitive about Sheik, and for the most part she's straightforward to play. If you have any specific questions about using her just ask.
 

Zankoku

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Sure they do. Usually you'd put stuff in like BnBs, detailed move analysis, frame data, and match-ups in them. I've been working on and off on putting one together, but there are times I feel I don't know enough of the game to really make one, so progress is slow.
 
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There's not many AT's but there are a bunch of little nuances to Sheik, like knowing the correct angles for the autocancel on vanish. Some neat chain tricks, ftilt percents, which grabs can be crouched under, vanish wind percents, bair's unique property of indiscriminately pushing people behind Sheik. Needles having a random height, etc
 

-Ominous-

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Are there any stages in which Shiek is particularly good at? Because I'm not quite sure what I should ban, or choose for starters or counterpicks.

Is it mostly dependant on who you are facing?
 

Juushichi

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I think you can add in a bit of personal preference too. I think you do want to generally stay on neutrals though. I can't name too many "aerial" stages that she likes.

:phone:
 

phi1ny3

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I personally like Delfino and Halberd because of some of the layouts (some of them are really good for needles and control), and they help her w/ recovering more easily imo (plus the ceiling allows for earlier usmash, vanish, and near-the-top uair kills). I would never CP them against sharkers like MK though.
 

_Keno_

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Gah, and I wondered why such a good character was low tier. Its kinda like the Captain falcon forums where tokneeornot killed everything.

I guess I'll have to make sheik myself.
 

Zankoku

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Okay, okay, we're joking. Sheik is likely to be completely dead against Ice Climbers and Pikachu; has an uphill game against Meta Knight, Kirby, and Lucario; and you need to know your stuff to do well against Snake, Dedede, G&W, and Peach. She goes even or better against everyone else, and tends to destroy characters that lack aerial mobility and get tilt-locked. If you want specifics for any character, just ask.
 

#HBC | Scary

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I'm confident we can take falcon from 20s to near death %s with good execution. Some stages, an Usmash finisher will kill if I recall. Someone with better Ftilt knowledge cover me!

:phone:
 

Zankoku

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That 20% means the minimum threshold before you can safely ftilt lock Falcon. Attempting to start it any earlier will result in Falcon escaping with the aforementioned SDI down and shield.
 

KoozyK

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okay someone tell me the timing for this DACUS, u guys need a guide or something in this place for it. or a guide in general.
no noobs have a starting point, might be the reason for lack of interest with sheik :/
 
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