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Got a question! Sheik Q&A & FAQ

Alien Vision

Smash Ace
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Apr 25, 2011
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But powershield is better than shield sometimes.. It saved me plenty of times. Because you are pushed when you're in regular shield. If you PS it's just like getting hit when you are spamming down-B with Olitard.

It's just projectiles.. XD Something about them makes my skin crawl. I've always liked to fight headstrong. Even my Pit barely used arrows. If you saw that video of my Pit. XD I didn't even really use arrows.

Like, have you ever noticed that when you fight REALLY good players, and your adrenaline is rushing, you are able to concentrate at a higher level than usual?

But, sometimes it feels like you lost alot of skill when you fight annoying spammers that make the game a chore, and sometimes you swear they are godly ninjas at not getting killed.

Which is because you aren't having fun, and reluctantly doing it.. So.. Second nature comes in. XD
 

Zankoku

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You seem to be missing the point. Luckily I have this handy little image to explain everything.

 

Alien Vision

Smash Ace
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I am mainly talking about projectiles.

I'm just saying PS'ing can really become a big part of a character with already pitiful advantages' game if they can do it the majority of the time.

I personally believe if a character has weaknesses, then you should muster up every option and strength they have to make the best of what they can do.

@ Artificial Intelligence, you aren't getting my point. Although nice picture. Lol.
 

Zankoku

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If you must shield, then powershielding is good.

Do not put yourself into positions where you must shield.
 

Alien Vision

Smash Ace
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How do I approach really good projectile spamming *****s?

I've seen you play, Artificial Intelligence. I like how you dodge projectiles XD
 

Zankoku

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I don't think I dodge projectiles. You must have me mistaken for someone else.
 

Alien Vision

Smash Ace
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A long time ago I watched one of your videos. You Vs. some person's Mario. You dodged those fireballs so fluently like it was nothing. It was on FD. I remember it very vaguely, and it was Ankoku who used Sheik. :c
 

phi1ny3

Not the Mama
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Even NEO says that blocking is numerically "disadvantageous" optionwise and reward-wise for sheik. There is a time and place for it though.
 

Zankoku

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Knowledge of priority has nothing to do with not walking toward things that hurt. If you're having trouble with this then perhaps what you lack is basic survival instinct.
 

phi1ny3

Not the Mama
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Not really a sheik question, but it is brawl related.

In video capture (I think you would know best about this Ankoku), how do you stop flickering/frame chops? My capture device is easycap, and my software is Xsplit.
 

Zankoku

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I'm guessing you'd need a better computer or a better capture device. Easycap is the cheapest option there is ($8-$10, right?), so that might be the issue. I don't have any personal experience with Xsplit, though, so you might have the codec settings wrong on there.

Specifics on what you mean by "flickering/frame chops" would help.
 

Alien Vision

Smash Ace
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906
I'm saying that my moves keep clashing, or being out prioritised, and this is how I get hit in the ****ing first place.

Sometimes I do run into BS like Pika's Down A, or Ike's F-Smash. I get hit alot more by what I've said above.
 

Zatchiel

a little slice of heaven 🍰
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Zatchiel
Switch FC
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I need help against Marth. I feel like I try to punish moves like Fair and Dtilt too much, with grab, jab, Ftilt, and Dash Attack. I don't think I have a hard time killing more than the usual, but I'm getting demolished by offensive oriented Marth.

:phone:
 

BRoomer
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you shouldn't go in aimming to win with priority at all Alien. attack when you can't be attacked.

Apple
needles. marths options are pretty safe when he gets in that middle zone. but you excel in the mid and long range in the match up because of needles. force him to close gaps in ways he other wise wouldn't/are not benificial and punish those hard.
 

Zatchiel

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Please, call me Zatch. I use a lot of needles, but I guess I don't use them enough in this MU, thanks. Should I be playing camp more? What stages should I ban/CP? Congrats on 6,000 post, btw.
I KO with Vanish against Marth a lot more than others, but what reasonable setups do I have from Fthrow/Bthrow, and how quickly should I act on inputting them?
 

BRoomer
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I don't care about post count...

throws? it depends on DI and percents... but most things should work. out of Bthrow you get the bair option which I believe should work against marth his only options to evade it should be fair and air dodge at higher percents. fthrow is a toss up fair and double jump are normally his best options so you have to guess dash into sheild is a really strong option since it beats the fair option and can lead into more, but from there if he jump you can continue to apply presure from underneath.


marths biggest weakness is underneath himself when is in the air and just as he is landing. Try and force and take advantage of these situations threw use of needles.

I don't think it really matters for bans here marth is just a solid character I'd just ban where you don't want to play and take him where you are most comfortable.

Vanish is a legit kill move. counter on crack IMO. your best kill set up are gonna come out of jab->dsmash for this match up. aerials like bair are great too.
 

phi1ny3

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I'm guessing you'd need a better computer or a better capture device. Easycap is the cheapest option there is ($8-$10, right?), so that might be the issue. I don't have any personal experience with Xsplit, though, so you might have the codec settings wrong on there.

Specifics on what you mean by "flickering/frame chops" would help.
By "flickering", I mean how characters (usually when moving) will get these black flickering strips across their model while moving, and the frame chops usually happen when an explosion (mainly from getting killed by a blastzone) occurs, it's like the screen freezes and shifts. They're not terribad, but I was wondering if there was any remedy to it besides upping the quality of the equipment.
 

Zankoku

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No, probably not. The flickering is due to recording from 480i source, though.
 
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It's the fact that you can move while crouching, also it can be a strong anti aerial for some moves, better than f-or u-tilt in some situations. I've also linked it into ftilt at lower percents. Idk what aj unviable move is, ganon punch maybe? It's really hard to have a move that's unviable, just comparatively worse to the rest of the love set, unless you're playing ganon.
 

phi1ny3

Not the Mama
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AI, you said that Sheik's D-Tilt was viable.

How is it viable..? :mewtwo:
sheik's dtilt is actually a pretty good option for jab mixups, because the wonky hitstun/shield pushback combined with her smaller hurtbox makes it hard to punish oos unless they have a huge grab range or like a upB oos obviously. It also makes for a good pre-tilt lock string starter against space animals.
 

BRoomer
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I think everyone has said you can use dtilt.

I perfer ftilt in almost every situation... but dtilt has its merits and in a few situations clearly bests ftilt.
 

phi1ny3

Not the Mama
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Let me tell you, there have been too many times where instead of getting dsmash, I got dtilt (and it drives me nuts because it's usually the death blow lol)
 

MechaWave

Smash Champion
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How do I DACUS with Sheik? I can do it with many other characters (Snake, Jiggs, Falco, Wolf, etc.) but I can't even do it once with Sheik.
 

phi1ny3

Not the Mama
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Have you set up a control scheme w/ attack on a button or clawed? You can't feasibly DACUS like you can w/ other chars w/ just down c-stick -> up + Z.
 

Zankoku

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I think Sheik is the only character that cannot DACUS with grab input.
 

Alien Vision

Smash Ace
Joined
Apr 25, 2011
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906
I use claw for DACUS. I dash, slam C-Stick downwards, quickly jolt the analog stick up and press A. I get it around 90% of the time. :D Practice gives it more potential.

Anyways, thankyou for that information guys. I really appreciate it.

Another question: Is her chain viable in anyway? I mean I think it can be used for mindgames essentially. Not sure at incredibly high levels of play though. (I know you said it has no knockback, but it could be of use somehow.. Right? :c)

That's where you guys come in! :mewtwo:
 

Judo777

Smash Master
Joined
Sep 9, 2008
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Chain can be pretty useful. It's nice against certain characters at the ledge, and its a reasonably high damage punish for really laggy moves. It's also nice as a zoning tool. I essentially like to use chain identically to the way DK uses down B.
 

phi1ny3

Not the Mama
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^Pretty much this, but you definitely need to know how to use it before trying to chain camp, you can't just whip it around and expect much damage/use out of it.
 
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