Voyeur
Smash Journeyman
in my recent match ups against Sinking (they are online but needless be) using the Chain Lock on certain characters recoveries will get a guaranteed gimp if you keep it going (Chain Guarding)
I can see it being very useful for punishing Roll Dodgers and spot dodgers who like to stay in front of you or try to get behind, because the roll gives the chain enough time deploy and they're always in the right position to start getting ***** by the chain lock. You get a nice 33-50% off the most the time if they DI.
It's good against MK, awesome in fact and something that is going to aid the favor of the battle to Sheik.
I also use it as a spacing approach, for the first time people never seem to expect Sheik to be able to hit them with something other then a RAR Bair, Dash attack, Shield grab, spot dodge to Dsmash etc. And just like dashing and tossing a needle, you can dash, throw the chain and let the tip stun, retract and it is nice for getting people off to the edge when they're close to it.
I can see it being very useful for punishing Roll Dodgers and spot dodgers who like to stay in front of you or try to get behind, because the roll gives the chain enough time deploy and they're always in the right position to start getting ***** by the chain lock. You get a nice 33-50% off the most the time if they DI.
It's good against MK, awesome in fact and something that is going to aid the favor of the battle to Sheik.
I also use it as a spacing approach, for the first time people never seem to expect Sheik to be able to hit them with something other then a RAR Bair, Dash attack, Shield grab, spot dodge to Dsmash etc. And just like dashing and tossing a needle, you can dash, throw the chain and let the tip stun, retract and it is nice for getting people off to the edge when they're close to it.