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Got a question! Sheik Q&A & FAQ

Thunder Of Zeus

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I searched for the priorities of Sheik's moves- I couldn't find them.

Does anyone have a priority list or know Sheik's priorities by heart? I'm more interested in aerials, but grounded attacks are nice to have too.
 

Zankoku

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I don't understand the question. There is no separate variable to set "priority" in Brawl.

Do you actually play the game, or do you just like looking up information?
 

Thunder Of Zeus

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I don't understand the question. There is no separate variable to set "priority" in Brawl.

Do you actually play the game, or do you just like looking up information?

I play, but I don't get too in-depth without a ton of information. So I just... learn the priority from experience, yeah?
 

Zankoku

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I don't even know what you're asking for. Aerials in general, by definition, have zero priority.
 

Zankoku

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Pretty much. Like half a year ago I wrote a post on the general rules of "priority" as it is seen in Brawl.

Priority is priority. There are a bunch of rules by which attacks follow for clashing. By the way, there are certain attacks that break rules regarding clashes, etc.

If the difference is greater than 10%, the weaker attack will clash cancel while the stronger attack will continue on.
If the difference is less than 10%, both attacks will clash cancel.
If two attacks collide but no collision boxes (or hurtboxes) are touched, both attacks will clash cancel.

Special attacks (B moves) can clash with special attacks, aerials, and ground attacks.
Ground attacks can clash with special attacks and ground attacks.
Aerials can only clash with special attacks.

Note that there are exceptions to this set of rules.

Non-interactive hitboxes - Will never clash and only interacts with collision boxes. Examples: Lasers, PK Thunder, Sheik's needles, Meta Knight's aerials

Aerial special clashes - Clashes that happen with one or more characters in the air will not cancel the attack of the character(s) in the air. The hitboxes in particular that clashed are negated as far as interaction between the two characters, though. Examples: Mach Tornado

Special-class hitboxes - Certain normal attacks have the same clashing properties as special attacks. Examples: Olimar usmash, Meta Knight dash attack
 

phi1ny3

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How well does sheik perform on MLG's stage list, particularly against Dedede? I'm going to guess worse, due to enhanced edgeguarding that usually comes with DDD's choices of "gimmicky" stages.
 

Kofu

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I'm thinking about learning Sheik, and I have two preliminary yet advanced questions:

Can you DACUS with Tap Jump On? Definitely doable.

How important, overall, is the FTilt lock?
 

Judo777

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i believe its possible to DACUS with tap jump on its just really hard and the tilt lock is very important it can be free stocks
 

phi1ny3

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I’ve always wondered, why don’t sheiks “instant” walljump on BF and FD? (not on the lower end of the stage, there’s a little part on FD’s actual ledge that registers as a place to walljump (but not capable of clinging) I see a lot of times where a Sheik gets batted away over and over again because her ledge options suck in terms of range, and if sheik could use bair, wouldn’t that significantly increase her capability of using ledgehop aerials to get back onstage? Or is her walljump so small, that it doesn’t let her do so much?
 

Judo777

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I’ve always wondered, why don’t sheiks “instant” walljump on BF and FD? (not on the lower end of the stage, there’s a little part on FD’s actual ledge that registers as a place to walljump (but not capable of clinging) I see a lot of times where a Sheik gets batted away over and over again because her ledge options suck in terms of range, and if sheik could use bair, wouldn’t that significantly increase her capability of using ledgehop aerials to get back onstage? Or is her walljump so small, that it doesn’t let her do so much?
Id say its mostly cause the characters that really give sheik trouble on the ledge can beat bair too like marth and snake and MK.
 

Gadiel_VaStar

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Ok, I've been working on Pit for a long time, but I'm looking into sheik for my counterpicks. What are her best stages, and what are some of her favored matchups? Has the metagame changed at all? What new tactics/techniques are there?
 

#HBC | Scary

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Lol, back again eh?

Not much has changed from before, you really just have to have a lunch pail attitude and get ready to outwork the opponent. Don't overpursue or you get wrecked.

Her best stages are Norfair, CS, BF, FD against MK. I also like YI and Lylat personally.

Good MUs with Sheik include the spacies, Mother kids, most of everyone below her on the tier list, Wario, G&W as long as you play smart, and Oli with the same blurb about G&W.
 

Judo777

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Lol, back again eh?

Not much has changed from before, you really just have to have a lunch pail attitude and get ready to outwork the opponent. Don't overpursue or you get wrecked.

Her best stages are Norfair, CS, BF, FD against MK. I also like YI and Lylat personally.

Good MUs with Sheik include the spacies, Mother kids, most of everyone below her on the tier list, Wario, G&W as long as you play smart, and Oli with the same blurb about G&W.
Norfair against MK? u sure cause MK kinda ***** as hard as we do on that stage but sheik also likes flat ground to fight MK. and while i agree with u i know alot of sheiks think GW is bad. Maybe he is i just know the MU pretty well.
 

Judo777

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I should have put parenthesis around the FD with MK part. No way in my lifetime would I take him there! Lol
Haha ok yea my bad i should have seen that anyway lol although i do like BF and CS against Mk too CS is one of my cps against MK.
 

BRoomer
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I don't like CS1 at all for sheik, needles are useless. CS2 and 3 aren't horrible but not amazing either IMO the walk off is nice but. I'd rather do delfino than CS versus MK
 

Judo777

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I don't like CS1 at all for sheik, needles are useless. CS2 and 3 aren't horrible but not amazing either IMO the walk off is nice but. I'd rather do delfino than CS versus MK
CS1 is def the worst part for her in the MU but chain camping can be pretty effective here and the walls can help for recovery. CS2 is the reason u pick it pillars to stale ftilts and a walk off. CS3 is FD which is great.
 

riocosta123

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You wouldn't take MK to FD? I feel like that's her best stage against MK because of needle camping and grab release stuff. I really don't like any of the cp stages against MK.
 

BRoomer
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you'll never take a MK to FD... ever. they always ban it. its sheik's best stage against him. but when I play top MKs I don't even bother playing there. I always try and play on my worst stages against him so I have a lot of exp on BF a little on rainbow etc. I think CS is a little over rated, but that may just be my need to be different talking. You may decay ftilt here but MK can refresh all of his moves as well. You'll never get the walk off because no MK that knows the match up ever has a reason to land on the lower level. He can down B or tornado to a plat in pretty much every situation.

Thats why I like delfino more. There are a few different walk offs where MKs options as far as landing aren't much better than FD on those walk offs. ftilt decays itself during the match for me so I've never been to hardup for that and I'm much rather work for a dsmash, uair, nair or grab release kill than give MK fresh upB and fresh dsmash.
 

riocosta123

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I personally think CS isn't that great. I think the first part benefits MK way more than the third part benefits Sheik.

Delfino is definitely interesting when it's not traveling (short kill zones, fairly large), but the transparent floor is kind of a pain for planking/camping and can be easily abused. I dislike Halberd (even with the low ceiling)/Rainbow/Delfino/ any other stage with that kind of floor.

I like Lylat's if I'm going Zheik because the short platforms are easy to abuse and set up a fortress, in addition to being pretty big. I also like Picto, even if the ceiling is high, due to the size and that it's easier to recover/survive/not get gimped if you have good di.

To be honest though, I think Smashville is the best counter pick and then Picto/BF.
 

Judo777

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you'll never take a MK to FD... ever. they always ban it. its sheik's best stage against him. but when I play top MKs I don't even bother playing there. I always try and play on my worst stages against him so I have a lot of exp on BF a little on rainbow etc. I think CS is a little over rated, but that may just be my need to be different talking. You may decay ftilt here but MK can refresh all of his moves as well. You'll never get the walk off because no MK that knows the match up ever has a reason to land on the lower level. He can down B or tornado to a plat in pretty much every situation.

Thats why I like delfino more. There are a few different walk offs where MKs options as far as landing aren't much better than FD on those walk offs. ftilt decays itself during the match for me so I've never been to hardup for that and I'm much rather work for a dsmash, uair, nair or grab release kill than give MK fresh upB and fresh dsmash.
Yea every Mk bans FD. And ur right CS3 tilts some which can screw up needles but the good thing about the tilting is that it can help u with recovery sometimes and every now and then the transformations can save u if ur gimped which obviously also can happen on delfino. But by far CS2 is the best part. I understand that any smart MK will never land on the lower level however that is a pretty amazing advantageto force MK above u for like 1 minute where u can hassle him with uairs and stale ur moves while he has to sit there. Also throw a vanish up there every now and then i kill Mks alot with that.

And picto is my other cp against MK as of late. Its big and flat and there isnt near as much room offstage so gimping doesnt happen as much. Most importantly not only do u get the GR release stuff on this stage alot but every now and then the stage can help u get kills with the vertical spikes. Also on the horizontal spikes i believe GR to DACUS the other direction is guarenteed cause the spikes send them at that low trajectory.
 

-Cross-

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Which CP should I ban against MK? I'm stuck between RC, Frigate and Brinstar. Which of these stages should have more priority for the ban, and I'm just picking up Sheik but these are the CP's (From NJ's conservative CP list) that I am most worried about.
 

riocosta123

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I would personally ban RC. Frigate isn't so bad after the first flip when i t goes into the "main" stage (long, uneven w/ platform) plus there are parts that can aid your recovery. If you're planning on transforming, Zelda actually does quite well on Brinstar. I think RC just gives MK license to harass you for 2 minutes before you get to the flat part.
 

Mizu Moonchild

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Is there some sort of trick to catching the ledge with her chain? Every time I successfully tether, it's on accident when I'm trying to up B. Every time I actually do try to tether, I miss, and I fall to my death. :(
 

Judo777

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Is there some sort of trick to catching the ledge with her chain? Every time I successfully tether, it's on accident when I'm trying to up B. Every time I actually do try to tether, I miss, and I fall to my death. :(
um just make sure u are within about max vanish range and about half a sheik height above of below the ledge and side b idk what else to tell ya.
 

Judo777

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Does anyone pull that Chain Jacket thing in battle?
I have a few times but it has never benefited me more than it hindered me. I have died on a few occaisions from doing it accidentally.

My guess is no tho for everyone else.
 

-Cross-

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Can anybody just list Sheik's worst stages, although I could probably guess most of them.
 

Judo777

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Can anybody just list Sheik's worst stages, although I could probably guess most of them.
RC, Frigate, i always say yoshis is her worst neutral but im not sure about that. Sheik doesn't really have bad stages aside from RC and the first part of frigate.
 
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