Yea, the world seems like a good place to start. It's arguably the most unique interpretation of the Mushroom Kingdom we've actually seen in a Mario Game. Sure, there's plently of distinct, weird, and wacky locations in games like Superstar Saga, Thousand Year Door, Super Paper Mario, even in mainline games like Sunshine or Odyssey. But the difference between all of those and SMRPG is that they all clearly place themselves outside of Mario's traditional world, on some far off island, kingdom, or dimension, almost like they're trying to avoid messing with the main Mario world. Super Mario RPG doesn't, rather than seperate itself it chooses to integrate it, this is meant to be the main Mario world, and I love how it puts a lot of it's own spin and interpretations based on what was known and established about Mario's world at the time, without being afraid to add more too it.
With all that said, what is your guys favorite visual/lore aspect of the world? It could be a specific location you visit, or how certain areas of the game tie together.
Personally, one of my favorite aspects is a pretty small one. I love the fact that when you're running up Booster Hill, you can actually see other locations in the backround like the Mushroom Kingdom, Mario's Pad, and Barrel Volcano. They're all in the geographically correct locations as well which really nice attention to detail. My favorite part of it though is Bowser's Castle, how distinct it looks with Exor sticking out of it, it's what caused me to notice the detail in the backround in the first-place. Most importantly, it's a subtle reminder of what the true goal of Mario's quest throughout the Mushroom Kingdom is, to recover the 7 Star Pieces and defeat Smithy, at a time in the game that goes completely off course of that due to Booster.
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