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Geno (♥♪!?): Return of the Starsend Savior

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Griselda

Smash Lord
Joined
Nov 4, 2019
Messages
1,077
Ahh. I've seen the first pic before, but I didn't know there were other panels

What happens if not all 3 are in though, would it be written for them to die or something?
Nah. I dunno if I'm even doing anything else with the concept, really. Geppetto sort of overshadowed it and took over my Geno-related art, to be honest. Technically, Shadow and Geno are already in the game, so if we reached the end of Ultimate's DLC and Doomguy doesn't get in, then we could just pretend that they teamed up with him through some way. I mean, even if the only DOOM representation was the first half of CacoMallow, that could be an excuse to include him, since that'd still be representation from his world.
 

pinshadow

Smash Lord
Joined
Nov 29, 2019
Messages
1,479
Did a quick check, at the very least the Indie World held in August last year was held on a Monday and announced on a Friday, so there's a good chance it gets announced tommorrow if it is Monday like people are saying. Whether or not the Direct is also next week is another question entirely since some people are implying it's not but Grubb still has his wildcard thing before the 22nd so who knows.
 

CopperKoopa

Smash Journeyman
Joined
Jan 21, 2014
Messages
266
A lot of big red flags:

-Pretty much everyone and their mom is saying the 3D Marios is a legit collection. The fact that even I heard about Sunshine HD last August and it's missing here says a lot.

-I seriously doubt Mario Kart 8 Deluxe getting DLC. Not only is Mario Kart Tour embarrassingly successful but rumors have been around since last November that Nintendo is already developing 9 or another racing game in a similar vein. On top of this, F-Zero may be coming back too so that's three games that a three year old game would be competing with.

-No Zelda. Aside from Breath of the Wild 2, it's implied that there was supposed to be at least one other Zelda announcement this year.

-Indie games overwhelmingly have seperate presentations now and there's supposed to be an Indie World either on or near the 17th.
I appreciate you jumping in on that. It wasn't hard to debunk as with most of the leaks. But a part of me wants so hard to believe. This insanely long dry spell is making a man do crazy things, like dig up rumors on 4chan

Did a quick check, at the very least the Indie World held in August last year was held on a Monday and announced on a Friday, so there's a good chance it gets announced tommorrow if it is Monday like people are saying. Whether or not the Direct is also next week is another question entirely since some people are implying it's not but Grubb still has his wildcard thing before the 22nd so who knows.
Well we'll know by the end of the day tomorrow. Or there is another weird midnight on Sunday reveal. If it is an indie direct, I'm kind of hoping it reveals one of those titles that Fatmanonice Fatmanonice has been hinting
 
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MisterMike

Smash Champion
Joined
Jul 22, 2019
Messages
2,252
So I have a question that I am itching to get some creative answers for. Who do you guys think the Extra Echo Fighters would be, assuming that we get 4 in total to make that perfect CSS? I may not have all the Echo Fighter possibilities in this pic, but I was just wanting to post this as I often look at it when we get a new addition and hypothesize what we could be in for next.

View attachment 282163
Well, judging from the Echo Fighters they did add to Ultimate, I'd hazard to guess that they'd be characters that are popular enough requests within the fandom. I'd also assume that third party options would be on the table, though we'd realistically only see one of them at most. Also, we most likely won't be seeing Echo Fighters for any of the Fighters Pass characters due to how it would devalue the core fighters they're based on. Why spend 7-to-11 dollarydoos on Min Min's Challenger Pack when you can get basically the same character for probably less than that? Sure, you most likely wouldn't get the stage, music or other such things, but those are somewhat secondary to the fighter themselves. Speaking of, each Echo Fighter comes on their own without any stages, music, or anything.

One more thing I'd like to mention: From what I understand of it from interviews, Echo Fighters are classified as such because of how easy they are to develop from a programming perspective. Both Ryu and Ken have their differences, but in terms of building him out of Ryu it was comparatively easy. All they needed to do was copy over all of Ryu's data and modify a few things to differentiate the two. They didn't need to completely change Ryu's structure like they had to when making Isabelle or Pichu, nor did they have to create an entirely new Down-Special move like they did with Dr. Mario. This is basically how I'll be informing my changes from each base fighter for these hypothetical Echo Fighters. Speaking of, I'll only be listing the changes I'd make to each fighter. Anything not mentioned is exactly the same as their base.

Right, with that out of the way, here's my list of four possible Echo Fighters:
-= Dixie Kong, as an Echo Fighter for Diddy Kong =-
I'll get this one out of the way first because honestly, I think Dixie Kong is one of the most likely potential Echo Fighters out there. She's one of the most notable Nintendo heroines around. She's been requested for quite a long time, even after K. Rool got in. Hell, she was originally going to be included in Brawl as part of a tagteam alongside Diddy, similar to the Ice Climbers. She's got so much going for her that it's astonishing she hasn't already made it into Smash already.

Dixie is probably the character that would require the most changes to make work of these four, putting her in league with Ken as far as changes go. Some may see these as a bit extreme, but I feel it's perfectly doable considering how similar she still would be compared to Diddy.

-= Changes =-
  • Any attacks that utilized Diddy's tail are changes with approtriate equivalent animations using her ponytail. The only exception to this is her rapid jab, which has been removed.
  • If the jump button is held down, Dixie will initiate a hover similar in function to DKC2. While in this state, her hair will do small damage and knockback.
  • Her Neutral Special is Gumball Popgun. The move is very similar in function to Diddy's Peanut Popgun, though there are some differences: The projectiles that are fired are gumballs rather than peanuts. The gumballs will bounce along the ground rather than flying straight forwards, and their horizontal movement speed at full power is slower. The misfire animation sees Dixie covered in gum rather than ash and soot.
  • Her Up Special is Helicopter Spin. This move is based on similar in function to Donkey Kong's Spinning Kong move. Unlike said move, Helicopter Spin offers more vertical recovery rather than horizontal recovery. Furthermore, it's grounded version is not a unique attack as it is for Donkey Kong, meaning that using it on the ground will propel her into the air.
  • Her Final Smash is called Double Trouble. Dixie pulls Kiddy Kong from out of the ether and swings him forwards with her ponytail. If it connects, any opponents hit with it are pulled into a cinematic where they get swept up by a river and knocked around by the current, finishing off with Dixie and Kiddy dropping down on them in a hover craft, sending them flying.
  • New idle animations based off the ones she has in DKC2.
  • New dash attack animation taken from DKC2.
  • One of her victory animations is her playing guitar like in DKC2, with her victory theme changing to match.
-= Medusa, as an Echo Fighter for Palutena =-
Here's another one who I feel would be a perfect fit as an Echo Fighter, and it would make perfect sense given their shared history. That said, it would be a bit weird if you did the Palutena's Guidence easter egg and they kept going on about how they have no idea who she was. Anyways, unlike the character above, Medusa's changes are much less extreme, mostly consisting of visual changes to reflect her dark nature. But sometimes that's all you really need to make someone stand out.

-= Changes =-
  • Her Neutral Special is still functionally the same, but her projectiles are changed slightly. The projectiles are shot from her eyes rather than her staff, she fires off 4-5 projectiles rather than 3, they're much faster than Palutena's, however they don't deal as much damage individually. The targeting reticule uses this design:
  • Reticule.png
    This is seen during part of the final boss fight from Kid Icarus: Uprising.
  • Her Down Special is functionally identical to Palutena's, however the barrier that appears upon using reflect looks like this:
  • Reflect.png
    This is from Chapter 9 of Kid Icarus: Uprising during the fight against the Underworld Guardian.
  • Any angelic aspects are replaced with more dark equivalents: Palutena's angel wings are replaced with devil wings, her Up Smash's beam of light is replaced with a beam of dark energy, etc.
  • One of her taunts causes her to grip her head in pain, which will switch her face between her normal face and her cycloptic face. This will persist on her model until the taunt is used again, which will revert her face back to normal.
  • Her Final Smash is called Gorgon Slash. When activated, Medusa will warp into the background and grown to an immense size. A reticule will appear on-screen that the player will use to aim the attack. When the button is pressed, or the timer runs out, Medusa will perform a vertical slash with her right hand, dealing significant damage and immense knockback. Upon use, she will shrink back down to normal size and return to the stage. This is functionally identical to Bowser's Giga Bowser Final Smash, only the attack has more vertical reach and cannot Screen KO opponents at high percents.
-= Black Shadow, as an Echo Fighter for Captain Falcon =-
While I feel this one to be a real long shot, I think it's be really cool if we got Black Shadow as an Echo Fighter for Captain Falcon. While some want him because he'd fill some sort of niche, such as being a sort of "old Ganondorf-lite", being another villain character, or being another F-Zero character, I mainly want him in because... well, he's just cool.

-= Changes =-
  • His overall movement is somewhere between Captain Falcon and Ganondorf in terms of speed.
  • Likewise, his power is somewhere in between Captain Falcon and Ganondorf, though he'd lean more on the Ganondorf side of the spectrum.
  • His Neutral Special is Bull Drive. It functions similarly to Falcon Punch, only he performs a headbutt rather than a punch, creating a bull effect behind him rather than a falcon. This attack is more powerful when performed on the ground.
  • His Side Special is Bull Breaker. It functions similarly to Raptor Boost, only the window for spiking aerial opponents is much larger at the cost of slightly longer start-up.
  • His Up Special is Horn Driver. It functions similarly to Falcon Dive, only it goes higher and deals more damage at the expense of not being a command grab.
  • His Down Special is Calf Crusher. It functions similarly to Falcon Kick, only the aerial version is identical to the grounded version.
  • His Final Smash is called Black Bull. When used, he summons his vehicle, the Black Bull, to run over opponents in front of him. Any opponents it hits are pulled into a cinematic where he runs them over with his vehicle, sending them flying. Before impact, he jumps onto the hood of his vehicle and points his horns at his opponents.
-= Shadow, as an Echo Fighter for Sonic =-
The last Echo Fighter on this list, and the only third-party one. I think damn near everyone thought he would get in as an Echo Fighter in the base game. While often confused for Sonic at a glance, Shadow has plenty enough to differentiate himself, even if he isn't pulling out his twin desert eagles and shouting "damn" like a hedgehog out of hell.

-= Changes =-
  • His idle is taken from Sonic Battle.
  • His running animation is his iconic skating animation.
  • His dodge animations have him disappear with Chaos Control. This is similar in appearance to Mewtwo's dodges.
  • His Side Special is Chaos Spear. When used, Shadow will begin to charge up for a couple seconds. When released, he will fire off a Chaos Spear. The size, damage, and knockback varies depending on how long the charge was held for. When fully charged, the Chaos Spear can be fired again at a later point. The charging animation can be cancelled mid charged, although this resets the charge completely.
  • His Up Special is functionally identical to Sonic's, however the model for the spring is changed to match it's design from Sonic Adventure 2.
  • Shadow's Final Smash is Super Shadow. When used, Shadow will enter his super form and dash back and forth for a short time to deal damage. He can be steered up and down slightly. It is functionally identical to Sonic's Final Smash.


View attachment 282197

Another 4chan leak that is very likely false. It was promoted by "ya boi without a BS filter" Blocked Content. That said, it's interesting the date is the 27th. It was posted on the 10th. Were we talking about the 27th around that date?
>another 4chan "leak" covered by Blocked Content
Can we not?
 
Last edited:

Buzzwole

Smash Ace
Joined
Aug 3, 2018
Messages
529
Well, judging from the Echo Fighters they did add to Ultimate, I'd hazard to guess that they'd be characters that are popular enough requests within the fandom. I'd also assume that third party options would be on the table, though we'd realistically only see one of them at most. Also, we most likely won't be seeing Echo Fighters for any of the Fighters Pass characters due to how it would devalue the core fighters they're based on. Why spend 7-to-11 dollarydoos on Min Min's Challenger Pack when you can get basically the same character for probably less than that? Sure, you most likely wouldn't get the stage, music or other such things, but those are somewhat secondary to the fighter themselves. Speaking of, each Echo Fighter comes on their own without any stages, music, or anything.

One more thing I'd like to mention: From what I understand of it from interviews, Echo Fighters are classified as such because of how easy they are to develop from a programming perspective. Both Ryu and Ken have their differences, but in terms of building him out of Ryu it was comparatively easy. All they needed to do was copy over all of Ryu's data and modify a few things to differentiate the two. They didn't need to completely change Ryu's structure like they had to when making Isabelle or Pichu, nor did they have to create an entirely new Down-Special move like they did with Dr. Mario. This is basically how I'll be informing my changes from each base fighter for these hypothetical Echo Fighters. Speaking of, I'll only be listing the changes I'd make to each fighter. Anything not mentioned is exactly the same as their base.

Right, with that out of the way, here's my list of four possible Echo Fighters:
-= Dixie Kong, as an Echo Fighter for Diddy Kong =-
I'll get this one out of the way first because honestly, I think Dixie Kong is one of the most likely potential Echo Fighters out there. She's one of the most notable Nintendo heroines around. She's been requested for quite a long time, even after K. Rool got in. Hell, she was originally going to be included in Brawl as part of a tagteam alongside Diddy, similar to the Ice Climbers. She's got so much going for her that it's astonishing she hasn't already made it into Smash already.

Dixie is probably the character that would require the most changes to make work of these four, putting her in league with Ken as far as changes go. Some may see these as a bit extreme, but I feel it's perfectly doable considering how similar she still would be compared to Diddy.

-= Changes =-
  • Any attacks that utilized Diddy's tail are changes with approtriate equivalent animations using her ponytail. The only exception to this is her rapid jab, which has been removed.
  • If the jump button is held down, Dixie will initiate a hover similar in function to DKC2. While in this state, her hair will do small damage and knockback.
  • Her Neutral Special is Gumball Popgun. The move is very similar in function to Diddy's Peanut Popgun, though there are some differences: The projectiles that are fired are gumballs rather than peanuts. The gumballs will bounce along the ground rather than flying straight forwards, and their horizontal movement speed at full power is slower. The misfire animation sees Dixie covered in gum rather than ash and soot.
  • Her Up Special is Helicopter Spin. This move is based on similar in function to Donkey Kong's Spinning Kong move. Unlike said move, Helicopter Spin offers more vertical recovery rather than horizontal recovery. Furthermore, it's grounded version is not a unique attack as it is for Donkey Kong, meaning that using it on the ground will propel her into the air.
  • Her Final Smash is called Double Trouble. Dixie pulls Kiddy Kong from out of the ether and swings him forwards with her ponytail. If it connects, any opponents hit with it are pulled into a cinematic where they get swept up by a river and knocked around by the current, finishing off with Dixie and Kiddy dropping down on them in a hover craft, sending them flying.
  • New idle animations based off the ones she has in DKC2.
  • New dash attack animation taken from DKC2.
  • One of her victory animations is her playing guitar like in DKC2, with her victory theme changing to match.
-= Medusa, as an Echo Fighter for Palutena =-
Here's another one who I feel would be a perfect fit as an Echo Fighter, and it would make perfect sense given their shared history. That said, it would be a bit weird if you did the Palutena's Guidence easter egg and they kept going on about how they have no idea who she was. Anyways, unlike the character above, Medusa's changes are much less extreme, mostly consisting of visual changes to reflect her dark nature. But sometimes that's all you really need to make someone stand out.

-= Changes =-
  • Her Neutral Special is still functionally the same, but her projectiles are changed slightly. The projectiles are shot from her eyes rather than her staff, she fires off 4-5 projectiles rather than 3, they're much faster than Palutena's, however they don't deal as much damage individually. The targeting reticule uses this design:
  • View attachment 282222 This is seen during part of the final boss fight from Kid Icarus: Uprising.
  • Her Down Special is functionally identical to Palutena's, however the barrier that appears upon using reflect looks like this:
  • View attachment 282223 This is from Chapter 9 of Kid Icarus: Uprising during the fight against the Underworld Guardian.
  • Any angelic aspects are replaced with more dark equivalents: Palutena's angel wings are replaced with devil wings, her Up Smash's beam of light is replaced with a beam of dark energy, etc.
  • One of her taunts causes her to grip her head in pain, which will switch her face between her normal face and her cycloptic face. This will persist on her model until the taunt is used again, which will revert her face back to normal.
  • Her Final Smash is called Gorgon Slash. When activated, Medusa will warp into the background and grown to an immense size. A reticule will appear on-screen that the player will use to aim the attack. When the button is pressed, or the timer runs out, Medusa will perform a vertical slash with her right hand, dealing significant damage and immense knockback. Upon use, she will shrink back down to normal size and return to the stage. This is functionally identical to Bowser's Giga Bowser Final Smash, only the attack has more vertical reach and cannot Screen KO opponents at high percents.
-= Black Shadow, as an Echo Fighter for Captain Falcon =-
While I feel this one to be a real long shot, I think it's be really cool if we got Black Shadow as an Echo Fighter for Captain Falcon. While some want him because he'd fill some sort of niche, such as being a sort of "old Ganondorf-lite", being another villain character, or being another F-Zero character, I mainly want him in because... well, he's just cool.

-= Changes =-
  • His overall movement is somewhere between Captain Falcon and Ganondorf in terms of speed.
  • Likewise, his power is somewhere in between Captain Falcon and Ganondorf, though he'd lean more on the Ganondorf side of the spectrum.
  • His Neutral Special is Bull Drive. It functions similarly to Falcon Punch, only he performs a headbutt rather than a punch, creating a bull effect behind him rather than a falcon. This attack is more powerful when performed on the ground.
  • His Side Special is Bull Breaker. It functions similarly to Raptor Boost, only the window for spiking aerial opponents is much larger at the cost of slightly longer start-up.
  • His Up Special is Horn Driver. It functions similarly to Falcon Dive, only it goes higher and deals more damage at the expense of not being a command grab.
  • His Down Special is Calf Crusher. It functions similarly to Falcon Kick, only the aerial version is identical to the grounded version.
  • His Final Smash is called Black Bull. When used, he summons his vehicle, the Black Bull, to run over opponents in front of him. Any opponents it hits are pulled into a cinematic where he runs them over with his vehicle, sending them flying. Before impact, he jumps onto the hood of his vehicle and points his horns at his opponents.
-= Shadow, as an Echo Fighter for Sonic =-
The last Echo Fighter on this list, and the only third-party one. I think damn near everyone thought he would get in as an Echo Fighter in the base game. While often confused for Sonic at a glance, Shadow has plenty enough to differentiate himself, even if he isn't pulling out his twin desert eagles and shouting "damn" like a hedgehog out of hell.

-= Changes =-
  • His idle is taken from Sonic Battle.
  • His running animation is his iconic skating animation.
  • His dodge animations have him disappear with Chaos Control. This is similar in appearance to Mewtwo's dodges.
  • His Side Special is Chaos Spear. When used, Shadow will begin to charge up for a couple seconds. When released, he will fire off a Chaos Spear. The size, damage, and knockback varies depending on how long the charge was held for. When fully charged, the Chaos Spear can be fired again at a later point. The charging animation can be cancelled mid charged, although this resets the charge completely.
  • His Up Special is functionally identical to Sonic's, however the model for the spring is changed to match it's design from Sonic Adventure 2.
  • Shadow's Final Smash is Super Shadow. When used, Shadow will enter his super form and dash back and forth for a short time to deal damage. He can be steered up and down slightly. It is functionally identical to Sonic's Final Smash.



>another 4chan "leak" covered by Blocked Content
Can we not?
These are all great choices for echo fighters. I'd be thrilled about any of them, though Dixie definitely deserves it most. Echo fighters feel like such a wasted concept. They could really be getting some fan favorite characters added to the roster as echoes. They'd be much easier to produce and they could just pop them on the eshop for a few bucks.
 

7NATOR

Smash Master
Joined
Feb 13, 2016
Messages
4,089
Well, judging from the Echo Fighters they did add to Ultimate, I'd hazard to guess that they'd be characters that are popular enough requests within the fandom. I'd also assume that third party options would be on the table, though we'd realistically only see one of them at most. Also, we most likely won't be seeing Echo Fighters for any of the Fighters Pass characters due to how it would devalue the core fighters they're based on. Why spend 7-to-11 dollarydoos on Min Min's Challenger Pack when you can get basically the same character for probably less than that? Sure, you most likely wouldn't get the stage, music or other such things, but those are somewhat secondary to the fighter themselves. Speaking of, each Echo Fighter comes on their own without any stages, music, or anything.

One more thing I'd like to mention: From what I understand of it from interviews, Echo Fighters are classified as such because of how easy they are to develop from a programming perspective. Both Ryu and Ken have their differences, but in terms of building him out of Ryu it was comparatively easy. All they needed to do was copy over all of Ryu's data and modify a few things to differentiate the two. They didn't need to completely change Ryu's structure like they had to when making Isabelle or Pichu, nor did they have to create an entirely new Down-Special move like they did with Dr. Mario. This is basically how I'll be informing my changes from each base fighter for these hypothetical Echo Fighters. Speaking of, I'll only be listing the changes I'd make to each fighter. Anything not mentioned is exactly the same as their base.

Right, with that out of the way, here's my list of four possible Echo Fighters:
-= Dixie Kong, as an Echo Fighter for Diddy Kong =-
I'll get this one out of the way first because honestly, I think Dixie Kong is one of the most likely potential Echo Fighters out there. She's one of the most notable Nintendo heroines around. She's been requested for quite a long time, even after K. Rool got in. Hell, she was originally going to be included in Brawl as part of a tagteam alongside Diddy, similar to the Ice Climbers. She's got so much going for her that it's astonishing she hasn't already made it into Smash already.

Dixie is probably the character that would require the most changes to make work of these four, putting her in league with Ken as far as changes go. Some may see these as a bit extreme, but I feel it's perfectly doable considering how similar she still would be compared to Diddy.

-= Changes =-
  • Any attacks that utilized Diddy's tail are changes with approtriate equivalent animations using her ponytail. The only exception to this is her rapid jab, which has been removed.
  • If the jump button is held down, Dixie will initiate a hover similar in function to DKC2. While in this state, her hair will do small damage and knockback.
  • Her Neutral Special is Gumball Popgun. The move is very similar in function to Diddy's Peanut Popgun, though there are some differences: The projectiles that are fired are gumballs rather than peanuts. The gumballs will bounce along the ground rather than flying straight forwards, and their horizontal movement speed at full power is slower. The misfire animation sees Dixie covered in gum rather than ash and soot.
  • Her Up Special is Helicopter Spin. This move is based on similar in function to Donkey Kong's Spinning Kong move. Unlike said move, Helicopter Spin offers more vertical recovery rather than horizontal recovery. Furthermore, it's grounded version is not a unique attack as it is for Donkey Kong, meaning that using it on the ground will propel her into the air.
  • Her Final Smash is called Double Trouble. Dixie pulls Kiddy Kong from out of the ether and swings him forwards with her ponytail. If it connects, any opponents hit with it are pulled into a cinematic where they get swept up by a river and knocked around by the current, finishing off with Dixie and Kiddy dropping down on them in a hover craft, sending them flying.
  • New idle animations based off the ones she has in DKC2.
  • New dash attack animation taken from DKC2.
  • One of her victory animations is her playing guitar like in DKC2, with her victory theme changing to match.
-= Medusa, as an Echo Fighter for Palutena =-
Here's another one who I feel would be a perfect fit as an Echo Fighter, and it would make perfect sense given their shared history. That said, it would be a bit weird if you did the Palutena's Guidence easter egg and they kept going on about how they have no idea who she was. Anyways, unlike the character above, Medusa's changes are much less extreme, mostly consisting of visual changes to reflect her dark nature. But sometimes that's all you really need to make someone stand out.

-= Changes =-
  • Her Neutral Special is still functionally the same, but her projectiles are changed slightly. The projectiles are shot from her eyes rather than her staff, she fires off 4-5 projectiles rather than 3, they're much faster than Palutena's, however they don't deal as much damage individually. The targeting reticule uses this design:
  • View attachment 282222 This is seen during part of the final boss fight from Kid Icarus: Uprising.
  • Her Down Special is functionally identical to Palutena's, however the barrier that appears upon using reflect looks like this:
  • View attachment 282223 This is from Chapter 9 of Kid Icarus: Uprising during the fight against the Underworld Guardian.
  • Any angelic aspects are replaced with more dark equivalents: Palutena's angel wings are replaced with devil wings, her Up Smash's beam of light is replaced with a beam of dark energy, etc.
  • One of her taunts causes her to grip her head in pain, which will switch her face between her normal face and her cycloptic face. This will persist on her model until the taunt is used again, which will revert her face back to normal.
  • Her Final Smash is called Gorgon Slash. When activated, Medusa will warp into the background and grown to an immense size. A reticule will appear on-screen that the player will use to aim the attack. When the button is pressed, or the timer runs out, Medusa will perform a vertical slash with her right hand, dealing significant damage and immense knockback. Upon use, she will shrink back down to normal size and return to the stage. This is functionally identical to Bowser's Giga Bowser Final Smash, only the attack has more vertical reach and cannot Screen KO opponents at high percents.
-= Black Shadow, as an Echo Fighter for Captain Falcon =-
While I feel this one to be a real long shot, I think it's be really cool if we got Black Shadow as an Echo Fighter for Captain Falcon. While some want him because he'd fill some sort of niche, such as being a sort of "old Ganondorf-lite", being another villain character, or being another F-Zero character, I mainly want him in because... well, he's just cool.

-= Changes =-
  • His overall movement is somewhere between Captain Falcon and Ganondorf in terms of speed.
  • Likewise, his power is somewhere in between Captain Falcon and Ganondorf, though he'd lean more on the Ganondorf side of the spectrum.
  • His Neutral Special is Bull Drive. It functions similarly to Falcon Punch, only he performs a headbutt rather than a punch, creating a bull effect behind him rather than a falcon. This attack is more powerful when performed on the ground.
  • His Side Special is Bull Breaker. It functions similarly to Raptor Boost, only the window for spiking aerial opponents is much larger at the cost of slightly longer start-up.
  • His Up Special is Horn Driver. It functions similarly to Falcon Dive, only it goes higher and deals more damage at the expense of not being a command grab.
  • His Down Special is Calf Crusher. It functions similarly to Falcon Kick, only the aerial version is identical to the grounded version.
  • His Final Smash is called Black Bull. When used, he summons his vehicle, the Black Bull, to run over opponents in front of him. Any opponents it hits are pulled into a cinematic where he runs them over with his vehicle, sending them flying. Before impact, he jumps onto the hood of his vehicle and points his horns at his opponents.
-= Shadow, as an Echo Fighter for Sonic =-
The last Echo Fighter on this list, and the only third-party one. I think damn near everyone thought he would get in as an Echo Fighter in the base game. While often confused for Sonic at a glance, Shadow has plenty enough to differentiate himself, even if he isn't pulling out his twin desert eagles and shouting "damn" like a hedgehog out of hell.

-= Changes =-
  • His idle is taken from Sonic Battle.
  • His running animation is his iconic skating animation.
  • His dodge animations have him disappear with Chaos Control. This is similar in appearance to Mewtwo's dodges.
  • His Side Special is Chaos Spear. When used, Shadow will begin to charge up for a couple seconds. When released, he will fire off a Chaos Spear. The size, damage, and knockback varies depending on how long the charge was held for. When fully charged, the Chaos Spear can be fired again at a later point. The charging animation can be cancelled mid charged, although this resets the charge completely.
  • His Up Special is functionally identical to Sonic's, however the model for the spring is changed to match it's design from Sonic Adventure 2.
  • Shadow's Final Smash is Super Shadow. When used, Shadow will enter his super form and dash back and forth for a short time to deal damage. He can be steered up and down slightly. It is functionally identical to Sonic's Final Smash.



>another 4chan "leak" covered by Blocked Content
Can we not?
Honestly I bet the Reason Dr.Mario isn't an Echo isn't because of his Down Special, cause you could make the Argument that was taken from other Spinning moves like Luigi's. It's probably because he has Way Different Stats from Him, and Many Changes to Properties to his moves, that makes him play Completely different from Mario

Cause Ken does have different Normal attacks all together, and some Kick Special Moves that Ryu doesn't have, on top of Different Properties on His specials, and Slightly faster Running. I think the Echo label could go a bit further than even Ken honestly, so long as the Character themselves could be made with Easier Programing due to Similar model and such, and doesn't take as much balancing as the rest of the cast

I Don't Like the Idea of Shadow being an echo, but I'll be Open-Minded depending on what changes he gets if he were hypotehtically an Echo. at the least, along with Chaos Spear I would at least give him a Chaos Control Up B Teleport. that's a major part of him like with Dixie's hair and such.

But I do agree that the Echoes chosen would have to be already popular if they hypotehically were to add more, since all 5 of the new Echoes were either popular in the Smash Community, or Popular to their particular franchise or such. That's why i don't see something like Dry Bowser being an Echo, or anything like that
 

Izanagi97

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View attachment 282197

Another 4chan leak that is very likely false. It was promoted by "ya boi without a BS filter" Blocked Content. That said, it's interesting the date is the 27th. It was posted on the 10th. Were we talking about the 27th around that date?
You sure it's less that he lacks a bull**** filter and more that he's just doing it for the money at this point?
 

Trevenant

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Has the concept of Geno stages been beaten to death aside from obligatory 'muh, forest maze'? Hypothetically speaking, say we get a SMRPG travelling stage, where would it travel to, what type of transition would be used and what would the layout and maybe hazards of the location be?
 
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AceAttorney9000

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So I have a question that I am itching to get some creative answers for. Who do you guys think the Extra Echo Fighters would be, assuming that we get 4 in total to make that perfect CSS? I may not have all the Echo Fighter possibilities in this pic, but I was just wanting to post this as I often look at it when we get a new addition and hypothesize what we could be in for next.

View attachment 282163
  • :ultdiddy: Dixie Kong - A decently requested character who I could see becoming playable in some form. A lot of people would rather see her be a unique character... and so would I, but like Chrom and Dark Samus, I could see her being and accept her as an Echo Fighter of Diddy if being unique is no longer a viable option.
  • :ultdk: Funky Kong - I don't know how requested Funky is (both in general and compared to Dixie), but he's another easy Echo Fighter I could see being included, possibly reusing some of Donkey Kong's Smash 4 custom specials like Storm Punch and Chopper Kong.
  • :ultcharizard: Flygon - A Gen-3 Pokemon, and one that could essentially function as solo-Charizard from Smash 4, and like Funky could reuse Charizard's custom specials from that game.
  • :ultsonic: Shadow - Like Dixie, he's a decently requested character who could make for an easy Sonic Echo, especially after the notable backlash from the November 1st "Everyone Is Disappointed" Smash Direct.
 

Trevenant

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Mario Kart Tour and Fire Emblem Heroes get a lot of cash in a ton of cash, so no.. it's not just Go.
I'd have thought most of them were doing pretty well. DMW is getting new updates pretty regularly, Animal Crossing must be doing pretty well too and I vaguely recall headlights Dragalia Lost was doing pretty good too.

FEH and MKT are undoubtedly doing amazingly though, I recall FE was the most profitable last year or something. Super Mario Run has the recognition of being arguably the most iconic form of Mario (platformer kinda) but the game didn't receive new content outside of Daisy, Yoshi, and Peach (iirc?) becoming playable post launch and that was a long while ago. How it wasn't free to play like the others probably didn't help matters
 

RetrogamerMax

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Seems like Nate Drake is really believing in the idea of multiple Directs this month. One of them being a decently sized nomral Nintendo Direct. While I agree with Enigma735 Enigma735 earlier (on that I've kinda lost hope in expecting things from Nintendo right now), hearing legitimately credible industry insiders saying there are things coming gives me hope.

View attachment 282147

I highly recommend listening to this video if you want to listen to actually credible insiders' predictions.
Johnny English: A Direct is coming look busy!

RIDLEY HITS THE BIG TIME!

KING K ROOL COMES ABOARD!

BANJO & KAZOOIE ARE RARING TO GO!


and soon...
GENO SHOOTS FOR THE STARS!
 
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okamifire

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isn't Candance of highrule (physical release +dlc) this years Zelda? or is there supposed to be another remake?
I don't know if Nintendo even considers it first party. The original Cadence of Hyrule came out in 2019 though too. I know the Partner presentation in July did have CoH DLC and it's obviously Zelda branded, but I think people were hoping / expecting something BoTW2 or first party Nintendo announced.
 

ZeldaPlayer87

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The only echo I truly want is Mrs. PAC-MAN, and hopefully her legal quagmire she currently finds herself in doesn’t prevent her from being added. Any other Echo Fighters are just a bonus.
 
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CopperKoopa

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We're really paying attention to an obviously fake "I know the whole direct, guys!!!" leak from 4Chan that says the next fighter is:
a) Ryu Hayabusa (Did we just go back in time 10 months?)
b) Not coming until ****en 2021 lmao
I still think Hayabusa is pretty likely. I know some of the theorying has suggested that people heard Koei Tecmo and assumed it meant him when it was actually Byleth, but Hayabusa still was mentioned by name and we don't know for a fact whether people initially heard him or heard the developer and assumed him. Hayabusa also fits the bill for the type of character Sakurai really would choose. I know I say this kind of stuff a lot, but it's a very Sakurai move to pick Hayabusa.

-originates on the NES / famicom
-Ninja Gaiden is often included alongside games like Castlevania, Zelda, megaman, Mario... As big early Japanese developed classic games of that era
-The series still exists today
-He has a ton of moveset potential and has a gimmick that would be unique
-Koei Tecmo is already involved
-Sakurai is absolutely aware of him and knows that at least a portion of the players would recognize that character, ask for him, and think he was fun

I know that we tend to stick to the same few characters as being likely for FP2, and Hayabusa has pretty much disappeared from speculation since Terry was revealed. However, I still think people are sleeping on him as a choice.

Has the concept of Geno stages been beaten to death aside from obligatory 'muh, forest maze'? Hypothetically speaking, say we get a SMRPG travelling stage, where would it travel to, what type of transition would be used and what would the layout and maybe hazards of the location be?
A few pages back I talked about a Bowser's Castle stage as a possibility. We still don't have one which is strange (unless you count that one transformation on the Paper Mario stage), and it's an iconic locale from Mario RPG. Plus it wouldn't be too out of place for a Geno to come with a stage that's not directly related to him, since we've gotten that with other DLC characters.
 
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Enigma735

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In speaking of Echo Fighters, I will never understand the idea of Echo Fighters getting in as DLC. People throw that concept around all the time and it just doesn't make sense to me. Was it underutilized? Yes, but their is a reason for that. Sakurai told us that we should not expect too many newcomers in the base roster for Smash and the only reason Echo Fighters were included was because they are easier to develop then normal fighters and they had to meet that December 2018 deadline. We're in DLC now and now their really is no deadline. Sakurai has all the time he needs to make these characters, so why would he waste that time on some Echo Fighters? Like yeah as I said their easier to develop, but I personally don't see how Sakurai would want to add Echo Fighters when he could just make completely new ones.

I wouldn't be against more Echo Fighters. New content is new content afterall but I personally think that ship has sailed and I don't think Echo Fighters really fit for DLC. If they are free characters, then sure yeah whatever. But if I have to pay for characters that are essentially clones, then that would be a problem to me and I am sure a lot of people would be angry with that. This is just my two cents.
 
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Vector Victor

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I wouldn't mind if they wanted to continue support for Ultimate by releasing echoes (assuming unique characters are off the table after the second pass). Granted, they would cheaper, maybe come with a song. I mean, people are already paying half the cost of the base game for a fraction of the content in the fighter's pass.

Its funny how they finally managed to turn people to support clones after 20 years.....and then they barely use the content and momentum. A perfect solution to pad out franchises lacking in newcomers and lacking the cbances of getting unique newcomers and they wasted it (but made sure that FE got two).
 
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Andwooooo

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echos were such a missed oppurtunity. I really thought Shadow was finally going to make it in
It could be that they were planning on making Shadow an Echo fighter all along, but Sega vetoed that idea because they wanted Sakurai to give him an actual moveset. It would explain why we got Knuckles' AT revealed so early but Shadow's wasn't revealed until the last minute.
 

AdamBel731

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Since we're talking about Echo Fighters, this is your reminder that :ultalph: is by far the most snubbed Echo Fighter. Yeah I'd love another Sonic character and some other Echo Fighters, but Alph is actually in the game and was even gonna be a clone character in Smash 4. As of now, Alph is basically what Sakurai said Lucina and Dark Pit were gonna be in Smash 4. Why did those two get upgraded but not Alph? Heck, Sakurai was even gonna have Rock Pikmin in his moveset. As it stands, Rock Pikmin are, for some reason, the only Pikmin not represented in Olimar's moveset.

I know my Pikmin bias is probably showing, but Alph is literally the only other individual character to be relegated to a skin (alongside the Koopalings, but I don't think they'd all be Echo Fighters). Seriously, I don't understand why Sakurai didn't just make Alph an Echo of Olimar and just replace Purple Pikmin with Rock Pikmin and then ditch the White Pikmin for him. That way Alph would have slightly different properties such as having one less Pikmin, and the addition Rock Pikmin.

Yeah I know Pikmin isn't the most popular franchise (trust me I get it), but come on, Alph was literally gonna be a clone in the previous game and despite the new Echo Fighters branding, is the only character who is stuffed into being a skin for another character (aside from the aforementioned Koopalings). Yes I know this isn't the Pikmin thread so I'll shut up, but this talk about Echo Fighters got me all hot and bothered about Alph all over again. Forget your Dixie Kongs, Medusas, Shadows, Gooigis, etc., Alph is the real embodiment of a deserved Echo Fighter slot.
 
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TheCJBrine

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Since we're talking about Echo Fighters, this is your reminder that :ultalph: is by far the most snubbed Echo Fighter. Yeah I'd love another Sonic character and some other Echo Fighters, but Alph is actually in the game and was even gonna be a clone character in Smash 4. As of now, Alph is basically what Sakurai said Lucina and Dark Pit were gonna be in Smash 4. Why did those two get upgraded but not Alph? Heck, Sakurai was even gonna have Rock Pikmin in his moveset. As it stands, Rock Pikmin are, for some reason, the only Pikmin not represented in Olimar's moveset.

I know my Pikmin bias is probably showing, but Alph is literally the only other individual character to be relegated to a skin (alongside the Koopalings, but I don't think they'd all be Echo Fighters). Seriously, I don't understand why Sakurai didn't just make Alph an Echo of Olimar and just replace Purple Pikmin with Rock Pikmin and then ditch the White Pikmin for him. That way Alph would have slightly different properties such as having one less Pikmin, and the addition Rock Pikmin.

Yeah I know Pikmin isn't the most popular franchise (trust me I get it), but come on, Alph was literally gonna be a clone in the previous game and despite the new Echo Fighters branding, is the only character who is stuffed into being a skin for another character (aside from the aforementioned Koopalings). Yes I know this isn't the Pikmin thread so I'll shut up, but this talk about Echo Fighters got me all hot and bothered about Alph all over again. Forget your Dixie Kongs, Medusas, Shadows, Gooigis, etc., Alph is the real embodiment of a deserved Echo Fighter slot.
I feel Pikmin is a bit snubbed in general; while its representation is good, most of the music is just menu themes (the only exceptions being Forest/Garden of Hope and the Hey! Pikmin! music - yes Ai no Uta and Tane no Uta are gone), Olimar and Alph don't get their voices nor seem to use much of their personality from the games (the only things being their eye expressions and I think the jump taunt), and Alph doesn't ever blink in his idle.

I agree with you, it sucks he's not an echo or Luigi/Lucas-style semiclone.
 
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StarLight42

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It could be that they were planning on making Shadow an Echo fighter all along, but Sega vetoed that idea because they wanted Sakurai to give him an actual moveset. It would explain why we got Knuckles' AT revealed so early but Shadow's wasn't revealed until the last minute.
Nah. Shadow’s AT even has an upgraded model and new moves. It wouldn’t be like that if it was a last minute port. Shadow was never planned to be an echo.
 

Griselda

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Some people might not be okay with the idea of paying for echoes, but I'd honestly even pay for skins, if they were like the koopalings and the various sex swaps that come with their own set of voice clips.
 

a random user

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Since we're talking about Echo Fighters, this is your reminder that :ultalph: is by far the most snubbed Echo Fighter. Yeah I'd love another Sonic character and some other Echo Fighters, but Alph is actually in the game and was even gonna be a clone character in Smash 4. As of now, Alph is basically what Sakurai said Lucina and Dark Pit were gonna be in Smash 4. Why did those two get upgraded but not Alph? Heck, Sakurai was even gonna have Rock Pikmin in his moveset. As it stands, Rock Pikmin are, for some reason, the only Pikmin not represented in Olimar's moveset.

I know my Pikmin bias is probably showing, but Alph is literally the only other individual character to be relegated to a skin (alongside the Koopalings, but I don't think they'd all be Echo Fighters). Seriously, I don't understand why Sakurai didn't just make Alph an Echo of Olimar and just replace Purple Pikmin with Rock Pikmin and then ditch the White Pikmin for him. That way Alph would have slightly different properties such as having one less Pikmin, and the addition Rock Pikmin.

Yeah I know Pikmin isn't the most popular franchise (trust me I get it), but come on, Alph was literally gonna be a clone in the previous game and despite the new Echo Fighters branding, is the only character who is stuffed into being a skin for another character (aside from the aforementioned Koopalings). Yes I know this isn't the Pikmin thread so I'll shut up, but this talk about Echo Fighters got me all hot and bothered about Alph all over again. Forget your Dixie Kongs, Medusas, Shadows, Gooigis, etc., Alph is the real embodiment of a deserved Echo Fighter slot.
bulbmin only found in some caves in pikmin 2 are also missing
 

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Griselda

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The topic of whether or not Geno would be fully voiced has been brought up before, but has it been discussed in regards to potential leaks? At what point in development do characters receive their voice lines, and has a character ever been leaked through a voice actor's work on the game being listed? And like, an actual case of that person voicing the character, since I'm aware that there have been misunderstandings where people apparently thought they were performing characters they weren't.
 

CannonStreak

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Yea, I wasn't a fan day 1 of him. I will keep an eye on "Smash News" from him though just for giggles.
Heh heh! Sounds like fun!

Anyway, to everyone here, how do you guys think Geno's mobility on land and air would be? This includes his punches and kicks. Just wondering.
 

Spatulo

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TTF

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Heh heh! Sounds like fun!

Anyway, to everyone here, how do you guys think Geno's mobility on land and air would be? This includes his punches and kicks. Just wondering.
I feel like he'll be light & quick, kind of like Little Mac but with far better air mobility & recovery.
 

Trevenant

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In speaking of Echo Fighters, I will never understand the idea of Echo Fighters getting in as DLC. People throw that concept around all the time and it just doesn't make sense to me. Was it underutilized? Yes, but their is a reason for that. Sakurai told us that we should not expect too many newcomers in the base roster for Smash and the only reason Echo Fighters were included was because they are easier to develop then normal fighters and they had to meet that December 2018 deadline. We're in DLC now and now their really is no deadline. Sakurai has all the time he needs to make these characters, so why would he waste that time on some Echo Fighters? Like yeah as I said their easier to develop, but I personally don't see how Sakurai would want to add Echo Fighters when he could just make completely new ones.

I wouldn't be against more Echo Fighters. New content is new content afterall but I personally think that ship has sailed and I don't think Echo Fighters really fit for DLC. If they are free characters, then sure yeah whatever. But if I have to pay for characters that are essentially clones, then that would be a problem to me and I am sure a lot of people would be angry with that. This is just my two cents.
I wouldn't really say it was due to Sakurai saying to not expect many new characters as much as how that would have been a product of of the lack of echoes of new characters in general at least in comparison to previous games.

Also Nintendo is the same company who are charging the same price they do for a mii costume which has more quality put into it than a regular one, for a morgana hat on its own which isn't even worth it because they could have easily added jiggle physics like they did the slime hat which was undoubtedly worth more than the game itself.
 
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