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FTFY.then besides that, including a guaranteed reveal for #7 and a potential reveal for #8
Until Spring Man gets in, then no. Or any other AT who has the same role of playable in the same game, DLC or not.Is the "AT can't get promoted" fan rule basically shattered at this point?
I think there's a more likely reason as to why Lara Croft is not joining Smash, and that is that the Tomb Raider series is not popular in Japan. Smash is japan centric, and while there are characters and series in Smash that are more popular in the west (Ridley, Little Mac) these are still japanese characters and franchises from Nintendo. All the third parties in Smash so far are japanese centric like Mega Man, Hero, Ryu etc. Sure some like Sonic the Hedgehog and Simon Belmont are more popular in say, the american makret, but at least those characters are recogniable to japanese gamers (quite a number of Konami Crossover games used Simon as the main Castlevania Representative, i mean Simon fought ****ing Optimus Pri-i mea Convoy) . Lara on the other had..........im not beign hyperbolic when i say japanese gamers probably recognize Sans more than Lara Croft, Rayman and ****ing Master Chief.Yeah i also think Lara isn't that likely like people think she is a litteraly PS character.
I agree with most of what you are saying, Smash DLC tends to be JP centric (most characters in general do). That said, I wouldn't discount "Western characters that aren't popular in JP" that hard. We could get Ridley in Smash solely due to the Western fanbase (granted he was 1st party), so it's pretty clear that Nintendo listens to both sides (though they do favor JP a lot more).I think there's a more likely reason as to why Lara Croft is not joining Smash, and that is that the Tomb Raider series is not popular in Japan. Smash is japan centric, and while there are characters and series in Smash that are more popular in the west (Ridley, Little Mac) these are still japanese characters and franchises from Nintendo. All the third parties in Smash so far are japanese centric like Mega Man, Hero, Ryu etc. Sure some like Sonic the Hedgehog and Simon Belmont are more popular in say, the american makret, but at least those characters are recogniable to japanese gamers (quite a number of Konami Crossover games used Simon as the main Castlevania Representative, i mean Simon fought ****ing Optimus Pri-i mea Convoy) . Lara on the other had..........im not beign hyperbolic when i say japanese gamers probably recognize Sans more than Lara Croft, Rayman and ****ing Master Chief.
There are grey areas like Diddy Kong, K.Rool and Dark Samus, all characters made by non-japanese designers, but the fact that Banjo was the first character from a fully non-japanese franchise says a lot (Banjo wasn't unpopular there though, in fact he is fondly remembered from those who recognize him like a cult classic of sorts) I know it sounds unfair that a lot of game characters are seen as unlikely because of this, but that's how things are. I think the only characters that doesn't suffer from this are Crash and Steve.
I mean don't get me wrong, i could totally see this trend beign broken in Fighter Pass 2, as Fatmanonice said, a lot of previous assumptions have been shattered in this game, but i will have to see it with my own eyes. As of now, this traddition still stands.
I agree and disagree. While it is more centered around characters popular in the Japan region, western characters cant be completely ruled out. I would assume at least 1 is in the cards.I think there's a more likely reason as to why Lara Croft is not joining Smash, and that is that the Tomb Raider series is not popular in Japan. Smash is japan centric, and while there are characters and series in Smash that are more popular in the west (Ridley, Little Mac) these are still japanese characters and franchises from Nintendo. All the third parties in Smash so far are japanese centric like Mega Man, Hero, Ryu etc. Sure some like Sonic the Hedgehog and Simon Belmont are more popular in say, the american makret, but at least those characters are recogniable to japanese gamers (quite a number of Konami Crossover games used Simon as the main Castlevania Representative, i mean Simon fought ****ing Optimus Pri-i mea Convoy) . Lara on the other had..........im not beign hyperbolic when i say japanese gamers probably recognize Sans more than Lara Croft, Rayman and ****ing Master Chief.
There are grey areas like Diddy Kong, K.Rool and Dark Samus, all characters made by non-japanese designers, but the fact that Banjo was the first character from a fully non-japanese franchise says a lot (Banjo wasn't unpopular there though, in fact he is fondly remembered from those who recognize him like a cult classic of sorts) I know it sounds unfair that a lot of game characters are seen as unlikely because of this, but that's how things are. I think the only characters that doesn't suffer from this are Crash and Steve.
I mean don't get me wrong, i could totally see this trend beign broken in Fighter Pass 2, as Fatmanonice said, a lot of previous assumptions have been shattered in this game, but i will have to see it with my own eyes. As of now, this traddition still stands.
Yoo if we get a Cygames rep I would absolutely love a Granblue Fantasy character, though they'll most likely go with Dragalia Lost character firstYeah, i also think we should expect something from Cygames,
One day I heard that Nintendo has 5% of its shares, so I think they definitely want to add something to them in Smash.
Nah, it'd probably be Granblue before Dragalia. It's their premier IP and one of the biggest games in JP. Dragalia is pretty unpopular in Japan, and the only thing it has going over GBF is that it's co owned by Nintendo. Companies (except for Microsoft) all chose their biggest IP to represent first. Sure, Capcom initially chose Mega-man, but Ryu came pretty soon after and likely earned them tons of money. It's why we have a Persona rep (mostly related to Sony) over a SMT rep (mostly related to Nintendo nowadays).Yoo if we get a Cygames rep I would absolutely love a Granblue Fantasy character, though they'll most likely go with Dragalia Lost character first
Yeah i know about Ridley, but as i said, Ridley is a japanese franchise: Metroid. It's easier to add a character like that over a character like say, Lara Croft. Not the same situation.I agree with most of what you are saying, Smash DLC tends to be JP centric (most characters in general do). That said, I wouldn't discount "Western characters that aren't popular in JP" that hard. We could get Ridley in Smash solely due to the Western fanbase (granted he was 1st party), so it's pretty clear that Nintendo listens to both sides (though they do favor JP a lot more).
Also saying Sans is more popular than most of those characters, isn't really saying much. Sans/UT are HUGE in japan (probably the biggest indie after MC over there), Sans also had a good amount of requests coming in from there too. Sans is probably more popular/known in japan compared to 90% of the Smash cast.
Crash definitely suffers from having bad JP popularity (him and Steve are nowhere near the same level). While he was big in JP back in the 2000's, he really isn't that big of a deal there anymore. He's still popular then the likes of Rayman, but N-sane Trilogy did not do well in japan with only 30k copies sold the first week. I can't even find the numbers for CTR Nitrofueled in JP, but the first CTR did around 300k; so it's safe to say that Crash's popularity did decline a ton in that region. In comparison both Tomb raider (2013) and Tomb Raider (2015) did around the same numbers as N-sane Trilogy.
Yeah im sorry if sounded like a gatekeeping weeb. As i said in that post, a lo of trends have been broken. Banjo is in so we already kinda gettin there.I agree and disagree. While it is more centered around characters popular in the Japan region, western characters cant be completely ruled out. I would assume at least 1 is in the cards.
For a lot of series smash bros has been a good way to promote and push their franchises into different hands. The biggest examples are fire emblem and dragon quest being pushed into the western market. Point is, is that the concept also works in reverse and could get japan more interested into more popular western characters like Master Chief and Lara Croft.
The universal mechanics of ARMS are enough to make a full moveset in Smash in my opinion , hence why you could have alts of other characters , as long as they have similar proportions to fit the hitboxes/hurtboxes and what not. They proved that different alts can have different idle animations or taunts () , so they can go the extra step and give each character their personality thanks to that. (They could even give every alt their 2 OG Victory screens from ARMS)
They proved with Joker that they can heavily tweak victory screens (FS victory screen , changing the environment around him during his victory animation) , and they have a DLC budget , so I think they can do that.
Also , slight nitpick:
>fire emblem protagonistsAll the koopalings have different personalities. Just play any of the RPGs , watch any of the Mario cartoons , or just something as simple as the first manuals of SMB3/W. They however all fit a role , being the "2D mini-boss/boss" in most 2D mario games , but still have their own personalities.
The main reason they are alts is because Bowser Jr. moveset is fully based around the koopa clown car. So you could technically shove anyone in there , and it wouldn't change much. Also , Morton is twice as big as Junior , but he's litteraly the same size as Bowser Jr. Same goes to Iggy , the tallest Koopaling , who has the same size as Bowser Jr.
It’s incredibly minor, but Byleth’s alts do have different idle stances>fire emblem protagonists
>personality
In all seriousness though, there's way more that needs to go into personality than just their voice lines and their cosmetic animations. You can translate personality through their attacks and playstyle, and the ARMS characters (which, as a fighting game, would obviously have more emphasis on personality than a Mario game or a JRPG) would lose that key aspect if they were all just on a blank slate as a paper mask.
And one more side tangent: I have no clue where you got the "different idle animations or taunts" part from. All gender variants () have the same exact idle animation and taunt animation, the only MINOR differences being male Inkling's actual idle not having female Inkling's hip sway and the pose on Byleth's down-taunt (or whichever taunt it is) having the hand pose being different due to male Byleth's lack of br00bies, but those are such minute changes that don't do anything to the actual personality of the singular character, which stays the same regardless (and yes, different voice lines do NOTHING to change the personality of any of the Koopalings)
Even then it's such a minute change that hardly affects gameplay. Same with them having slightly different victory animations.It’s incredibly minor, but Byleth’s alts do have different idle stances
It’s significantly less different than how I’d expect Springman and Ribbon Girl to stand firm each other, but hey, maybe that’s why they needed to be delayed
I would be much more concerned about characters having only their unique abilities in Smash if Ness and Lucas weren’t a thing. And Zelda. And I’m pretty sure Cloud’s throws are Tifa’s moves.Even then it's such a minute change that hardly affects gameplay. Same with them having slightly different victory animations.
I just can't get behind the idea of the ARMS character being multiple characters jam-packed into alts. Each and every one of them have their own abilities, fighting styles, and personality and you lose all of that if they're relegated to model swaps. With the Koopalings at least they all have similar boss battles and shared goals, and you almost always see them together.
But that's all within the realm of a believable kit. Ness and Lucas use PSI attacks on the mother series and also in smash. Ness may not learn PSI fire in earthbound, but since he does have PSI powers, it doesn't seem abnormal to see him use it. Same with Robin and Nosferatu. And Zelda is a mage, but isn't seen fighting much, so they took some creative liberty, but all within the magic skillset she has. I don't recall Tifa using any of Cloud's throws, but he's a trained soldier so that kind of stuff is believable on him anyway.I would be much more concerned about characters having only their unique abilities in Smash if Ness and Lucas weren’t a thing. And Zelda. And I’m pretty sure Cloud’s throws are Tifa’s moves.
And that is a fair point, to which my only real response is that Ninjara’s teleport is the only major thing out of the “core four” ARMS characters that I couldn’t see the others doing. Ribbon Girl has like a million jumps, which I honestly wouldn’t anticipate her keeping even if she was the only rep, but everyone in Smash has at least one air jump. Min Min kicks, they all have feet. She does have the dragon arm thing though. Springman has... a comeback charge ability. He does also have that little burst thing, tbh I’m not entirely sure what that’s supposed to be anyway so why not let everyone do it. And then, yeah you’ve got Ninjara with the teleports. You could certainly just have him not teleport, but c’mon that’d be like Dark Samus not using Phazon tentacles or Donkey Kong not having a single move using a barrel.But that's all within the realm of a believable kit. Ness and Lucas use PSI attacks on the mother series and also in smash. Ness may not learn PSI fire in earthbound, but since he does have PSI powers, it doesn't seem abnormal to see him use it. Same with Robin and Nosferatu. And Zelda is a mage, but isn't seen fighting much, so they took some creative liberty, but all within the magic skillset she has. I don't recall Tifa using any of Cloud's throws, but he's a trained soldier so that kind of stuff is believable on him anyway.
Springman teleporting around with ninjutsu is a totally different story. These kinds things are completely outlandish as part of the character's kit.
Man I know how you feel. I felt this exact same way with Banjo. Banjo was one of my most wanted characters and I knew he was always likely leading up to his reveal, and all the evidence made me convinced he was in, but I always had that occasional doubt that its probably too good to be true. But then all my worrying was for nothing when that magical moment happened at E3 2019. I do feel this same way with Geno right now. I think Geno is very likely and I do see the evidence that is their for him, but their is always that 10% of me that is filled with doubt. Right now, I am just hoping for the best, just like I had to do with Banjo.Every time I get a little worried about Geno, I keep this in mind. I have a nasty habit of being extremely pessimistic in order to keep my expectations low. Recently I’ve just been dreading June and expecting someone like Tifa or 2B to be added (not that those are bad characters mind you) and for Geno to once again be snuffed.
But in the back of my mind, that small amount of hope shines through, like Geno entering the doll in SMRPG. His mii costume’s still missing, things are looking good for him right now. It’s also comforting to know that I have a whole coalition of Geno fans I can always talk to as well, so it’s not like I’m going through this alone, which is great.
I’m placing my bets on #77, with Geno being a bombshell E3 reveal. I might be wrong but god I hope I’m right, for mine and everyone’s sake.
To my knowledge, no. There has been some info about a new Paper Mario game that goes back to the series' roots, though. Also there's this 3D fan remake that some guy is making:Off topic question: Has there been any word on a Super Mario RPG remake from "insiders"?
It's been "speculated" about amongst a group of my friends that have worked/working in the industry, but wanted to see if it was more than just speculation : P
Not really. A new paper mario has been rumored for a while, but nothing related to a Super Mario RPG remake.Off topic question: Has there been any word on a Super Mario RPG remake from "insiders"?
It's been "speculated" about amongst a group of my friends that have worked/working in the industry, but wanted to see if it was more than just speculation : P
I can see a hero situation, but different taunts, animations, etc i think it just so many difficultMy two cents on the whole "the ARMS character will be a Bowser Jr./Hero-esque composite of multiple characters"...
- I think it's possible... whether or not they will do it remains to be seen, and whether or not it's a good idea is a matter of opinion, but at the very least, I think it's possible that the developers might go down this path, whether because they want to or because it's what Nintendo wants. I don't think it's as likely as just a single character simply because it's technically more work than necessary, but again, by itself I think it's a possibility.
- As for which characters, I see two possible combinations...
- Spring Man and Ribbon Girl - The bare minimum I see for a composite character. They're both featured on the cover art and essentially function as the game's mascots, and their unique abilities (a comeback mechanic and multiple jumps) wouldn't be out of place for both characters to use.
- Spring Man, Ribbon Girl, Ninjara, and Min Min - This is assuming the developers are willing to go the extra mile to include not just the mascots, but also a couple fan favorites. Granted, this would require some tinkering to get all four characters into the same proportions, as well as a lot of work making their animations as unique as possible to ensure their personalities are as intact as can be... but considering Byleth has different idle poses for the two genders, I could see them taking the ARMS characters one step further and giving them unique idle poses, taunts, dodging animations, win screen animations and the like, even if gameplay-wise it's still essentially one character with four different skins.
I know Ness and Lucas have none of their attacks, I have problems with that too. I don't want a retread of that with the ARMS character.I would be much more concerned about characters having only their unique abilities in Smash if Ness and Lucas weren’t a thing. And Zelda. And I’m pretty sure Cloud’s throws are Tifa’s moves.
Ohhhh, well then that’s a whole different conversation yeahI know Ness and Lucas have none of their attacks, I have problems with that too. I don't want a retread of that with the ARMS character.
I never said it couldn't happen, I said I don't want it to happen.
You just described echoes. At that point, they're just adding more workload to 1 DLC fighter when they could move on to the second one. Sure the main gimmick of ARMS is the arms themselves, but each character has a unique identity that is also equally built around their animations and special abilities that is exclusive to only them in that game.Now about characters like Ninjara's teleport, and Min Min's dragon hand, I think Sakurai can easily make alts slightly different from one another. Yes, it hasn't happened yet, but whose to say Sakurai can't change alts? I can see Ninjara's teleport work as his rolling animation, while still being similar to the other alts. As for Min Min's dragon hand, most of the arms work the same way so again, it could just be a little animation difference.
At that point why not just make them all echoes?Now about characters like Ninjara's teleport, and Min Min's dragon hand, I think Sakurai can easily make alts slightly different from one another. Yes, it hasn't happened yet, but whose to say Sakurai can't change alts? I can see Ninjara's teleport work as his rolling animation, while still being similar to the other alts. As for Min Min's dragon hand, most of the arms work the same way so again, it could just be a little animation difference.
So much this. I really don't understand why people think the extendable arms are the only feature that matters.You just described echoes. At that point, they're just adding more workload to 1 DLC fighter when they could move on to the second one. Sure the main gimmick of ARMS is the arms themselves, but each character has a unique identity that is also equally built around their animations and special abilities that is exclusive to only them in that game.
Spring Man: Probably the safest bet for Nintendo to go with. He would probably have a counter, and a Terry like passive where he gains a massive boost after reaching 100%. Probably a mid weight with slow powerful attacks and a decent at best recovery.
Ribbon Girl: Air Dashes, and Multiple jumps. Sure everyone is Smash has a double-jump, and we could expect an ARMS character to have a double-jump; but Ribbon-girl would have even higher emphasis on a aerial game then any other ARMS character. You can't really give Spring-man 3+ jumps and air dashes just so he can fit Ribbon-girl as an alt.
Min-min: Having the dragon arm, probably related to a Cloud-esque limit bar. Charging it up gives you an immense boost in damage and range, and she will naturally have a higher emphasis on kicking compared to other ARMS characters.
Ninjara: Probably going to be the fastest out of all the ARMS characters. Likely lightweight with weaker hits focusing more on teleporting in and out of combat. Wouldn't have the same aerial game as Ribbon-girl, and would lack the dragon arm and permanent charge of both Spring-man and Min-min.
Sure you could just have the extended ARMS be their only game-play focus, but that doesn't "properly" represent each individual character. You can't really combine all their different play styles and nuance into one character either. And you can't have alts/echoes with different mechanics because that would require unique frame data for each of these characters due to their "uniqueness".
It's something I would expect if this "Super Mario All-Stars 2" with remasters of all the best 3D Mario games does happen, since SMRPG was pretty much the actual first 3D Mario game.Off topic question: Has there been any word on a Super Mario RPG remake from "insiders"?
It's been "speculated" about amongst a group of my friends that have worked/working in the industry, but wanted to see if it was more than just speculation : P
I'm partial to "GENO GIVES IT A WHIRL!" myself.View attachment 270554
What about this splash-art text? I just came with it today. papagenos Fatmanonice
Credits to the artist of the photo please, I just added my own text on it.
GENO FALLS LIKE A STAR!
You weren´t here when Byleth got revealed...I know this is odd coming out of nowhere but can I just say, I feel like the people in the Geno community and the people on this thread in specific are genuine down to earth people that are just passionate about a game they love. I haven't seen a single negative person in this community, and even those that are negative or pessimistic turn out to have a bright side anyway. And I want to thank you guys for that. Being accepting, and nice to everyone that joins. Thank you : )
『スマブラSP』に『ARMS』の新ファイターが参戦することが発表されました。
— 桜井 政博 / Masahiro Sakurai (@Sora_Sakurai) March 26, 2020
制作依頼は受けたものの、『ARMS』らしさをしっかり出しながら大乱闘のルール、バランスにまとめるのはかなり難しい課題ですね。いままでに無い戦法を持つファイターを目指します。 https://t.co/bXyIPrDn20
just a little boy having fun! #smrpg #geno #mallow pic.twitter.com/hYND4inEaJ
— 🌞 skishie 🧃 (@_skishie) February 29, 2020
finally finished it !! happy late #MAR10Day :D! pic.twitter.com/9D5JHW7k6U
— 🌞 skishie 🧃 (@_skishie) March 14, 2020
I can't see how Min Mins "gimmick" of kicking would be some sort of "balancing nightmare" though. (Can you even call it a gimmick?) To be fair I could see her kicking as part of her grabs if nothing else.All I'm going to say is that the core concept of ARMS is a ***** to balance in Smash , and I don't see them putting characters gimmicks on top of it , it would be a balancing nightmare .
Yeah , I can agree that some gimmicks could work if done well. I just think that stuff like Byte's robot dog , Helix dodges , and stuff like Ribbon Girl 4 jumps+dive-bomb would be too much , on top of their reach and customizable ARMS.I think a "hero"-like Arms rep might be one of those things that might be hard to imagine until you actually see it played out in front of you. I think it could work but then that's moreso because I think Sakurai is a wizard and have learned not to doubt him.
I can't see how Min Mins "gimmick" of kicking would be some sort of "balancing nightmare" though. (Can you even call it a gimmick?) To be fair I could see her kicking as part of her grabs if nothing else.
If I had to get guess I'd say this fighter has been so hard for Sakurai to balance because their reach is going to have to be pretty substantial or it'll look wrong. Like right now I think the longest reach a character has is the Belmonts with the whip right?....but I think even if the reach of the Arms character was a little longer than that it would still not be nearly long enough to look right.
This Arms character is going to really push the boat out in terms of physical reach. (and Arms characters are constantly punching halfway across the stage, it's not like it's a special move they just load up occasionally)
Or just give them all a typical DownB counter and/or reflect: Min-Min uses kicks while the others do something else like a counter-punch, assuming that is possible. I assume it is because if you can give different idle animations to costumes, why can't you give different attack animations with the same hit boxes? I haven't bothered to check, but does every single alt costume of Hero, the Koopalings, Joker, and the male/female variants of Robin, Corrin, and Byleth all have the *exact same* animations? Might be worth looking into. Anyway, make MM's kicks a bit higher up/the counter-punch for everyone else a bit lower. Using this logic, you can also fit Twintelle in since her hair can just loop down and attack lower when you throw a punch where the other characters' ARMS would normally be.I can't see how Min Mins "gimmick" of kicking would be some sort of "balancing nightmare" though. (Can you even call it a gimmick?) To be fair I could see her kicking as part of her grabs if nothing else.
Dive-bomb maybe (DAir like Banjo-Kazooie), but there's no way the other stuff would work. Byte & Barq, even as a solo (well, solo+1) character, I just don't see happening because the balancing is hard enough. Now you have a companion that also attacks on its own? That's a nightmare waiting to happen.Yeah , I can agree that some gimmicks could work if done well. I just think that stuff like Byte's robot dog , Helix dodges , and stuff like Ribbon Girl 4 jumps+dive-bomb would be too much , on top of their reach and customizable ARMS.
Oh please no more down b counters. This is exactly why I don't like the hero idea. You'd have to make the moveset more generic to fit everything in one mold.Or just give them all a typical DownB counter and/or reflect: Min-Min uses kicks while the others do something else like a counter-punch, assuming that is possible. I assume it is because if you can give different idle animations to costumes, why can't you give different attack animations with the same hit boxes? I haven't bothered to check, but does every single alt costume of Hero, the Koopalings, Joker, and the male/female variants of Robin, Corrin, and Byleth all have the *exact same* animations? Might be worth looking into. Anyway, make MM's kicks a bit higher up/the counter-punch for everyone else a bit lower. Using this logic, you can also fit Twintelle in since her hair can just loop down and attack lower when you throw a punch where the other characters' ARMS would normally be.
Honestly, with the balancing being that big of a deal, I don't see the ARMS rep (solo or not) to be that complex in the ways of character-specific gimmicks. Even if it's RG, I don't see her coming with 4 jumps. I do think we'll end up getting a Jr./Hero-style character using some of their gimmicks and some not. They'll likely keep Min-Min's counter (as said above) and Spring Man's low health (in Smash's case, high %) bonus. Ninjara might be able to keep his teleport when dodging while playing as his skin (it'll take the same time as a normal dodge; maybe he could appear as a puff of smoke during the time? TL;DR: It'll just be visuals) and perfect-blocking, and maybe they can give the fighter a second mid-air jump instead of the usual 2 to represent Ribbon Girl's jumps. I was gonna say to add an air-dash, but all the fighters have an air-dash so it doesn't really rep her at all. Alternatively, do they really need to "rep" her with an ability?
Yeah this sounds like a lot, but if the hitboxes are all the same and Ninjara's teleport still shows the direction he's going (so there's no clear advantage to pick him over the others), I really don't think it's that much of a... stretch... to see them pulling something like this off. When balancing is the issue, especially when you want to rep multiple characters with their own abilities, implement the ones you can put in easily and leave it up to visuals for the ones you can't.
Dive-bomb maybe (DAir like Banjo-Kazooie), but there's no way the other stuff would work. Byte & Barq, even as a solo (well, solo+1) character, I just don't see happening because the balancing is hard enough. Now you have a companion that also attacks on its own? That's a nightmare waiting to happen.
Is it that "generic" when it's taking bits and pieces from the fighters though?Oh please no more down b counters. This is exactly why I don't like the hero idea. You'd have to make the moveset more generic to fit everything in one mold.
I never said it would be, just that if we did end up getting a Hero-style character, that they wouldn't.Also this "ARMS character being complicated" stuff is not evidence that they won't include character gimmicks.
I mean, that's pretty presumptuous of you. I'm more than aware of the dive bomb not having an attack portion in ARMS (I did main her after all), but ARMS and Smash are completely different games and if the dive bomb didn't have some kind of splash attack at the end of it, I don't think it would translate as well in Smash. How would you even pull it off if it didn't attack at all? Just pressing down while in the air? It's quite a fast fall, to the point where I think it might even be overpowered (especially as what's likely to be the longest-range character in the game, even longer than Belmonts), and as a DAir, it wouldn't make sense without some kind of attack at the end of it (likely with a nerf to the speed to compensate; in the end it would be similar to Banjo-Kazooie's dive bomb). Anyway, that was also a way to "rep" RG in a Hero-style character and it was just an idea, not "oh this totally has to happen".You're also showing your lack of knowledge of ARMS again with your down air suggestion. The "divebomb" they were referring to is not an attack. Part of Ribbongirl's kit is that she can do a super fastfall.