Griselda
Smash Lord
- Joined
- Nov 4, 2019
- Messages
- 1,077
I think it'd be the exact opposite, or if it isn't it should be. Consider that that would essentially be 'This game has made us more money than anything else recently, let's not do it again'. Consider also that while Sakurai regularly looks tired, and makes statements about it, we need to remember that he does not work alone and do everything himself. I love the man, but to be completely honest, his unhealthy working style is entirely on him, and not necessarily a natural result of working on Smash. If it was, then we'd be hearing about most of the dev team being hospitalized from overworking, but instead we just hear that about Sakurai.Given how ludicrously successful Ultimate has been, I don't think we're going to see another Smash game for a long time, and Sakurai is almost assuredly going to take a very long break after this.
I feel this is pretty important to say at this point: Masahiro Sakurai needs to take a break, but not working on Smash doesn't automatically mean that he won't go off and do the same thing on another title in the meantime. He personally has a very unhealthy approach to working (one which I understand, having struggled with similar in the past), and that's something that he needs to work through in his personal life. And let's be honest, even if Sakurai retires outright, Smash is far too successful and important to Nintendo to let it die. There's been one on every major console since the N64, remember.
Here's a clip from a translated interview from Sakurai, regarding Brawl.
The rest of the interview then goes on to explain about how if Sakurai had refused the project that had been suddenly thrust upon him, Nintendo's plan had been to simply port Melee and give it online play, which Sakurai was unsure about, claiming,It was the day before E3, May 2005. I sat in the assembly hall for Nintendo’s presentation for distributors. There, Nintendo announced that they were working on a new ‘Smash’ for their new gaming system codenamed, Revolution. People started clapping. “What?” I thought. At the party, people came up to me saying “So, you’re making Smash!?” However, I hadn’t been informed about anything, and it was at that time that I first heard that there was even a Smash project in the works.
Even though I originally created “Smash” as a game designer, I don’t hold any rights* to the game. So, if Nintendo says, “make it”, they can make one, no problem. I don’t really have a problem with that….
*Right
Copyright. According to “Brawl”’s contract, the copyright is forfeited by Sora Ltd. This is in order to make the copyright less complicated.
I feel that should be said here, as well, considering how often I've seen the 'port Ultimate forever' idea going around. The interview overall paints the picture of the situation in a pretty gray shade: Nintendo would probably be willing to continue on without Sakurai even if the resulting sequel might just be a glorified port or otherwise feel hollow under another director, but Sakurai's pride probably wouldn't let him remain entirely uninvolved. At least, he'd likely work on the project as an advisor or supervisor.I really wondered if that would really be a new game. However, I had the image of someone else making an inferior game. It wouldn’t really interest Mr. Iwata. Maybe.
Considering that many have predicted a long lifespan for the Switch, another Smash game is the only option, if DLC is truly going to end after this pass. They can't very well port a Switch game to the Switch, and DLC is the only other way for them to continue making money from the Smash Bros. series. If they aren't refilling your drink, they're in the back brewing another for you to buy.