So I played Hero a little bit and here's my first impressions about his and their inclusions, and where we stand with just how inclusive and unique the game tailors to characters such as him.
Mario - platformer archetype, followed by all of this smash brothers giving life to this game since 64.
Sonic - platformer speed archetype, plays a lot like he actually would in his own game.
Snake - sneaky, covert-ish type of projectile play with combo-special type of attacks with ftilt, was very fun to me back in brawl and felt at home despite having these qualities
Megaman - platformer shootemup archetype, plays similar to his real classic games with his basic attacks.
Pac-man - the oddball, plays like a smash character but still pays homage to his funsy techniques as an arcade character
Bayonetta - combo mash button mash me-so-good type of character but takes some finesse to master, just like her game to me.
Cloud - fighting and commandable combo type attacks all feel like they would play out in actual action rpg
Ryu/Ken - play like Street Fighters. Obvious. I don't like them because of this. Not that that makes them bad to me in anways, I'm just terrible at them
Hero - I feel like I'm actually playing a turn based rpg the moment I send the opponent off stage or away. Mana, choices, patience, RNG, and of course the experience points I gain from learning that freaking Oomph + Psych-up or any buff combo'd with a slash in general is insane. Also learned that you can't be stuck in your own world forever or the opponent will just rush you down finally.
If we get Geno, I better see time'd hits smash attacks that react the moment you smash A after the attack lands. Same thing with his B button moves. Don't do it to his aerials or tilts, but just the big guns (hah)
I'm so thrilled we are here now. I'm putting all my hopes that Sakurai and his crew and ofc Nintendo have heard us loud and clear, especially after Banjo was released. Bonus, FP1, or FP2, Idc, please, send this boy our way finally!